quakeforge/libs
2007-05-13 03:13:01 +00:00
..
audio slightly cleaner 2007-05-08 10:49:54 +00:00
console link the client console plugin against ruamoko. how I got away with this for so long is beyond me 2007-05-09 10:37:12 +00:00
gamecode handle float conditionals 2007-05-08 03:20:15 +00:00
gib 64bit windows patch from phrosty 2007-04-04 07:48:14 +00:00
image the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
models fix the gold-key/radiation-symbol bug in rock2 2007-05-09 10:55:02 +00:00
net more vc build patches from phrosy 2007-04-06 01:09:58 +00:00
object the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
qw back out the large packet/entity related patches. they've provent to be troublesome and it seems FTE has a better solution. 2007-05-07 14:58:53 +00:00
ruamoko 64bit windows patch from phrosty 2007-04-04 07:48:14 +00:00
util speed up PL_WritePropertyList by ~3x. 2007-05-13 03:13:01 +00:00
video this /should/ fix the scaling of high-res hud items 2007-05-13 01:29:29 +00:00
.gitignore
Makefile.am add some sounds to the menus (not yet finished) 2007-05-07 12:17:12 +00:00