Do a lot of diff reduction.

This commit is contained in:
Bill Currie 2011-08-22 20:00:17 +09:00
parent fb9a095586
commit 73d11aedca
2 changed files with 309 additions and 360 deletions

View file

@ -28,13 +28,20 @@
# include "config.h"
#endif
static __attribute__ ((used)) const char rcsid[] =
static __attribute__ ((used)) const char rcsid[] =
"$Id$";
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <time.h>
#include "QF/console.h"
#include "QF/cmd.h"
#include "QF/console.h"
#include "QF/cvar.h"
#include "QF/draw.h"
#include "QF/dstring.h"
@ -42,8 +49,8 @@ static __attribute__ ((used)) const char rcsid[] =
#include "QF/plugin.h"
#include "QF/screen.h"
#include "QF/sys.h"
#include "QF/vid.h"
#include "QF/va.h"
#include "QF/vid.h"
#include "QF/view.h"
#include "QF/wad.h"
@ -57,6 +64,7 @@ static __attribute__ ((used)) const char rcsid[] =
int sb_updates; // if >= vid.numpages, no update needed
#define STAT_MINUS 10 // num frame for '-' stats digit
qpic_t *sb_nums[2][11];
qpic_t *sb_colon, *sb_slash;
qpic_t *sb_ibar;
@ -79,6 +87,7 @@ qpic_t *sb_face_invis_invuln;
qboolean sb_showscores;
int sb_lines; // scan lines to draw
qboolean hudswap;
qpic_t *rsb_invbar[2];
qpic_t *rsb_weapons[5];
@ -115,6 +124,7 @@ static view_t *stuff_view;
static void
hud_swap_f (cvar_t *var)
{
hudswap = var->int_val;
if (var->int_val) {
hud_armament_view->gravity = grav_southwest;
hud_armament_view->children[0]->gravity = grav_northwest;
@ -225,53 +235,32 @@ viewsize_f (cvar_t *var)
static int
Sbar_ColorForMap (int m)
{
return m + 8; // FIXME: Might want this to be
// return (bound (0, m, 13) * 16) + 8;
return (bound (0, m, 13) * 16) + 8;
}
/*
Sbar_ShowScores
Tab key has been pressed, inform sbar it needs to show scores
*/
static void
Sbar_ShowScores (void)
{
if (sb_showscores)
return;
sb_showscores = true;
sb_updates = 0;
}
/*
Sbar_DontShowScores
Tab key up, show normal sbar again
*/
static void
Sbar_DontShowScores (void)
{
if (!sb_showscores)
return;
sb_showscores = false;
sb_updates = 0;
}
/*
Sbar_Changed
Call this to signal sbar to redraw next frame.
*/
void
Sbar_Changed (void)
{
sb_updates = 0; // update next frame
}
static void
draw_pic (view_t *view, int x, int y, qpic_t *pic)
{
@ -389,10 +378,133 @@ draw_smallnum (view_t *view, int x, int y, int n, int packed, int colored)
static void
draw_tile (view_t *view)
{
{
Draw_TileClear (view->xabs, view->yabs, view->xlen, view->ylen);
}
static void
draw_ammo_sbar (view_t *view)
{
int i, count;
// ammo counts
for (i = 0; i < 4; i++) {
count = cl.stats[STAT_SHELLS + i];
draw_smallnum (view, (6 * i + 1) * 8 + 2, 0, count, 0, 1);
}
}
static void
draw_ammo_hud (view_t *view)
{
int i, count;
// ammo counts
for (i = 0; i < 4; i++) {
count = cl.stats[STAT_SHELLS + i];
draw_subpic (view, 0, i * 11, sb_ibar, 3 + (i * 48), 0, 42, 11);
draw_smallnum (view, 7, i * 11, count, 0, 1);
}
}
static int
calc_flashon (float time, int mask)
{
int flashon;
flashon = (int) ((cl.time - time) * 10);
if (flashon < 0)
flashon = 0;
if (flashon >= 10) {
