quakeforge/libs
Bill Currie fd6a856ae1 clean out some old debug code that's confusing me 2007-05-08 09:33:24 +00:00
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audio clean out some old debug code that's confusing me 2007-05-08 09:33:24 +00:00
console fix messed up build order by putting bi_inputline.c where it really belongs 2007-05-07 13:02:35 +00:00
gamecode handle float conditionals 2007-05-08 03:20:15 +00:00
gib 64bit windows patch from phrosty 2007-04-04 07:48:14 +00:00
image the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
models don't stop a trace on transition from solid to non-solid. this fixes the grapple problem in prozaccoop, but really the bug is in the progs but this is a faster fix for now until I decide whether I want to stop a trace on transition or not, or whether to make it optional. 2007-04-28 02:16:47 +00:00
net more vc build patches from phrosy 2007-04-06 01:09:58 +00:00
object the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
qw back out the large packet/entity related patches. they've provent to be troublesome and it seems FTE has a better solution. 2007-05-07 14:58:53 +00:00
ruamoko 64bit windows patch from phrosty 2007-04-04 07:48:14 +00:00
util don't try to open the dirconf file if it hasn't been specified 2007-04-07 12:17:01 +00:00
video more vc2005 patches from phrosty 2007-04-11 22:03:36 +00:00
.gitignore looks like utils is more or less complete for now, except for some fixes in 2001-02-23 23:16:13 +00:00
Makefile.am add some sounds to the menus (not yet finished) 2007-05-07 12:17:12 +00:00