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Document the readbsp code.
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#ifndef qfbsp_readbsp_h
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#define qfbsp_readbsp_h
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/** Load the bspfile into memory.
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*/
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void LoadBSP (void);
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/** Recreate the map's portals and write the portal file.
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*/
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void bsp2prt (void);
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/** Write a wad file containing the textures in the bsp file.
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*/
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void extract_textures (void);
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/** Write the map's entities string to a file.
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*/
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void extract_entities (void);
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/** Write a hull from the map's bsp to a C file.
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*/
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void extract_hull (void);
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#endif//qfbsp_readbsp_h
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