if (cl.stats[STAT_ACTIVEWEAPON] == mask)
flashon = 1;
else
flashon = 0;
} else
flashon = (flashon % 5) + 2;
return flashon;
}
static void
draw_weapons_sbar (view_t *view)
{
int flashon, i;
for (i = 0; i < 7; i++) {
if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN << i)) {
flashon = calc_flashon (cl.item_gettime[i], IT_SHOTGUN << i);
draw_pic (view, i * 24, 0, sb_weapons[flashon][i]);
if (flashon > 1)
sb_updates = 0; // force update to remove flash
}
}
}
static void
draw_weapons_hud (view_t *view)
{
int flashon, i, x = 0;
if (view->parent->gravity == grav_southeast)
x = view->xlen - 24;
for (i = vid.conheight < 204; i < 7; i++) {
if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN << i)) {
flashon = calc_flashon (cl.item_gettime[i], IT_SHOTGUN << i);
draw_subpic (view, x, i * 16, sb_weapons[flashon][i], 0, 0, 24, 16);
if (flashon > 1)
sb_updates = 0; // force update to remove flash
}
}
}
static void
draw_items (view_t *view)
{
float time;
int flashon = 0, i;
for (i = 0; i < 6; i++) {
if (cl.stats[STAT_ITEMS] & (1 << (17 + i))) {
time = cl.item_gettime[17 + i];
if (time && time > cl.time - 2 && flashon) { // Flash frame
sb_updates = 0;
} else {
draw_pic (view, i * 16, 0, sb_items[i]);
}
if (time && time > cl.time - 2)
sb_updates = 0;
}
}
}
static void
draw_sigils (view_t *view)
{
float time;
int flashon = 0, i;
for (i = 0; i < 4; i++) {
if (cl.stats[STAT_ITEMS] & (1 << (28 + i))) {
time = cl.item_gettime[28 + i];
if (time && time > cl.time - 2 && flashon) { // flash frame
sb_updates = 0;
} else {
draw_pic (view, i * 8, 0, sb_sigil[i]);
}
if (time && time > cl.time - 2)
sb_updates = 0;
}
}
}
static void
draw_inventory_sbar (view_t *view)
{
draw_pic (view, 0, 0, sb_ibar);
view_draw (view);
}
int fragsort[MAX_SCOREBOARD];
char scoreboardtext[MAX_SCOREBOARD][20];
@ -459,125 +571,6 @@ draw_solo (view_t *view)
draw_string (view, max (l, 152), 12, cl.levelname);
}
static void
draw_ammo_sbar (view_t *view)
{
int i, count;
for (i = 0; i < 4; i++) {
count = cl.stats[STAT_SHELLS + i];
draw_smallnum (view, (6 * i + 1) * 8 - 2, 0, count, 0, 1);
}
}
static void
draw_ammo_hud (view_t *view)
{
int i, count;
for (i = 0; i < 4; i++) {
count = cl.stats[STAT_SHELLS + i];
draw_subpic (view, 0, i * 11, sb_ibar, 3 + (i * 48), 0, 42, 11);
draw_smallnum (view, 7, i * 11, count, 0, 1);
}
}
static int
calc_flashon (float time, int mask)
{
int flashon;
flashon = (int) ((cl.time - time) * 10);
if (flashon < 0)
flashon = 0;
if (flashon >= 10) {
if (cl.stats[STAT_ACTIVEWEAPON] == mask)
flashon = 1;
else
flashon = 0;
} else
flashon = (flashon % 5) + 2;
return flashon;
}
static void
draw_weapons_sbar (view_t *view)
{
int flashon, i;
// weapons
for (i = 0; i < 7; i++) {
if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN << i)) {
flashon = calc_flashon (cl.item_gettime[i], IT_SHOTGUN << i);
draw_pic (view, i * 24, 0, sb_weapons[flashon][i]);
if (flashon > 1)
sb_updates = 0; // force update to remove flash
}
}
}
static void
draw_weapons_hud (view_t *view)
{
int flashon, i;
