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https://git.code.sf.net/p/quake/quakeforge
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White space cleanups.
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245cfb0b6f
commit
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2 changed files with 29 additions and 29 deletions
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@ -84,11 +84,11 @@ float v_dmg_time, v_dmg_roll, v_dmg_pitch;
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float v_blend[4];
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cshift_t cshift_empty = { {130, 80, 50}, 0};
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cshift_t cshift_water = { {130, 80, 50}, 128};
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cshift_t cshift_slime = { {0, 25, 5}, 150};
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cshift_t cshift_lava = { {255, 80, 0}, 150};
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cshift_t cshift_bonus = { {215, 186, 60}, 50};
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cshift_t cshift_empty = { {130, 80, 50}, 0};
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cshift_t cshift_water = { {130, 80, 50}, 128};
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cshift_t cshift_slime = { {0, 25, 5}, 150};
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cshift_t cshift_lava = { {255, 80, 0}, 150};
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cshift_t cshift_bonus = { {215, 186, 60}, 50};
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static float
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@ -102,8 +102,8 @@ V_CalcBob (void)
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if (cycle < cl_bobup->value)
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cycle = M_PI * cycle / cl_bobup->value;
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else
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cycle = M_PI + M_PI * (cycle - cl_bobup->value) / (1.0 -
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cl_bobup->value);
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cycle = M_PI + M_PI * (cycle - cl_bobup->value) /
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(1.0 - cl_bobup->value);
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// bob is proportional to velocity in the xy plane
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// (don't count Z, or jumping messes it up)
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@ -531,8 +531,8 @@ V_AddIdle (void)
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r_refdef.viewangles[ROLL] += v_idlescale->value *
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sin (cl.time * v_iroll_cycle->value) * v_iroll_level->value;
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r_refdef.viewangles[PITCH] += v_idlescale->value *
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sin (cl.time * v_ipitch_cycle->value) * v_ipitch_level->value;
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r_refdef.viewangles[YAW] += v_idlescale->value *
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sin (cl.time * v_ipitch_cycle->value) * v_ipitch_level->value;
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r_refdef.viewangles[YAW] += v_idlescale->value *
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sin (cl.time * v_iyaw_cycle->value) * v_iyaw_level->value;
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}
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@ -86,11 +86,11 @@ float v_blend[4];
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frame_t *view_frame;
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player_state_t *view_message;
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cshift_t cshift_empty = { {130, 80, 50}, 0};
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cshift_t cshift_water = { {130, 80, 50}, 128};
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cshift_t cshift_slime = { {0, 25, 5}, 150};
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cshift_t cshift_lava = { {255, 80, 0}, 150};
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cshift_t cshift_bonus = { {215, 186, 60}, 50};
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cshift_t cshift_empty = { {130, 80, 50}, 0};
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cshift_t cshift_water = { {130, 80, 50}, 128};
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cshift_t cshift_slime = { {0, 25, 5}, 150};
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cshift_t cshift_lava = { {255, 80, 0}, 150};
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cshift_t cshift_bonus = { {215, 186, 60}, 50};
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@ -118,9 +118,9 @@ V_CalcRoll (const vec3_t angles, const vec3_t velocity)
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static float
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V_CalcBob (void)
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{
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static double bobtime;
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float cycle;
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static float bob;
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static double bobtime;
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float cycle;
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static float bob;
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if (cl.spectator)
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return 0;
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@ -135,7 +135,7 @@ V_CalcBob (void)
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if (cycle < cl_bobup->value)
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cycle = M_PI * cycle / cl_bobup->value;
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else
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cycle = M_PI + M_PI * (cycle - cl_bobup->value) /
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cycle = M_PI + M_PI * (cycle - cl_bobup->value) /
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(1.0 - cl_bobup->value);
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// bob is proportional to simulated velocity in the xy plane
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@ -241,9 +241,9 @@ V_DriftPitch (void)
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void
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V_ParseDamage (void)
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{
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float count, side;
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int armor, blood;
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vec3_t forward, from, right, up;
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float count, side;
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int armor, blood;
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vec3_t from, forward, right, up;
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armor = MSG_ReadByte (net_message);
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blood = MSG_ReadByte (net_message);
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@ -533,14 +533,14 @@ V_AddIdle (void)
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r_refdef.viewangles[ROLL] += v_idlescale->value *
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sin (cl.time * v_iroll_cycle->value) * v_iroll_level->value;
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r_refdef.viewangles[PITCH] += v_idlescale->value *
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sin (cl.time * v_ipitch_cycle->value) * v_ipitch_level->value;
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r_refdef.viewangles[YAW] += v_idlescale->value *
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sin (cl.time * v_ipitch_cycle->value) * v_ipitch_level->value;
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r_refdef.viewangles[YAW] += v_idlescale->value *
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sin (cl.time * v_iyaw_cycle->value) * v_iyaw_level->value;
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cl.viewent.angles[ROLL] -= v_idlescale->value *
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sin (cl.time * v_iroll_cycle->value) * v_iroll_level->value;
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cl.viewent.angles[PITCH] -= v_idlescale->value *
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sin (cl.time * v_ipitch_cycle->value) * v_ipitch_level->value;
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cl.viewent.angles[PITCH] -= v_idlescale->value *
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sin (cl.time * v_ipitch_cycle->value) * v_ipitch_level->value;
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cl.viewent.angles[YAW] -= v_idlescale->value *
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sin (cl.time * v_iyaw_cycle->value) * v_iyaw_level->value;
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}
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@ -625,14 +625,14 @@ V_CalcRefdef (void)
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V_AddIdle ();
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if (view_message->pls.flags & PF_GIB)
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r_refdef.vieworg[2] += 8; // gib view height
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r_refdef.vieworg[2] += 8; // gib view height
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else if (view_message->pls.flags & PF_DEAD)
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r_refdef.vieworg[2] -= 16; // corpse view height
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r_refdef.vieworg[2] -= 16; // corpse view height
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else
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r_refdef.vieworg[2] += zofs; // view height
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r_refdef.vieworg[2] += zofs; // view height
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if (view_message->pls.flags & PF_DEAD) // PF_GIB will also set PF_DEAD
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r_refdef.viewangles[ROLL] = 80; // dead view angle
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r_refdef.viewangles[ROLL] = 80; // dead view angle
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// offsets
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AngleVectors (cl.simangles, forward, right, up);
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