this /should/ fix the scaling of high-res hud items

This commit is contained in:
Bill Currie 2007-05-13 01:29:29 +00:00 committed by Jeff Teunissen
parent aca80a7baf
commit b5809eaa4f

View file

@ -162,14 +162,15 @@ VISIBLE qpic_t *
Draw_PicFromWad (const char *name)
{
glpic_t *gl;
qpic_t *p;
qpic_t *p, *pic;
tex_t *targa;
pic = W_GetLumpName (name);
targa = LoadImage (name);
if (targa) {
p = malloc (sizeof (qpic_t));
p->width = targa->width;
p->height = targa->height;
p->width = pic->width;
p->height = pic->height;
gl = (glpic_t *) p->data;
if (targa->format < 4) {
gl->texnum = GL_LoadTexture (name, targa->width, targa->height,
@ -178,7 +179,7 @@ Draw_PicFromWad (const char *name)
gl->texnum = GL_LoadTexture (name, targa->width, targa->height,
targa->data, false, true, 4);
} else {
p = W_GetLumpName (name);
p = pic;
gl = (glpic_t *) p->data;
gl->texnum = GL_LoadTexture (name, p->width, p->height, p->data,
false, true, 1);
@ -217,18 +218,7 @@ Draw_CachePic (const char *path, qboolean alpha)
gl = (glpic_t *) pic->pic.data;
// Check for a .tga first
targa = LoadImage (path);
if (targa) {
if (targa->format < 4) {
gl->texnum = GL_LoadTexture ("", targa->width, targa->height,
targa->data, false, alpha, 3);
} else
gl->texnum = GL_LoadTexture ("", targa->width, targa->height,
targa->data, false, alpha, 4);
pic->pic.width = targa->width;
pic->pic.height = targa->height;
} else if (!strcmp (path + strlen (path) - 4, ".lmp")) {
if (!strcmp (path + strlen (path) - 4, ".lmp")) {
// Load the picture..
qpic_t *dat = (qpic_t *) QFS_LoadTempFile (path);
if (!dat)
@ -236,9 +226,19 @@ Draw_CachePic (const char *path, qboolean alpha)
// Adjust for endian..
SwapPic (dat);
gl->texnum = GL_LoadTexture ("", dat->width, dat->height, dat->data,
false, alpha, 1);
// Check for a .tga first
targa = LoadImage (path);
if (targa) {
if (targa->format < 4) {
gl->texnum = GL_LoadTexture ("", targa->width, targa->height,
targa->data, false, alpha, 3);
} else
gl->texnum = GL_LoadTexture ("", targa->width, targa->height,
targa->data, false, alpha, 4);
} else {
gl->texnum = GL_LoadTexture ("", dat->width, dat->height,
dat->data, false, alpha, 1);
}
pic->pic.width = dat->width;
pic->pic.height = dat->height;
if (!strcmp (path, "gfx/menuplyr.lmp"))