quakeforge/libs
2007-05-26 23:18:46 +00:00
..
audio hopefully speed up byte swaps 2007-05-26 23:18:46 +00:00
console massively speedup savegame scanning (and bump the menu progs memory size again :/) 2007-05-13 03:56:08 +00:00
gamecode handle float conditionals 2007-05-08 03:20:15 +00:00
gib 64bit windows patch from phrosty 2007-04-04 07:48:14 +00:00
image the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
models don't segfault when there are holes in the texture list 2007-05-16 09:23:54 +00:00
net more vc build patches from phrosy 2007-04-06 01:09:58 +00:00
object the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
qw back out the large packet/entity related patches. they've provent to be troublesome and it seems FTE has a better solution. 2007-05-07 14:58:53 +00:00
ruamoko massively speedup savegame scanning (and bump the menu progs memory size again :/) 2007-05-13 03:56:08 +00:00
util hopefully speed up byte swaps 2007-05-26 23:18:46 +00:00
video allow marcher.bsp to work (initially, anyway) 2007-05-23 10:45:33 +00:00
.gitignore
Makefile.am add some sounds to the menus (not yet finished) 2007-05-07 12:17:12 +00:00