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https://git.code.sf.net/p/quake/quakeforge
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Make SV_PushEntity easier to read.
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parent
b54f0587d1
commit
4ade879674
2 changed files with 30 additions and 22 deletions
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@ -370,22 +370,26 @@ SV_PushEntity (edict_t *ent, vec3_t push)
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{
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trace_t trace;
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vec3_t end;
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vec_t *e_origin, *e_mins, *e_maxs;
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int e_movetype, e_solid;
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VectorAdd (SVvector (ent, origin), push, end);
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e_origin = SVvector (ent, origin);
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e_mins = SVvector (ent, mins);
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e_maxs = SVvector (ent, maxs);
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e_movetype = SVfloat (ent, movetype);
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e_solid = SVfloat (ent, solid);
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if (SVfloat (ent, movetype) == MOVETYPE_FLYMISSILE)
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trace = SV_Move (SVvector (ent, origin), SVvector (ent, mins),
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SVvector (ent, maxs), end, MOVE_MISSILE, ent);
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else if (SVfloat (ent, solid) == SOLID_TRIGGER
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|| SVfloat (ent, solid) == SOLID_NOT)
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VectorAdd (e_origin, push, end);
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if (e_movetype == MOVETYPE_FLYMISSILE)
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trace = SV_Move (e_origin, e_mins, e_maxs, end, MOVE_MISSILE, ent);
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else if (e_solid == SOLID_TRIGGER || e_solid == SOLID_NOT)
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// clip against only bmodels
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trace = SV_Move (SVvector (ent, origin), SVvector (ent, mins),
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SVvector (ent, maxs), end, MOVE_NOMONSTERS, ent);
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trace = SV_Move (e_origin, e_mins, e_maxs, end, MOVE_NOMONSTERS, ent);
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else
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trace = SV_Move (SVvector (ent, origin), SVvector (ent, mins),
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SVvector (ent, maxs), end, MOVE_NORMAL, ent);
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trace = SV_Move (e_origin, e_mins, e_maxs, end, MOVE_NORMAL, ent);
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VectorCopy (trace.endpos, SVvector (ent, origin));
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VectorCopy (trace.endpos, e_origin);
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SV_LinkEdict (ent, true);
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if (trace.ent)
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@ -373,22 +373,26 @@ SV_PushEntity (edict_t *ent, vec3_t push)
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{
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trace_t trace;
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vec3_t end;
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vec_t *e_origin, *e_mins, *e_maxs;
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int e_movetype, e_solid;
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VectorAdd (SVvector (ent, origin), push, end);
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e_origin = SVvector (ent, origin);
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e_mins = SVvector (ent, mins);
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e_maxs = SVvector (ent, maxs);
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e_movetype = SVfloat (ent, movetype);
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e_solid = SVfloat (ent, solid);
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if (SVfloat (ent, movetype) == MOVETYPE_FLYMISSILE)
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trace = SV_Move (SVvector (ent, origin), SVvector (ent, mins),
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SVvector (ent, maxs), end, MOVE_MISSILE, ent);
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else if (SVfloat (ent, solid) == SOLID_TRIGGER
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|| SVfloat (ent, solid) == SOLID_NOT)
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VectorAdd (e_origin, push, end);
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if (e_movetype == MOVETYPE_FLYMISSILE)
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trace = SV_Move (e_origin, e_mins, e_maxs, end, MOVE_MISSILE, ent);
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else if (e_solid == SOLID_TRIGGER || e_solid == SOLID_NOT)
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// clip against only bmodels
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trace = SV_Move (SVvector (ent, origin), SVvector (ent, mins),
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SVvector (ent, maxs), end, MOVE_NOMONSTERS, ent);
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trace = SV_Move (e_origin, e_mins, e_maxs, end, MOVE_NOMONSTERS, ent);
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else
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trace = SV_Move (SVvector (ent, origin), SVvector (ent, mins),
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SVvector (ent, maxs), end, MOVE_NORMAL, ent);
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trace = SV_Move (e_origin, e_mins, e_maxs, end, MOVE_NORMAL, ent);
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VectorCopy (trace.endpos, SVvector (ent, origin));
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VectorCopy (trace.endpos, e_origin);
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SV_LinkEdict (ent, true);
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if (trace.ent)
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