Bill Currie
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5c73d81e00
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Python style long strings ("""...""") now supported for parsing. Any such strings will be written out as standard strings with escaped quotes when writing the plist.
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2007-10-13 07:55:58 +00:00 |
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Bill Currie
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5294a97d6a
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make sure the \ gets written for all escapes, not just octals
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2007-10-13 07:14:47 +00:00 |
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Bill Currie
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e15fae264a
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well, it finally seems to work, but q1 maps (especially start's ramp to e3) are not such that they're particulary playable due to being designed for point clipping. so still disabled until something can be sorted out.
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2007-09-29 23:28:41 +00:00 |
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Bill Currie
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0ee9e1cf3e
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more accurate expects and don't recurse for non-crossings
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2007-09-23 08:33:26 +00:00 |
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Bill Currie
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3d79256653
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closer still. have problems with allsolid traces and flags in general
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2007-09-23 05:41:17 +00:00 |
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Bill Currie
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973a30bce0
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show inwater as well (though irrelevant for test map)
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2007-09-23 05:40:08 +00:00 |
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Bill Currie
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9f7018685e
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a little easier to see what's expected
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2007-09-23 04:07:39 +00:00 |
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Bill Currie
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0234b7ed93
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nice little test of box clipping. doesn't get installed :)
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2007-09-23 03:48:05 +00:00 |
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Bill Currie
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f7faad118b
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didn't quite get that checkin right
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2007-09-21 14:04:30 +00:00 |
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Bill Currie
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36f5edb9d3
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still disabled, but it's mostly working now. serves me right for blindly following the q2 code :P (it be buggy)
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2007-09-21 13:58:07 +00:00 |
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Bill Currie
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19f0d23f8b
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it's disabled, but my box clipping is getting close
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2007-09-21 12:44:19 +00:00 |
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Bill Currie
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7ceea13e10
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fix an overflow bug
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2007-09-21 10:43:27 +00:00 |
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Bill Currie
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e38bf6dd98
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fix a signed/unsigned comparison warning
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2007-09-21 09:01:21 +00:00 |
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Bill Currie
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37ad41ecb7
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MOD_TraceLine doesn't need to return anything...
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2007-09-17 11:24:42 +00:00 |
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Bill Currie
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2881b4b284
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make MOD_TraceLine recursive again so I can work on box clipping without losing so much hair
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2007-09-16 07:55:44 +00:00 |
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Bill Currie
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3e50aae01f
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"print" command for dumping values in the progs and add return type info to the debugging information
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2007-09-15 07:47:31 +00:00 |
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Bill Currie
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d1e2b6b7d2
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make the raw particle creation functions available and use them for creating the location marker effect rather than WizSpikeEffect
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2007-09-15 04:20:45 +00:00 |
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Ragnvald Maartmann-Moe IV
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1571f0993f
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Const mismatch fix in net_udp6.c, plus whitespace in net_udp.c
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2007-09-09 14:47:15 +00:00 |
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Bill Currie
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9c9f79d05c
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provide the ability to control which jack server to connect to
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2007-07-03 10:30:13 +00:00 |
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Bill Currie
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ca0bbd909c
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correctly save and restore the parameters when calling +initialize. fixes the segfault in the qwaq test.
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2007-06-09 13:44:06 +00:00 |
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Bill Currie
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4973a38cce
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speed up PF_VarString a little
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2007-06-09 09:43:21 +00:00 |
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Bill Currie
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d93670df3b
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cleanup some cruft
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2007-06-09 07:48:44 +00:00 |
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Bill Currie
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1a601ee0f8
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make the command/cvar searching case sensitive
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2007-06-09 06:55:15 +00:00 |
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Timothy C. McGrath
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f850815b8c
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Fix from raorn for broken compiling.
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2007-05-31 14:22:54 +00:00 |
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Bill Currie
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6cfaa8a8c5
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fix a missing dep (fixes parallel make)
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2007-05-31 10:31:21 +00:00 |
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Bill Currie
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a02405582a
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opps, that was part of raorn's linker patches
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2007-05-31 06:31:22 +00:00 |
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Bill Currie
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c6d7a19851
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Move all the cd plugins into the audio subdir so things can be built in the correct order (as cd_file depends on libQFsound).
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2007-05-31 06:30:46 +00:00 |
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Bill Currie
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425fed1a63
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don't depend on libQFcd
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2007-05-31 06:06:52 +00:00 |
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Bill Currie
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ce2ba56c47
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gcc 4.2 clean
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2007-05-31 05:58:33 +00:00 |
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Bill Currie
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e6a5994cd0
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patch from raorn for new flac
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2007-05-30 22:06:47 +00:00 |
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Bill Currie
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201f01b66c
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hopefully speed up byte swaps
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2007-05-26 23:18:46 +00:00 |
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Bill Currie
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6884f97694
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allow marcher.bsp to work (initially, anyway)
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2007-05-23 10:45:33 +00:00 |
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Bill Currie
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253795ca7f
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better handling of missing sound files. fixes the seg when the cd track isn't available.
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2007-05-21 21:40:59 +00:00 |
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Bill Currie
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1be73a528a
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don't seg when non-jack isn't available either :P
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2007-05-21 21:39:59 +00:00 |
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Bill Currie
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cfb13eac71
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behave properly when using jack but jackd isn't there
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2007-05-21 11:20:36 +00:00 |
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Bill Currie
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866eaa22f6
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don't segfault when there are holes in the texture list
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2007-05-16 09:23:54 +00:00 |
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Bill Currie
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ecaa002774
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fix items in walls in hipnotic
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2007-05-14 11:16:41 +00:00 |
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Bill Currie
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0301cd6fa8
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fix hud scaling
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2007-05-13 04:21:37 +00:00 |
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Bill Currie
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d996c364b8
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massively speedup savegame scanning (and bump the menu progs memory size again :/)
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2007-05-13 03:56:08 +00:00 |
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Bill Currie
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ece4df298e
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make that a factor of ~400.
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2007-05-13 03:27:54 +00:00 |
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Bill Currie
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a72f2046f5
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speed up PL_WritePropertyList by ~3x.
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2007-05-13 03:13:01 +00:00 |
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Bill Currie
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b5809eaa4f
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this /should/ fix the scaling of high-res hud items
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2007-05-13 01:29:29 +00:00 |
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Bill Currie
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aca80a7baf
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fix the gold-key/radiation-symbol bug in rock2
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2007-05-09 10:55:02 +00:00 |
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Bill Currie
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06157dc937
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link the client console plugin against ruamoko. how I got away with this for so long is beyond me
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2007-05-09 10:37:12 +00:00 |
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Bill Currie
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01f7bd440e
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slightly cleaner
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2007-05-08 10:49:54 +00:00 |
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Bill Currie
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fd6a856ae1
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clean out some old debug code that's confusing me
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2007-05-08 09:33:24 +00:00 |
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Bill Currie
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4d86c40113
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handle float conditionals
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2007-05-08 03:20:15 +00:00 |
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Bill Currie
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57bd43fc52
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make the watchpoint (optionally) conditional
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2007-05-08 02:25:01 +00:00 |
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Bill Currie
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fe4a4a9e55
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"hardware" (haha) watch points (one!) in progs. only catches changes done by progs, and the expression parser is as flaky as anything, but it's better than nothing :)
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2007-05-08 02:04:47 +00:00 |
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Bill Currie
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b167bc302b
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fix a segfault when doing backtraces without debug info
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2007-05-07 23:10:54 +00:00 |
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