quakeforge/libs
2007-05-21 21:40:59 +00:00
..
audio better handling of missing sound files. fixes the seg when the cd track isn't available. 2007-05-21 21:40:59 +00:00
console massively speedup savegame scanning (and bump the menu progs memory size again :/) 2007-05-13 03:56:08 +00:00
gamecode handle float conditionals 2007-05-08 03:20:15 +00:00
gib 64bit windows patch from phrosty 2007-04-04 07:48:14 +00:00
image the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
models don't segfault when there are holes in the texture list 2007-05-16 09:23:54 +00:00
net more vc build patches from phrosy 2007-04-06 01:09:58 +00:00
object the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
qw back out the large packet/entity related patches. they've provent to be troublesome and it seems FTE has a better solution. 2007-05-07 14:58:53 +00:00
ruamoko massively speedup savegame scanning (and bump the menu progs memory size again :/) 2007-05-13 03:56:08 +00:00
util make that a factor of ~400. 2007-05-13 03:27:54 +00:00
video fix hud scaling 2007-05-13 04:21:37 +00:00
.gitignore looks like utils is more or less complete for now, except for some fixes in 2001-02-23 23:16:13 +00:00
Makefile.am add some sounds to the menus (not yet finished) 2007-05-07 12:17:12 +00:00