for (i = vid.conheight < 204; i < 7; i++) {
if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN << i)) {
flashon = calc_flashon (cl.item_gettime[i], IT_SHOTGUN << i);
draw_subpic (view, 0, i * 16, sb_weapons[flashon][i], 0, 0, 24, 16);
if (flashon > 1)
sb_updates = 0; // force update to remove flash
}
}
}
static void
draw_items (view_t *view)
{
float time;
int flashon = 0, i;
for (i = 0; i < 6; i++) {
if (cl.stats[STAT_ITEMS] & (1 << (17 + i))) {
time = cl.item_gettime[17 + i];
if (time && time > (cl.time - 2) && flashon) { // Flash frame
sb_updates = 0;
} else {
draw_pic (view, i * 16, 0, sb_items[i]);
}
if (time && time > cl.time - 2)
sb_updates = 0;
}
}
}
static void
draw_sigils (view_t *view)
{
float time;
int flashon = 0, i;
for (i = 0; i < 4; i++) {
if (cl.stats[STAT_ITEMS] & (1 << (28 + i))) {
time = cl.item_gettime[28 + i];
if (time && time > cl.time - 2 && flashon) { // flash frame
sb_updates = 0;
} else {
draw_pic (view, i * 8, 0, sb_sigil[i]);
}
if (time && time > cl.time - 2)
sb_updates = 0;
}
}
}
static void
draw_inventory_sbar (view_t *view)
{
draw_pic (view, 0, 0, sb_ibar);
view_draw (view);
}
static void
draw_frags (view_t *view)
{
@ -603,8 +596,8 @@ draw_frags (view_t *view)
continue;
// draw background
top = s->colors & 0xf0;
bottom = (s->colors & 15) << 4;
top = (((unsigned) s->colors) >> 4) & 0x0f;
bottom = s->colors & 0x0f;
top = Sbar_ColorForMap (top);
bottom = Sbar_ColorForMap (bottom);
@ -615,6 +608,7 @@ draw_frags (view_t *view)
if (k == cl.viewentity - 1)
p = i;
x += 32;
}
if (p != -1) {
@ -817,8 +811,8 @@ draw_rogue_face (view_t *view)
s = &cl.scores[cl.viewentity - 1];
top = (s->colors & 0xf0);
bottom = ((s->colors & 15) << 4);
top = (((unsigned) s->colors) >> 4) & 0x0f;
bottom = s->colors & 0x0f;
top = Sbar_ColorForMap (top);
bottom = Sbar_ColorForMap (bottom);
@ -1057,8 +1051,8 @@ Sbar_DeathmatchOverlay (view_t *view)
continue;
// draw background
top = s->colors & 0xf0;
bottom = (s->colors & 15) << 4;
top = (((unsigned) s->colors) >> 4) & 0x0f;
bottom = s->colors & 0x0f;
top = Sbar_ColorForMap (top);
bottom = Sbar_ColorForMap (bottom);
@ -1118,7 +1112,7 @@ draw_time (view_t *view)
static void
draw_fps (view_t *view)
{
static char st[80]; //FIXME: overflow
static char st[80];
double t;
static double lastframetime;
static double lastfps;
@ -1638,11 +1632,6 @@ Sbar_GIB_Print_Center_f (void)
Sbar_CenterPrint (GIB_Argv(1));
}
/*
Sbar_Init
Initialize the status bar's data
*/
void
Sbar_Init (void)
{
@ -1724,8 +1713,10 @@ Sbar_Init (void)
sb_face_invis_invuln = Draw_PicFromWad ("face_inv2");
sb_face_quad = Draw_PicFromWad ("face_quad");
Cmd_AddCommand ("+showscores", Sbar_ShowScores, "No Description");
Cmd_AddCommand ("-showscores", Sbar_DontShowScores, "No Description");
Cmd_AddCommand ("+showscores", Sbar_ShowScores,
"Display information on everyone playing");
Cmd_AddCommand ("-showscores", Sbar_DontShowScores,
"Stop displaying information on everyone playing");
sb_sbar = Draw_PicFromWad ("sbar");
sb_ibar = Draw_PicFromWad ("ibar");
