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use the right plane when calculating the texture normals
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@ -449,7 +449,7 @@ ParseBrush (void)
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if (!hltexdef) {
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// fake proper texture vectors from QuakeEd style
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TextureAxisFromPlane (&f->plane, vecs[0], vecs[1]);
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TextureAxisFromPlane (&plane, vecs[0], vecs[1]);
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}
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if (!scale[0])
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