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https://git.code.sf.net/p/quake/quakeforge
synced 2025-03-22 02:11:19 +00:00
Use the gamedir callback for the serverinfo key.
This gits rid of a bit of nastiness in the gamedir code :)
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6b5b2a1622
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8d853589e3
8 changed files with 13 additions and 12 deletions
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@ -432,7 +432,6 @@ extern struct cvar_s *fraglimit;
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extern struct cvar_s *timelimit;
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extern server_static_t svs; // persistant server info
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extern struct info_s **svs_info;
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extern server_t sv; // local server
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extern client_t *host_client;
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@ -69,7 +69,6 @@ static __attribute__ ((used)) const char rcsid[] =
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#include "host.h"
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qboolean is_server = false;
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char *svs_info;
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int noconinput;
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@ -62,7 +62,6 @@ static __attribute__ ((used)) const char rcsid[] =
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int noconinput = 0;
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qboolean is_server = false;
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char *svs_info;
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static void
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shutdown (void)
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@ -63,8 +63,6 @@ static __attribute__ ((used)) const char rcsid[] =
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// minimization
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#define NOT_FOCUS_SLEEP 20 // sleep time when not focus
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char *svs_info;
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qboolean ActiveApp, Minimized, WinNT;
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qboolean is_server = false;
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@ -77,10 +77,6 @@ SV_Gamedir_f (void)
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}
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QFS_Gamedir (dir);
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if (is_server) {
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Info_SetValueForStarKey (*svs_info, "*gamedir", dir, 0);
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}
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}
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void
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@ -2032,6 +2032,18 @@ maxclients_f (cvar_t *var)
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}
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}
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static void
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gamedir_f (int phase)
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{
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if (!phase)
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return;
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if (qfs_gamedir->gamedir)
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Info_SetValueForStarKey (svs.info, "*gamedir",
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qfs_gamedir->gamedir, 0);
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else
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Info_RemoveKey (svs.info, "*gamedir");
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}
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static void
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SV_InitLocal (void)
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{
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@ -2522,6 +2534,7 @@ SV_Init (void)
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SV_Init_Memory ();
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QFS_GamedirCallback (gamedir_f);
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svs.maxclients = MAX_CLIENTS;
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svs.info = Info_ParseString ("", MAX_SERVERINFO_STRING, 0);
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localinfo = Info_ParseString ("", 0, 0); // unlimited
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@ -61,7 +61,6 @@ static __attribute__ ((used)) const char rcsid[] =
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qboolean is_server = true;
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server_static_t svs;
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info_t **svs_info = &svs.info;
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#ifdef __alpha__
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static inline unsigned long
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@ -46,8 +46,6 @@ static __attribute__ ((used)) const char rcsid[] =
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qboolean is_server = true;
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qboolean WinNT;
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server_static_t svs;
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info_t **svs_info = &svs.info;
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static void
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startup (void)
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