use the right plane when calculating the texture normals

This commit is contained in:
Bill Currie 2003-09-03 22:54:14 +00:00
parent a30fbfc917
commit 4cb6c062ec

View file

@ -449,7 +449,7 @@ ParseBrush (void)
if (!hltexdef) {
// fake proper texture vectors from QuakeEd style
TextureAxisFromPlane (&f->plane, vecs[0], vecs[1]);
TextureAxisFromPlane (&plane, vecs[0], vecs[1]);
}
if (!scale[0])