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Fix bbox calculation for rotating brush entities.
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1 changed files with 2 additions and 2 deletions
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@ -374,9 +374,9 @@ CreateBrushFaces (void)
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min = brush_mins[2];
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max = brush_maxs[0];
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if (max > brush_maxs[1])
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if (max < brush_maxs[1])
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max = brush_maxs[1];
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if (max > brush_maxs[2])
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if (max < brush_maxs[2])
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max = brush_maxs[2];
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delta = fabs(max);
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