@ -1786,7 +1777,7 @@ Sbar_Init (void)
r_viewsize_callback = viewsize_f;
hud_sbar = Cvar_Get ("hud_sbar", "0", CVAR_ARCHIVE, hud_sbar_f,
"status bar mode");
"status bar mode: 0 = hud, 1 = oldstyle");
hud_swap = Cvar_Get ("hud_swap", "0", CVAR_ARCHIVE, hud_swap_f,
"new HUD on left side?");
hud_scoreboard_gravity = Cvar_Get ("hud_scoreboard_gravity", "center",

View file

@ -28,7 +28,7 @@
# include "config.h"
#endif
static __attribute__ ((used)) const char rcsid[] =
static __attribute__ ((used)) const char rcsid[] =
"$Id$";
#ifdef HAVE_STRING_H
@ -39,7 +39,6 @@ static __attribute__ ((used)) const char rcsid[] =
#endif
#include <time.h>
#include <stdlib.h>
#include "QF/cmd.h"
@ -99,7 +98,6 @@ static qboolean largegame = false;
cvar_t *fs_fraglog;
cvar_t *cl_fraglog;
cvar_t *hud_sbar;
cvar_t *hud_sbar_separator;
cvar_t *hud_swap;
cvar_t *hud_scoreboard_gravity;
cvar_t *hud_scoreboard_uid;
@ -227,11 +225,12 @@ viewsize_f (cvar_t *var)
}
/*
Sbar_ShowTeamScores
static int
Sbar_ColorForMap (int m)
{
return (bound (0, m, 13) * 16) + 8;
}
Tab key down
*/
static void
Sbar_ShowTeamScores (void)
{
@ -242,11 +241,6 @@ Sbar_ShowTeamScores (void)
sb_updates = 0;
}
/*
Sbar_DontShowTeamScores
Tab key up
*/
static void
Sbar_DontShowTeamScores (void)
{
@ -254,11 +248,6 @@ Sbar_DontShowTeamScores (void)
sb_updates = 0;
}
/*
Sbar_ShowScores
Tab key down
*/
static void
Sbar_ShowScores (void)
{
@ -269,11 +258,6 @@ Sbar_ShowScores (void)
sb_updates = 0;
}
/*
Sbar_DontShowScores
Tab key up
*/
static void
Sbar_DontShowScores (void)
{
@ -294,10 +278,11 @@ draw_pic (view_t *view, int x, int y, qpic_t *pic)
}
static inline void
draw_cachepic (view_t *view, int x, int y, const char *name)
draw_cachepic (view_t *view, int x, int y, const char *name, int cent)
{
qpic_t *pic = Draw_CachePic (name, true);
x += (view->xlen - pic->width) / 2;
if (cent)
x += (view->xlen - pic->width) / 2;
Draw_Pic (view->xabs + x, view->yabs + y, pic);
}
@ -480,19 +465,13 @@ Sbar_SortTeams (void)
}
}
static int
Sbar_ColorForMap (int m)
{
return (bound (0, m, 13) * 16) + 8;
}
static void
draw_solo (view_t *view)
{
char str[80];
int minutes, seconds;
draw_pic (view, 0, 0, sb_scorebar);
draw_pic (view, 0, 0, sb_scorebar);
minutes = cl.time / 60;
seconds = cl.time - 60 * minutes;
@ -524,6 +503,140 @@ draw_smallnum (view_t *view, int x, int y, int n, int packed, int colored)
draw_character (view, x + 16 - packed, y, num[2]);
}
static void
draw_tile (view_t *view)
{
Draw_TileClear (view->xabs, view->yabs, view->xlen, view->ylen);
}
static void
draw_ammo_sbar (view_t *view)
{
int i, count;
// ammo counts
for (i = 0; i < 4; i++) {
count = cl.stats[STAT_SHELLS + i];
draw_smallnum (view, (6 * i + 1) * 8 + 2, 0, count, 0, 1);
}
}
static void
draw_ammo_hud (view_t *view)
{
int i, count;
// ammo counts
for (i = 0; i < 4; i++) {
count = cl.stats[STAT_SHELLS + i];
draw_subpic (view, 0, i * 11, sb_ibar, 3 + (i * 48), 0, 42, 11);
draw_smallnum (view, 7, i * 11, count, 0, 1);
}
}
static int
