Commit Graph

46 Commits

Author SHA1 Message Date
Bill Currie 5f93c115ff [util] Make developer flag names easier to manage
They're now an enum, and the flag part of the name is all lowercase, but
now the flag definitions and names list will never get out of sync.
2021-03-29 22:38:47 +09:00
Bill Currie a0d47de439 [vulkan] Suppress all the debug output
silence is golden
2021-03-23 13:04:22 +09:00
Bill Currie 7b38b0b339 Make S_Init safe to use with a null viewentity.
Current work in qwaq doesn't need 3d spacialization, so it wants to pass
null for the viewentity pointer.
2012-12-17 15:07:49 +09:00
Bill Currie 23a38738fc Massive whitespace cleanup.
Lots of trailing whitespace and otherwise blank lines.
2012-05-22 08:23:22 +09:00
Bill Currie bc1b483525 Nuke the rcsid stuff.
It's pretty useless in git.
2012-04-22 10:56:32 +09:00
Bill Currie 9a91aff93c Move the ambient level check out of the sound renderer.
Instead, the client gets the current leaf and passes ambient_sound_level
from the leaf to S_Update.
2012-02-13 13:44:29 +09:00
Bill Currie efa0105748 Rename some headers to fix doxygen warnings. 2011-07-23 15:58:45 +09:00
Bill Currie 8c4fe2f844 Rename Sys_DPrintf to Sys_MaskPrintf.
We now have finer runtime control over what gets printed. Need to do a
SYS_DEV audit, creating new masks as apropriate.
2010-11-26 16:19:26 +09:00
Bill Currie 1dfb914c46 fix an oopsie (rebase!!) 2010-11-21 14:25:32 +09:00
Bill Currie 99e87b092b zixthree's stereo swap patch.
Modified slightly for formatting and cleaner swapping.
2010-11-21 14:09:23 +09:00
Bill Currie 1c985bc925 bah, forgot these 2010-08-11 23:46:28 +00:00
Bill Currie 1be73a528a don't seg when non-jack isn't available either :P 2007-05-21 21:39:59 +00:00
Bill Currie cfb13eac71 behave properly when using jack but jackd isn't there 2007-05-21 11:20:36 +00:00
Bill Currie 01f7bd440e slightly cleaner 2007-05-08 10:49:54 +00:00
Bill Currie fd6a856ae1 clean out some old debug code that's confusing me 2007-05-08 09:33:24 +00:00
Bill Currie 3c78eaaa49 should fix hikaru's seg 2007-05-07 21:50:31 +00:00
Bill Currie 097be5a093 fix file handle leak 2007-05-07 14:03:36 +00:00
Bill Currie 2ee461fc24 this seems to fix the sound cutouts. I /think/ this is the correct fix as cached sfxs are shared and thus nulling the buffer pointer isn't a particularly good idea for every release. 2007-05-06 08:35:28 +00:00
Bill Currie 93ee2e489b more vc2005 patches from phrosty 2007-04-11 22:03:36 +00:00
Bill Currie 323052bd2b survive across gamedir changes 2007-04-07 07:44:07 +00:00
Bill Currie 8d5b5fdf04 cleanup of channel stopping and fix cd_file's pause/resume 2007-03-27 06:15:57 +00:00
Bill Currie f2dc7bd02c Cleanup SND_StaticSound a bit. 2007-03-27 04:12:04 +00:00
Bill Currie 3bc7921a99 plug a potential channel leak 2007-03-27 00:50:08 +00:00
Bill Currie 970408769f opps, that wasn't meant to go in 2007-03-26 11:49:54 +00:00
Bill Currie f2e524491d reduce a lot of duplicated code. should have done it this way in the first place. anyway, now I can get on with fixing the cut-off bug (I hope). 2007-03-26 11:44:52 +00:00
Bill Currie b93615940e remove some debug 2007-03-25 08:30:06 +00:00
Bill Currie 1d1982fddf more improvements to the sound offsetting 2007-03-25 08:12:43 +00:00
Bill Currie f2d7630ac1 better sound offsetting 2007-03-25 07:45:13 +00:00
Bill Currie 33a7c395dc allow initially silent channels to be active incase they are later audible 2007-03-25 06:48:19 +00:00
Bill Currie 6678e67f05 clamp the default renderer to 44100 too, and spew messages when running out of channels. 2007-03-25 01:02:03 +00:00
Bill Currie 984d42df3b fix an unitialized variable (won't fix the bug, though) 2007-03-24 11:11:19 +00:00
Bill Currie da1b11ff3b I'm tired of the cache bug, but it hides nicely behind gamedir changes, so I'll just leave it for now with a FIXME 2007-03-24 10:42:34 +00:00
Bill Currie 02c41feabc make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though) 2007-03-24 10:13:10 +00:00
Bill Currie b8c11cc7ec bah, that line was needed after all. still don't know why (it shouldn't be) 2007-03-23 14:41:53 +00:00
Bill Currie 4ccb6675a6 fix the "Cache_Release: already released!" error 2007-03-23 12:33:04 +00:00
Bill Currie 9d165f317f fix lost channels (fixes both running out of channels and non-stop loops) 2007-03-22 08:27:54 +00:00
Bill Currie 04639c7ab8 remove some stuff I forgot about 2007-03-21 14:37:16 +00:00
Bill Currie 5a1c57fd87 better channel selection: don't bother. having problems with looped sounds that can't be stopped and getting the wrong sfx at times. 2007-03-21 12:56:43 +00:00
Bill Currie 988898ca4a fix segfault when setting ambient_level to 0 2007-03-20 13:29:10 +00:00
Bill Currie 0f1cd876b2 cleaner sfx handling in dynamic sounds 2007-03-18 13:29:58 +00:00
Bill Currie d9b7ccd5e3 seems to fix going from start to e1m1 in nq 2007-03-18 13:07:20 +00:00
Bill Currie d67cbeae7f bring cd_file in line with the new sound api 2007-03-18 12:54:59 +00:00
Bill Currie bbdca8428a channel leak plugged 2007-03-18 11:20:47 +00:00
Bill Currie 1315d4178f found the missing retain 2007-03-18 10:45:29 +00:00
Bill Currie 5a0e2460a3 whee, lockless channel management. still have a problem with unbalanced retain/release, though. 2007-03-18 10:32:01 +00:00
Bill Currie 973cf9acce forgot to add these 2007-03-17 03:14:41 +00:00