White space cleanups.

This commit is contained in:
Bill Currie 2011-06-19 19:04:49 +09:00
parent 245cfb0b6f
commit 62f7d14ed2
2 changed files with 29 additions and 29 deletions

View file

@ -84,11 +84,11 @@ float v_dmg_time, v_dmg_roll, v_dmg_pitch;
float v_blend[4];
cshift_t cshift_empty = { {130, 80, 50}, 0};
cshift_t cshift_water = { {130, 80, 50}, 128};
cshift_t cshift_slime = { {0, 25, 5}, 150};
cshift_t cshift_lava = { {255, 80, 0}, 150};
cshift_t cshift_bonus = { {215, 186, 60}, 50};
cshift_t cshift_empty = { {130, 80, 50}, 0};
cshift_t cshift_water = { {130, 80, 50}, 128};
cshift_t cshift_slime = { {0, 25, 5}, 150};
cshift_t cshift_lava = { {255, 80, 0}, 150};
cshift_t cshift_bonus = { {215, 186, 60}, 50};
static float
@ -102,8 +102,8 @@ V_CalcBob (void)
if (cycle < cl_bobup->value)
cycle = M_PI * cycle / cl_bobup->value;
else
cycle = M_PI + M_PI * (cycle - cl_bobup->value) / (1.0 -
cl_bobup->value);
cycle = M_PI + M_PI * (cycle - cl_bobup->value) /
(1.0 - cl_bobup->value);
// bob is proportional to velocity in the xy plane
// (don't count Z, or jumping messes it up)
@ -531,8 +531,8 @@ V_AddIdle (void)
r_refdef.viewangles[ROLL] += v_idlescale->value *
sin (cl.time * v_iroll_cycle->value) * v_iroll_level->value;
r_refdef.viewangles[PITCH] += v_idlescale->value *
sin (cl.time * v_ipitch_cycle->value) * v_ipitch_level->value;
r_refdef.viewangles[YAW] += v_idlescale->value *
sin (cl.time * v_ipitch_cycle->value) * v_ipitch_level->value;
r_refdef.viewangles[YAW] += v_idlescale->value *
sin (cl.time * v_iyaw_cycle->value) * v_iyaw_level->value;
}

View file

@ -86,11 +86,11 @@ float v_blend[4];
frame_t *view_frame;
player_state_t *view_message;
cshift_t cshift_empty = { {130, 80, 50}, 0};
cshift_t cshift_water = { {130, 80, 50}, 128};
cshift_t cshift_slime = { {0, 25, 5}, 150};
cshift_t cshift_lava = { {255, 80, 0}, 150};
cshift_t cshift_bonus = { {215, 186, 60}, 50};
cshift_t cshift_empty = { {130, 80, 50}, 0};
cshift_t cshift_water = { {130, 80, 50}, 128};
cshift_t cshift_slime = { {0, 25, 5}, 150};
cshift_t cshift_lava = { {255, 80, 0}, 150};
cshift_t cshift_bonus = { {215, 186, 60}, 50};
@ -118,9 +118,9 @@ V_CalcRoll (const vec3_t angles, const vec3_t velocity)
static float
V_CalcBob (void)
{
static double bobtime;
float cycle;
static float bob;
static double bobtime;
float cycle;
static float bob;
if (cl.spectator)
return 0;
@ -135,7 +135,7 @@ V_CalcBob (void)
if (cycle < cl_bobup->value)
cycle = M_PI * cycle / cl_bobup->value;
else
cycle = M_PI + M_PI * (cycle - cl_bobup->value) /
cycle = M_PI + M_PI * (cycle - cl_bobup->value) /
(1.0 - cl_bobup->value);
// bob is proportional to simulated velocity in the xy plane
@ -241,9 +241,9 @@ V_DriftPitch (void)
void
V_ParseDamage (void)
{
float count, side;
int armor, blood;
vec3_t forward, from, right, up;
float count, side;
int armor, blood;
vec3_t from, forward, right, up;
armor = MSG_ReadByte (net_message);
blood = MSG_ReadByte (net_message);
@ -533,14 +533,14 @@ V_AddIdle (void)
r_refdef.viewangles[ROLL] += v_idlescale->value *
sin (cl.time * v_iroll_cycle->value) * v_iroll_level->value;
r_refdef.viewangles[PITCH] += v_idlescale->value *
sin (cl.time * v_ipitch_cycle->value) * v_ipitch_level->value;
r_refdef.viewangles[YAW] += v_idlescale->value *
sin (cl.time * v_ipitch_cycle->value) * v_ipitch_level->value;
r_refdef.viewangles[YAW] += v_idlescale->value *
sin (cl.time * v_iyaw_cycle->value) * v_iyaw_level->value;
cl.viewent.angles[ROLL] -= v_idlescale->value *
sin (cl.time * v_iroll_cycle->value) * v_iroll_level->value;
cl.viewent.angles[PITCH] -= v_idlescale->value *
sin (cl.time * v_ipitch_cycle->value) * v_ipitch_level->value;
cl.viewent.angles[PITCH] -= v_idlescale->value *
sin (cl.time * v_ipitch_cycle->value) * v_ipitch_level->value;
cl.viewent.angles[YAW] -= v_idlescale->value *
sin (cl.time * v_iyaw_cycle->value) * v_iyaw_level->value;
}
@ -625,14 +625,14 @@ V_CalcRefdef (void)
V_AddIdle ();
if (view_message->pls.flags & PF_GIB)
r_refdef.vieworg[2] += 8; // gib view height
r_refdef.vieworg[2] += 8; // gib view height
else if (view_message->pls.flags & PF_DEAD)
r_refdef.vieworg[2] -= 16; // corpse view height
r_refdef.vieworg[2] -= 16; // corpse view height
else
r_refdef.vieworg[2] += zofs; // view height
r_refdef.vieworg[2] += zofs; // view height
if (view_message->pls.flags & PF_DEAD) // PF_GIB will also set PF_DEAD
r_refdef.viewangles[ROLL] = 80; // dead view angle
r_refdef.viewangles[ROLL] = 80; // dead view angle
// offsets
AngleVectors (cl.simangles, forward, right, up);