calc_flashon (float time, int mask)
{
int flashon;
flashon = (int) ((cl.time - time) * 10);
if (flashon < 0)
flashon = 0;
if (flashon >= 10) {
if (cl.stats[STAT_ACTIVEWEAPON] == mask)
flashon = 1;
else
flashon = 0;
} else
flashon = (flashon % 5) + 2;
return flashon;
}
static void
draw_weapons_sbar (view_t *view)
{
int flashon, i;
for (i = 0; i < 7; i++) {
if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN << i)) {
flashon = calc_flashon (cl.item_gettime[i], IT_SHOTGUN << i);
draw_pic (view, i * 24, 0, sb_weapons[flashon][i]);
if (flashon > 1)
sb_updates = 0; // force update to remove flash
}
}
}
static void
draw_weapons_hud (view_t *view)
{
int flashon, i, x = 0;
if (view->parent->gravity == grav_southeast)
x = view->xlen - 24;
for (i = vid.conheight < 204; i < 7; i++) {
if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN << i)) {
flashon = calc_flashon (cl.item_gettime[i], IT_SHOTGUN << i);
draw_subpic (view, x, i * 16, sb_weapons[flashon][i], 0, 0, 24, 16);
if (flashon > 1)
sb_updates = 0; // force update to remove flash
}
}
}
static void
draw_items (view_t *view)
{
float time;
int flashon = 0, i;
for (i = 0; i < 6; i++) {
if (cl.stats[STAT_ITEMS] & (1 << (17 + i))) {
time = cl.item_gettime[17 + i];
if (time && time > cl.time - 2 && flashon) { // Flash frame
sb_updates = 0;
} else {
draw_pic (view, i * 16, 0, sb_items[i]);
}
if (time && time > cl.time - 2)
sb_updates = 0;
}
}
}
static void
draw_sigils (view_t *view)
{
float time;
int flashon = 0, i;
for (i = 0; i < 4; i++) {
if (cl.stats[STAT_ITEMS] & (1 << (28 + i))) {
time = cl.item_gettime[28 + i];
if (time && time > cl.time - 2 && flashon) { // flash frame
sb_updates = 0;
} else {
draw_pic (view, i * 8, 0, sb_sigil[i]);
}
if (time && time > cl.time - 2)
sb_updates = 0;
}
}
}
static void
draw_inventory_sbar (view_t *view)
{
if (cl.spectator && autocam == CAM_TRACK) {
if (sbar_frags_view)
sbar_frags_view->draw (sbar_frags_view);
return;
}
draw_pic (view, 0, 0, sb_ibar);
view_draw (view);
}
static inline void
dmo_ping (view_t *view, int x, int y, player_info_t *s)
{
@ -595,7 +708,7 @@ dmo_main (view_t *view, int x, int y, player_info_t *s, int is_client)
fph = calc_fph (f, total);
snprintf (num, sizeof (num), "%3i", fph);
draw_string (view, x, y, num);
//draw time
snprintf (num, sizeof (num), "%4i", minutes);
draw_string (view, x + 32, y, num);
@ -630,151 +743,6 @@ dmo_name (view_t *view, int x, int y, player_info_t *s)
draw_string (view, x, y, s->name);
}
static int
calc_flashon (int ind)
{
float time;
int flashon;
time = cl.item_gettime[ind];
flashon = (int) ((cl.time - time) * 10);
if (flashon < 0)
flashon = 0;
if (flashon >= 10) {
if (cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN << ind))
flashon = 1;
else
flashon = 0;
} else
flashon = (flashon % 5) + 2;
return flashon;
}
static void
draw_weapons_sbar (view_t *view)
{
int flashon, i;
for (i = 0; i < 7; i++) {
if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN << i)) {
flashon = calc_flashon (i);
draw_pic (view, i * 24, 0, sb_weapons[flashon][i]);
