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https://git.code.sf.net/p/quake/quakeforge
synced 2025-03-22 02:11:19 +00:00
this /should/ fix the scaling of high-res hud items
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1 changed files with 19 additions and 19 deletions
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@ -162,14 +162,15 @@ VISIBLE qpic_t *
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Draw_PicFromWad (const char *name)
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{
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glpic_t *gl;
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qpic_t *p;
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qpic_t *p, *pic;
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tex_t *targa;
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pic = W_GetLumpName (name);
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targa = LoadImage (name);
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if (targa) {
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p = malloc (sizeof (qpic_t));
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p->width = targa->width;
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p->height = targa->height;
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p->width = pic->width;
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p->height = pic->height;
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gl = (glpic_t *) p->data;
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if (targa->format < 4) {
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gl->texnum = GL_LoadTexture (name, targa->width, targa->height,
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@ -178,7 +179,7 @@ Draw_PicFromWad (const char *name)
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gl->texnum = GL_LoadTexture (name, targa->width, targa->height,
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targa->data, false, true, 4);
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} else {
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p = W_GetLumpName (name);
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p = pic;
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gl = (glpic_t *) p->data;
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gl->texnum = GL_LoadTexture (name, p->width, p->height, p->data,
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false, true, 1);
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@ -217,18 +218,7 @@ Draw_CachePic (const char *path, qboolean alpha)
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gl = (glpic_t *) pic->pic.data;
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// Check for a .tga first
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targa = LoadImage (path);
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if (targa) {
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if (targa->format < 4) {
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gl->texnum = GL_LoadTexture ("", targa->width, targa->height,
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targa->data, false, alpha, 3);
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} else
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gl->texnum = GL_LoadTexture ("", targa->width, targa->height,
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targa->data, false, alpha, 4);
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pic->pic.width = targa->width;
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pic->pic.height = targa->height;
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} else if (!strcmp (path + strlen (path) - 4, ".lmp")) {
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if (!strcmp (path + strlen (path) - 4, ".lmp")) {
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// Load the picture..
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qpic_t *dat = (qpic_t *) QFS_LoadTempFile (path);
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if (!dat)
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@ -236,9 +226,19 @@ Draw_CachePic (const char *path, qboolean alpha)
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// Adjust for endian..
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SwapPic (dat);
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gl->texnum = GL_LoadTexture ("", dat->width, dat->height, dat->data,
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false, alpha, 1);
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// Check for a .tga first
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targa = LoadImage (path);
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if (targa) {
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if (targa->format < 4) {
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gl->texnum = GL_LoadTexture ("", targa->width, targa->height,
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targa->data, false, alpha, 3);
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} else
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gl->texnum = GL_LoadTexture ("", targa->width, targa->height,
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targa->data, false, alpha, 4);
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} else {
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gl->texnum = GL_LoadTexture ("", dat->width, dat->height,
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dat->data, false, alpha, 1);
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}
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pic->pic.width = dat->width;
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pic->pic.height = dat->height;
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if (!strcmp (path, "gfx/menuplyr.lmp"))
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