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Make PlaneTypeForNormal const-correct.
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2 changed files with 2 additions and 2 deletions
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@ -48,7 +48,7 @@ extern int numbrushplanes;
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extern plane_t planes[MAX_MAP_PLANES];
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brushset_t *Brush_LoadEntity (entity_t *ent, int hullnum);
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int PlaneTypeForNormal (vec3_t normal);
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int PlaneTypeForNormal (const vec3_t normal);
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int FindPlane (plane_t *dplane, int *side);
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#endif//qfbsp_brush_h
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@ -134,7 +134,7 @@ AddToBounds (brushset_t *bs, vec3_t v)
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}
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int
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PlaneTypeForNormal (vec3_t normal)
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PlaneTypeForNormal (const vec3_t normal)
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{
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float ax, ay, az;
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