if (flashon > 1)
sb_updates = 0; // force update to remove flash
}
}
}
static void
draw_weapons_hud (view_t *view)
{
int flashon, i, x = 0;
if (view->parent->gravity == grav_southeast)
x = view->xlen - 24;
for (i = vid.conheight < 204; i < 7; i++) {
if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN << i)) {
flashon = calc_flashon (i);
draw_subpic (view, x, i * 16, sb_weapons[flashon][i], 0, 0, 24, 16);
if (flashon > 1)
sb_updates = 0; // force update to remove flash
}
}
}
static void
draw_ammo_sbar (view_t *view)
{
char num[12];
int i;
// ammo counts
#define HUD_X(n, dist) ((6 * n + dist) * 8 + 2)
for (i = 0; i < 4; i++) {
snprintf (num, sizeof (num), "%3i", min (cl.stats[STAT_SHELLS + i],
999));
if (num[0] != ' ')
draw_character (view, HUD_X(i, 1), 0, 18 + num[0] - '0');
if (num[1] != ' ')
draw_character (view, HUD_X(i, 2), 0, 18 + num[1] - '0');
if (num[2] != ' ')
draw_character (view, HUD_X(i, 3), 0, 18 + num[2] - '0');
}
#undef HUD_X
}
static void
draw_ammo_hud (view_t *view)
{
char num[12];
int i;
// ammo counts
for (i = 0; i < 4; i++) {
snprintf (num, sizeof (num), "%3i", min (cl.stats[STAT_SHELLS + i],
999));
#define HUD_X(dist) (dist + 4)
draw_subpic (view, 0, i * 11, sb_ibar, 3 + (i * 48), 0, 42, 11);
if (num[0] != ' ')
draw_character (view, HUD_X (3), i * 11, 18 + num[0] - '0');
if (num[1] != ' ')
draw_character (view, HUD_X (11), i * 11, 18 + num[1] - '0');
if (num[2] != ' ')
draw_character (view, HUD_X (19), i * 11, 18 + num[2] - '0');
#undef HUD_X
}
}
static void
draw_items (view_t *view)
{
float time;
int flashon = 0, i;
for (i = 0; i < 6; i++)
if (cl.stats[STAT_ITEMS] & (1 << (17 + i))) {
time = cl.item_gettime[17 + i];
if (time && time > cl.time - 2 && flashon) { // flash frame
sb_updates = 0;
} else
draw_pic (view, i * 16, 0, sb_items[i]);
if (time && time > cl.time - 2)
sb_updates = 0;
}
}
static void
draw_sigils (view_t *view)
{
float time;
int flashon = 0, i;
for (i = 0; i < 4; i++)
if (cl.stats[STAT_ITEMS] & (1 << (28 + i))) {
time = cl.item_gettime[28 + i];
if (time && time > cl.time - 2 && flashon) { // flash frame
sb_updates = 0;
} else
draw_pic (view, i * 8, 0, sb_sigil[i]);
if (time && time > cl.time - 2)
sb_updates = 0;
}
}
static void
draw_inventory_sbar (view_t *view)
{
if (cl.spectator && autocam == CAM_TRACK) {
if (sbar_frags_view)
sbar_frags_view->draw (sbar_frags_view);
return;
}
draw_pic (view, 0, 0, sb_ibar);
view_draw (view);
}
static void
draw_frags (view_t *view)
{
@ -944,12 +912,6 @@ draw_overlay (view_t *view)
Sbar_TeamOverlay (view);
}
static void
draw_tile (view_t *view)
{
Draw_TileClear (view->xabs, view->yabs, view->xlen, view->ylen);
}
void
Sbar_Draw (void)
{
@ -958,11 +920,12 @@ Sbar_Draw (void)
sbar_view->visible = 0;
headsup = !(hud_sbar->int_val || scr_viewsize->int_val < 100);
if ((sb_updates >= vid.numpages) && !headsup)
return;
if (con_module && con_module->data->console->lines == vid.conheight)
return;
return; // console is full screen
if (cls.state == ca_active
