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https://git.code.sf.net/p/quake/quakeforge
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this seems to fix the sound cutouts. I /think/ this is the correct fix as cached sfxs are shared and thus nulling the buffer pointer isn't a particularly good idea for every release.
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7ba41632d9
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2ee461fc24
3 changed files with 10 additions and 5 deletions
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@ -686,7 +686,7 @@ SND_StaticSound (sfx_t *sfx, const vec3_t origin, float vol,
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VectorCopy (origin, ss->origin);
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ss->master_vol = vol;
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ss->dist_mult = (attenuation / 64) / sound_nominal_clip_dist;
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ss->end = snd_paintedtime + osfx->length;
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ss->end = 0;
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s_spatialize (ss);
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ss->oldphase = ss->phase;
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@ -98,6 +98,8 @@ SND_CacheRetain (sfx_t *sfx)
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{
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sfxblock_t *block = (sfxblock_t *) sfx->data;
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block->buffer = Cache_TryGet (&block->cache);
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if (!block->buffer)
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Sys_Printf ("failed to cache sound!\n");
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return block->buffer;
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}
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@ -105,7 +107,6 @@ void
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SND_CacheRelease (sfx_t *sfx)
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{
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sfxblock_t *block = (sfxblock_t *) sfx->data;
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block->buffer = 0;
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// due to the possibly asynchronous nature of the mixer, the cache
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// may have been flushed behind our backs
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if (block->cache.data) {
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@ -115,6 +116,8 @@ SND_CacheRelease (sfx_t *sfx)
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return;
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}
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Cache_Release (&block->cache);
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if (!Cache_ReadLock (&block->cache))
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block->buffer = 0;
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}
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}
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@ -84,7 +84,7 @@ snd_paint_channel (channel_t *ch, sfxbuffer_t *sc, int count)
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ch->pos += count;
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if ((int) ch->pos <= 0)
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return;
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offs = ch->pos;
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offs = count - ch->pos;
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count -= offs;
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ch->pos = 0;
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}
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@ -135,11 +135,13 @@ SND_PaintChannels (unsigned endtime)
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if (ch->pause)
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continue;
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sc = sfx->getbuffer (sfx);
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if (!sc) // something went wrong with the sfx
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if (!sc) { // something went wrong with the sfx
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printf ("XXXX sfx blew up!!!!\n");
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continue;
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}
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if (!ch->end)
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ch->end = snd_paintedtime + sfx->length;
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ch->end = snd_paintedtime + sfx->length - ch->pos;
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ltime = snd_paintedtime;
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