Commit Graph

1615 Commits

Author SHA1 Message Date
Bill Currie 55a0ed49cd Build qw-client-glslx too.
I was asked about timedemo overkill (bigass1 currently gets 40kfps, haha),
so I had to add qw-client-glslx to the build.
2011-12-25 16:41:14 +09:00
Bill Currie 53d89bf85a Clean up the mess around D_FlushCaches.
Create an R_ClearState and call that from the clients. It calls any
necessary functions itself.
2011-12-23 12:51:47 +09:00
Bill Currie 29306f7799 Merge nq and qw sv_phys.c
sv_move and world are now identical between the two directories.
2011-12-22 16:54:22 +09:00
Bill Currie 2bec1ae1d9 Make qw's push/block handing the same as nq's.
NQ's handling seems to be more correct. The only likely problems are if
something is pushed into (eg) a button, and things will be a little slower.
2011-12-22 16:54:22 +09:00
Bill Currie 3eb788b3f6 Make qw's SV_Push remove ONGROUND for non-players.
This seems to have been an optimization for QW since standard qw removed
monsters. However, since there are QW mods that brought back monsters,
this should be an improvement.
2011-12-22 16:54:22 +09:00
Bill Currie d1be716031 Tidy up the corpse related code in SV_Push. 2011-12-22 16:54:22 +09:00
Bill Currie 4ade879674 Make SV_PushEntity easier to read. 2011-12-22 16:54:22 +09:00
Bill Currie 64115d3331 Clean up sv_phys.c a little before merging.
Add some comments and make the code a little more readable so I know
what's going on.
2011-12-22 16:54:22 +09:00
Bill Currie d441dc9027 Sort the cvar declarations.
The diff is still messy, but now it includes only new/old cvars, not moved
cvars.
2011-12-22 16:54:21 +09:00
Bill Currie 3eb859a88f Move the entity transform setup into the clients.
This has several benifits:
  o The silly issue with alias model pitches being backwards is kept out
    of the renderer (it's a quakec thing: entites do their pitch
    backwards, but originally, only alias models were rotated. Hipnotic
    did brush entity rotations in the correct direction).
  o Angle to frame vector conversions are done only when the entity's
    angles vector changes, rather than every frame. This avoids a lot of
    unnecessary trig function calls.
  o Once transformed, an entity's frame vectors are always available.
    However, the vectors are left handed rather than right handed (ie,
    forward/left/up instead of forward/right/up): just a matter of
    watching the sign. This avoids even more trig calls (flag models in
    qw).
  o This paves the way for merging brush entity surface rendering with the
    world model surface rendering (the actual goal of this patch).
  o This also paves the way for using quaternions to represent entity
    orientation, as that would be a protocol change.
2011-12-15 17:09:01 +09:00
Bill Currie 4b515a961b Back out the fitzquake lerp changes.
That's not the direction I wish to take the renderer.
2011-12-13 17:01:15 +09:00
Bill Currie ab2fe9f6a7 Remove the mvd timeskip code.
After discussing things with Spike of FTE, it seems that not many clients
handle zero length mvd packets particularly well. While it the skip code
might be useful for qtv, getting the packets into one but not the other
seems to be not worth the effort at this stage.
2011-12-12 17:08:22 +09:00
Bill Currie 6ac017860a Pretend to be MVDSV for ktpro. 2011-12-11 17:15:33 +09:00
Bill Currie 0e76e1b9bf Sign extend the size read from the download packet.
This fixes qw-client "hanging" on a missing download file. Hopefully fixes
the OpenBSD crash, too.
2011-12-10 21:38:44 +09:00
Antti Harri cc937828b8 Propagate flags set in pthread.m4 to nq and qw sources. Removes the need
to have -pthread in CFLAGS on OpenBSD.
2011-12-10 13:33:20 +02:00
Bill Currie c3d41326b3 Do key dest changing properly.
key_demo wasn't so well thought out. This seems to be much better (and nq
is known to be working nicely).
2011-12-10 16:14:25 +09:00
Bill Currie 16c8b2a18d Use the new demo imt.
There are some problems with menus and the console messing up the key_dest
state (they assume console/menu or game, nothing else), but otherwise
things seem to work.
2011-12-10 15:18:50 +09:00
Bill Currie 91e65b6c80 Rename mplane_t to plane_t and clean up the mess.
I got rather tired of there being multiple definitions of mostly compatible
plane types (and I need a common type anyway). dplane_t still exists for
now because I want to be careful when messing with the actual bsp format.
2011-11-28 20:54:34 +09:00
Bill Currie 03abb3b27d Add support for ellipsoids.
Not that boxes work yet, but the fix is the same.
2011-11-28 20:54:33 +09:00
Bill Currie d9ab3a1f54 Move the config file/command line parsing into qargs.c
I don't like the COM prefix, but it will do for now.
2011-09-11 14:57:05 +09:00
Bill Currie a71acc9ae5 Move the essential init code into Sys_Init(). 2011-09-11 14:56:47 +09:00
Bill Currie f921005a5d Nuke com.c.