&& ((cl.stats[STAT_HEALTH] <= 0 && !cl.spectator)
@ -1005,7 +968,7 @@ Sbar_TeamOverlay (view_t *view)
scr_copyeverything = 1;
scr_fullupdate = 0;
draw_cachepic (view, 0, 0, "gfx/ranking.lmp");
draw_cachepic (view, 0, 0, "gfx/ranking.lmp", 1);
y = 24;
x = 36;
@ -1066,7 +1029,7 @@ Sbar_TeamOverlay (view_t *view)
/*
Sbar_LogFrags
autologging of frags after a match ended
autologging of frags after a match ended
(called by recived network packet with command scv_intermission)
TODO: Find a new and better place for this function
(i am nearly shure this is wrong place)
@ -1097,7 +1060,7 @@ Sbar_LogFrags (void)
Qprintf (file, "%s\n%s %s\n", cls.servername->str, cl.worldmodel->name,
cl.levelname);
// scores
// scores
Sbar_SortFrags (true);
// draw the text
@ -1138,7 +1101,7 @@ Sbar_LogFrags (void)
for (cp = (byte *) s->name, d = 0; *cp; cp++, d++)
name[d] = sys_char_map[*cp];
name[d] = 0;
if (s->spectator) {
Qprintf (file, "%-3i%% %s (spectator)", s->pl, name);
} else {
@ -1159,7 +1122,7 @@ Sbar_LogFrags (void)
free (name);
Qwrite (file, "\n\n", 1);
}
Qclose (file);
}
@ -1170,7 +1133,7 @@ Sbar_Draw_DMO_Team_Ping (view_t *view, int l, int y, int skip)
player_info_t *s;
x = 4;
// 0 40 64 104 152 192
// 0 40 64 104 152 192 224
draw_string (view, x, y, "ping pl fph time frags team name");
y += 8;
draw_string (view, x, y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1f "
@ -1454,7 +1417,7 @@ Sbar_DeathmatchOverlay (view_t *view, int start)
scr_fullupdate = 0;
if (!start) {
draw_cachepic (view, 0, 0, "gfx/ranking.lmp");
draw_cachepic (view, 0, 0, "gfx/ranking.lmp", 1);
y = 24;
} else
y = start;
@ -1489,7 +1452,7 @@ draw_minifrags (view_t *view)
scr_copyeverything = 1;
scr_fullupdate = 0;
// scores
// scores
Sbar_SortFrags (false);
if (!scoreboardlines)
@ -1504,7 +1467,7 @@ draw_minifrags (view_t *view)
if (fragsort[i] == cl.playernum)
break;
if (i == scoreboardlines) // we're not there, we are probably a
if (i == scoreboardlines) // we're not there, we are probably a
// spectator, just display top
i = 0;
else // figure out start
@ -1754,7 +1717,7 @@ Sbar_FinaleOverlay (void)
scr_copyeverything = 1;
draw_cachepic (overlay_view, 0, 16, "gfx/finale.lmp");
draw_cachepic (overlay_view, 0, 16, "gfx/finale.lmp", 1);
// the finale prints the characters one at a time
remaining = scr_printspeed->value * (realtime - centertime_start);
Sbar_DrawCenterString (overlay_view, remaining);
@ -1862,9 +1825,6 @@ init_sbar_views (void)
view->resize_y = 1;
view_add (sbar_view, view);
}
//if (con_module)
// view_insert (con_module->data->console->view, sbar_view, 0);
}
static void
@ -2078,8 +2038,6 @@ Sbar_Init (void)
"it on.");
hud_sbar = Cvar_Get ("hud_sbar", "0", CVAR_ARCHIVE, hud_sbar_f,
"status bar mode: 0 = hud, 1 = oldstyle");
hud_sbar_separator = Cvar_Get ("hud_sbar_separator", "0", CVAR_ARCHIVE,
NULL, "turns on status bar separator");
hud_swap = Cvar_Get ("hud_swap", "0", CVAR_ARCHIVE, hud_swap_f,
"new HUD on left side?");
hud_scoreboard_gravity = Cvar_Get ("hud_scoreboard_gravity", "center",