clean out some old debug code that's confusing me

This commit is contained in:
Bill Currie 2007-05-08 09:33:24 +00:00 committed by Jeff Teunissen
parent 2149aefe67
commit fd6a856ae1
1 changed files with 12 additions and 5 deletions

View File

@ -330,27 +330,34 @@ static channel_t *
s_pick_channel (int entnum, int entchannel, int looped)
{
channel_t *ch, **_ch;
int count;
// check for finished non-looped sounds
for (count = 0, _ch = &dynamic_channels; *_ch; ) {
for (_ch = &dynamic_channels; *_ch; ) {
if (!(*_ch)->sfx || (*_ch)->done) {
SND_ChannelStop (unlink_channel (_ch));
continue;
}
_ch = &(*_ch)->next;
}
// check for finished looped sounds
// normally, this wouldn't happen, but when using the non-threaded mixer
// it seems to
for (_ch = &looped_dynamic_channels; *_ch; ) {
if (!(*_ch)->sfx || (*_ch)->done) {
SND_ChannelStop (unlink_channel (_ch));
continue;
}
_ch = &(*_ch)->next;
count++;
}
// non-looped sounds are used to stop looped sounds on an ent channel
for (count = 0, _ch = &looped_dynamic_channels; *_ch; ) {
for (_ch = &looped_dynamic_channels; *_ch; ) {
if ((*_ch)->entnum == entnum
&& ((*_ch)->entchannel == entchannel || entchannel == -1)) {
SND_ChannelStop (unlink_channel (_ch));
continue;
}
_ch = &(*_ch)->next;
count++;
}
_ch = looped ? &looped_dynamic_channels : &dynamic_channels;
if ((ch = SND_AllocChannel ())) {