It's contents have been moved into game.c and massaged appropriately.
2011-09-11 14:55:13 +09:00
Bill Currie 1f4a6daafb Fixes for win32.
I'd forgotten why SDL_main had such a lame prototype.
It turns out my previous mingw testing wasing testing SDL :(
2011-09-10 17:47:38 +09:00
Bill Currie 86c5b79816 Nuke yet another stack buffer.
Dn Dn Dn another one's gone, another one's gone, another one bites the dust
2011-09-07 10:35:42 +09:00
Bill Currie e3c5f6e608 Fix the wonky rotation translations caused by rotation support.
Damn loop in PM_PlayerMove messed up the rotation flag. To think, all that
trouble caused by one little flag.
2011-09-07 09:41:06 +09:00
Bill Currie e6e1b10c58 Add support for rotating entities to QW.
Same as the rotating entities in NQ. Unfortunately, I have some problems
with certain entities doing really weird things during collisions. I'll
sort that out later.
2011-09-07 09:41:06 +09:00
Bill Currie 71be8510e5 Don't do anything when the message is empty.
This clears up some fun valgrind noise in SV_Print.
2011-09-07 09:41:06 +09:00
Bill Currie a3f0a559a5 Fix a segfault when centerprinting.
The dstring wasn't getting initialized :/
2011-09-07 09:41:06 +09:00
Bill Currie 937ea854d6 Give QW NQ's explode-box jumping code.
It seems that QW already allowed explode-box jumping, but this makes code a
little more consistent. Still need to figure out what to do about the
player physics code: the client prediction is wrong, though the server gets
it right (before the change).
2011-09-07 09:41:05 +09:00
Bill Currie e1b6f50345 Clean up the diffs a bit between qw and nq sv_pr_cmds
Add some missing functions to nq.
In qw, Sys_Printf is mapped to SV_Printf, so no harm there.
2011-09-07 09:41:05 +09:00
Bill Currie cca9983a48 Clean up the startup file diffs.
This also makes functionality consistent across the platforms, such as
adding support for -dedicated to sdl based nq, and various timing
calculations are now consistent.
2011-09-04 12:04:03 +09:00
Bill Currie db8eee502f Eliminate the is_server global.
More ugliness gone :)
2011-09-04 09:58:13 +09:00
Bill Currie 8d853589e3 Use the gamedir callback for the serverinfo key.
This gits rid of a bit of nastiness in the gamedir code :)
2011-09-04 09:58:13 +09:00
Bill Currie a55f490b47 Add support for map specified fog and skys to qw. 2011-09-04 09:58:12 +09:00
Bill Currie be8277c8c4 Sanitize some of the differences in cl_parse.c.
Most of the differences in CL_ParseServerMessage are now protocol specific.
2011-09-04 09:58:12 +09:00
Bill Currie 9afb691dd9 Change MSG_ReadShort to return an unsigned short.
Avoiding the sign extension by default seems to be more useful.
2011-09-04 09:58:12 +09:00
Bill Currie 9ace9f2bfa Fix some bad timing with a dstring_delete.
Opps :P, double free.
2011-09-04 09:58:12 +09:00
Bill Currie 28d9c7234c A bit more diff reduction before attempting to merge client code. 2011-09-04 09:58:12 +09:00
Bill Currie 514f085e88 Reduce the diffs in cl_demo.c.
Starting to look like a change in protocol rather than a complete rewrite.
2011-09-04 09:58:12 +09:00
Bill Currie d508da3cf0 Reduce cl_cmd.c diffs down to protocol specifics. 2011-09-04 09:58:11 +09:00
Bill Currie 85bcac3c8d Reduce cl_cam diffs to spectator specifics. 2011-09-04 09:58:11 +09:00
Bill Currie 73d11aedca Do a lot of diff reduction. 2011-09-04 09:58:11 +09:00
Bill Currie fb9a095586 Fix include style mixup.
"" for local, <> for system
2011-09-04 09:58:11 +09:00
Bill Currie 765b9ebb65 Split up the qw entity handling code.
More pre-merge organization.
2011-09-04 09:58:11 +09:00
Bill Currie 62b17d3629 Split out the entity linking code.
This should smooth the merge process a little.
2011-09-04 09:58:11 +09:00
Bill Currie 62f7d14ed2 White space cleanups. 2011-09-04 09:58:11 +09:00
Bill Currie 245cfb0b6f Much diff reduction.
In the process, found a bug where the yaw speed was not being limited as
desired.
2011-09-04 09:58:11 +09:00
Bill Currie 88005f6710 Diff reduction. 2011-09-04 09:58:11 +09:00
Bill Currie f0b0a0f34f Fix curl related building on OpenBSD.
We weren't using the specified CPP flags :P.
2011-08-26 10:43:41 +03:00
Bill Currie f75b0a611b Some compile fixes for OpenBSD 2011-08-25 22:35:20 +09:00