Bill Currie
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7b38b0b339
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Make S_Init safe to use with a null viewentity.
Current work in qwaq doesn't need 3d spacialization, so it wants to pass
null for the viewentity pointer.
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2012-12-17 15:07:49 +09:00 |
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Bill Currie
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23a38738fc
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Massive whitespace cleanup.
Lots of trailing whitespace and otherwise blank lines.
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2012-05-22 08:23:22 +09:00 |
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Bill Currie
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bc1b483525
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Nuke the rcsid stuff.
It's pretty useless in git.
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2012-04-22 10:56:32 +09:00 |
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Bill Currie
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9a91aff93c
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Move the ambient level check out of the sound renderer.
Instead, the client gets the current leaf and passes ambient_sound_level
from the leaf to S_Update.
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2012-02-13 13:44:29 +09:00 |
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Bill Currie
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efa0105748
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Rename some headers to fix doxygen warnings.
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2011-07-23 15:58:45 +09:00 |
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Bill Currie
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8c4fe2f844
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Rename Sys_DPrintf to Sys_MaskPrintf.
We now have finer runtime control over what gets printed. Need to do a
SYS_DEV audit, creating new masks as apropriate.
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2010-11-26 16:19:26 +09:00 |
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Bill Currie
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1dfb914c46
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fix an oopsie (rebase!!)
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2010-11-21 14:25:32 +09:00 |
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Bill Currie
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99e87b092b
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zixthree's stereo swap patch.
Modified slightly for formatting and cleaner swapping.
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2010-11-21 14:09:23 +09:00 |
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Bill Currie
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1c985bc925
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bah, forgot these
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2010-08-11 23:46:28 +00:00 |
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Bill Currie
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1be73a528a
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don't seg when non-jack isn't available either :P
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2007-05-21 21:39:59 +00:00 |
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Bill Currie
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cfb13eac71
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behave properly when using jack but jackd isn't there
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2007-05-21 11:20:36 +00:00 |
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Bill Currie
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01f7bd440e
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slightly cleaner
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2007-05-08 10:49:54 +00:00 |
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Bill Currie
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fd6a856ae1
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clean out some old debug code that's confusing me
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2007-05-08 09:33:24 +00:00 |
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Bill Currie
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3c78eaaa49
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should fix hikaru's seg
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2007-05-07 21:50:31 +00:00 |
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Bill Currie
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097be5a093
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fix file handle leak
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2007-05-07 14:03:36 +00:00 |
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Bill Currie
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2ee461fc24
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this seems to fix the sound cutouts. I /think/ this is the correct fix as cached sfxs are shared and thus nulling the buffer pointer isn't a particularly good idea for every release.
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2007-05-06 08:35:28 +00:00 |
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Bill Currie
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93ee2e489b
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more vc2005 patches from phrosty
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2007-04-11 22:03:36 +00:00 |
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Bill Currie
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323052bd2b
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survive across gamedir changes
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2007-04-07 07:44:07 +00:00 |
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Bill Currie
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8d5b5fdf04
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cleanup of channel stopping and fix cd_file's pause/resume
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2007-03-27 06:15:57 +00:00 |
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Bill Currie
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f2dc7bd02c
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Cleanup SND_StaticSound a bit.
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2007-03-27 04:12:04 +00:00 |
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Bill Currie
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3bc7921a99
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plug a potential channel leak
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2007-03-27 00:50:08 +00:00 |
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Bill Currie
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970408769f
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opps, that wasn't meant to go in
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2007-03-26 11:49:54 +00:00 |
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Bill Currie
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f2e524491d
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reduce a lot of duplicated code. should have done it this way in the first place. anyway, now I can get on with fixing the cut-off bug (I hope).
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2007-03-26 11:44:52 +00:00 |
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Bill Currie
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b93615940e
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remove some debug
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2007-03-25 08:30:06 +00:00 |
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Bill Currie
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1d1982fddf
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more improvements to the sound offsetting
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2007-03-25 08:12:43 +00:00 |
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Bill Currie
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f2d7630ac1
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better sound offsetting
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2007-03-25 07:45:13 +00:00 |
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Bill Currie
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33a7c395dc
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allow initially silent channels to be active incase they are later audible
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2007-03-25 06:48:19 +00:00 |
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Bill Currie
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6678e67f05
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clamp the default renderer to 44100 too, and spew messages when running out of channels.
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2007-03-25 01:02:03 +00:00 |
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Bill Currie
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984d42df3b
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fix an unitialized variable (won't fix the bug, though)
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2007-03-24 11:11:19 +00:00 |
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Bill Currie
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da1b11ff3b
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I'm tired of the cache bug, but it hides nicely behind gamedir changes, so I'll just leave it for now with a FIXME
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2007-03-24 10:42:34 +00:00 |
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Bill Currie
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02c41feabc
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make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though)
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2007-03-24 10:13:10 +00:00 |
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Bill Currie
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b8c11cc7ec
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bah, that line was needed after all. still don't know why (it shouldn't be)
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2007-03-23 14:41:53 +00:00 |
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Bill Currie
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4ccb6675a6
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fix the "Cache_Release: already released!" error
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2007-03-23 12:33:04 +00:00 |
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Bill Currie
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9d165f317f
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fix lost channels (fixes both running out of channels and non-stop loops)
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2007-03-22 08:27:54 +00:00 |
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Bill Currie
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04639c7ab8
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remove some stuff I forgot about
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2007-03-21 14:37:16 +00:00 |
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Bill Currie
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5a1c57fd87
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better channel selection: don't bother. having problems with looped sounds that can't be stopped and getting the wrong sfx at times.
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2007-03-21 12:56:43 +00:00 |
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Bill Currie
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988898ca4a
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fix segfault when setting ambient_level to 0
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2007-03-20 13:29:10 +00:00 |
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Bill Currie
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0f1cd876b2
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cleaner sfx handling in dynamic sounds
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2007-03-18 13:29:58 +00:00 |
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Bill Currie
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d9b7ccd5e3
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seems to fix going from start to e1m1 in nq
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2007-03-18 13:07:20 +00:00 |
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Bill Currie
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d67cbeae7f
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bring cd_file in line with the new sound api
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2007-03-18 12:54:59 +00:00 |
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Bill Currie
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bbdca8428a
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channel leak plugged
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2007-03-18 11:20:47 +00:00 |
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Bill Currie
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1315d4178f
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found the missing retain
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2007-03-18 10:45:29 +00:00 |
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Bill Currie
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5a0e2460a3
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whee, lockless channel management. still have a problem with unbalanced retain/release, though.
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2007-03-18 10:32:01 +00:00 |
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Bill Currie
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973cf9acce
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forgot to add these
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2007-03-17 03:14:41 +00:00 |
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