Bill Currie
1c6834bf91
fixed up the #include's so it now compiles (cleanly)
2000-01-29 02:58:16 +00:00
Zephaniah E. Hull
63978c73c6
uquake compile updates..
2000-01-28 01:03:09 +00:00
Zephaniah E. Hull
f18b3bcf02
HUGE changes..
...
Basicly, sound_lib.a is built, and is compiled into the clients..
Note, uquake is SERIOUSLY FSCKED..
2000-01-27 17:06:02 +00:00
Loring Holden
88344ef21a
glquake.h now included from only the files that use OpenGL, and not from
...
common_quakedef.h (and thus all files)
This solves a build break when the OpenGL includes are not in /usr/include,
since the OpenGL include path is only used when compiling files that use
OpenGL.
2000-01-26 19:00:36 +00:00
Loring Holden
4b42baa382
#ifdef _EXPERIMENTAL did not include all unz* references
2000-01-26 18:56:26 +00:00
Eric Windisch
4440ef4090
Quake3 Pak file support in EXPERIMENTAL, we need -lz and unzip.c included
...
for this to work.
--
Eric Windisch
2000-01-26 02:06:38 +00:00
Joseph Carter
8e85621d15
A few of Mercury's local changes and things I've done to stable.. We're
...
attempting to get a build WITHOUT GL to work again...
2000-01-25 05:59:19 +00:00
Jeff Teunissen
9be70be1b0
Preliminary (probably nonfunctional) support for QW's HUD in UQ. Beware!
2000-01-22 22:21:46 +00:00
Jeff Teunissen
6f01303711
Created cl_sbar definitions for UQ in client.h
2000-01-22 22:09:54 +00:00
Zephaniah E. Hull
427b74299d
No more -DGLQUAKE!!!
...
Took me 9+ hours straight to do it, but its done!
2000-01-22 12:54:51 +00:00
Jeff Teunissen
35169e2b94
Merged r_main.c -- it wasn't the chore it looked like it was going to be.
...
It's still #ifdef'ed all over the place, but there are max. 100 lines that
aren't common.
2000-01-22 10:51:27 +00:00
Joseph Carter
fd5c61e51a
Multiple dirs may be specified on cmdline now. -game dir1,dir2,...,dirN
...
Use commas, not spaces or quotes or anything---the function used to do the
parsing is ... unintelligent. ;> Something better than the current
method will appear when we migrate to a better cmdline parser.
2000-01-22 09:16:19 +00:00
Zephaniah E. Hull
34391442c7
Merged render.h, to fix compile warnings..
...
No more compile warnings! A completely clean build on my system!
Wrapped all the unistd.h includes with #ifdef HAVE_UNISTD_H.
Seems like there is more, but that looks like it..
2000-01-19 11:01:04 +00:00
Nelson Rush
b452b57f5c
added the rest of the win32 support, added README.WIN to explain changes
2000-01-19 05:48:59 +00:00
Nelson Rush
45e2b45148
fixed VC win32 support for standalone, thanks to Jason Nelson
...
i think i got it all
2000-01-19 05:40:58 +00:00
Joseph Carter
2d6be70bd7
Technically a new feature, but every developer asked wanted it provided it
...
didn't break anything. It doesn't, so here it is: show_fps for uquake!
2000-01-19 05:31:22 +00:00
Marcus Sundberg
c156232c95
Link the *-gl binaries with @DYN_LIBS@.
2000-01-19 01:24:41 +00:00
Marcus Sundberg
b82d8d0e9f
Starting up with all IP-addresses banned seems like a very bad idea...
2000-01-18 20:15:35 +00:00
Jeff Teunissen
ebf2aef910
Moved some do_not_include stuff where it belongs...Thanks go to Thad Ward
...
<coderjoe@grnet.com>
2000-01-18 04:10:34 +00:00
Joseph Carter
3f74fe38b8
./configure --enable-newstyle now actually does something. It changes the
...
default game name from "id1" to "base". This allows you to have full and
shareware version's of Id's pak's installed, as well as other full TC's
you want.. You may want to make base a symlink to id1 for now since you
currently can't have multiple -game's, that's my next fix.
2000-01-18 03:13:38 +00:00
Zephaniah E. Hull
0391657e6b
We now have two versions, what we first identify ourselves as, which is
...
2.40, and the quakeforge version, fixes the annoying spectator bug..
2000-01-16 12:19:30 +00:00
Marcus Sundberg
0206281103
Changed gl_vidlinuxglx.c to gl_vidglx.c as it really doesn't have anything
...
with Linux to do.
2000-01-15 04:14:04 +00:00
Marcus Sundberg
9a1b2d7607
Added dga_check.c to quake-gl
2000-01-15 03:33:27 +00:00
Marcus Sundberg
c0b5b95349
Call VID_ExtraOptionCmd() with correct argument.
...
Removed some useless code.
2000-01-15 03:18:33 +00:00
Bill Currie
61bf2de3ef
common/mdfour.c common/pr_edict.c common/pr_exec.c uquake/r_main.c:
...
various warning cleanups
configure.in:
check for XShm before enabling X
2000-01-14 03:41:40 +00:00
Eric Windisch
e688febe63
The previous 2 commits were on the rendering of menu.c
...
This commit makes it functional :) Wierd bug where fullscreen switch
isn't working, must fix...
-- Eric Windisch
2000-01-09 20:34:01 +00:00
Eric Windisch
2021a48efc
Menu system is a bit more modular now and we have a workaround the problem
...
with the 'holes', we are using a (local) variable and incrementing it by 8
instead of using static values.
--
Eric Windisch
2000-01-09 20:10:55 +00:00
Loring Holden
f1c9f11a2c
Need to include draw.h so Draw_Crosshair() is defined
2000-01-09 19:44:46 +00:00
Loring Holden
131086c25c
{uquake,qw_client}/glquake.h combined and moved to common
2000-01-09 19:42:33 +00:00
Marcus Sundberg
d815aa804e
Revison 1.17 worked exactly as intended. Revison 1.20 was completely broken. Like I said - it needs a cleanup, but it works for now.
2000-01-09 14:09:14 +00:00
Eric Windisch
4775ee68af
fix for menu.c, adamel didn't add a bug.. just some bad code defining the variable his equation was using. Everything should finally be ok (like i haven't said that before)
...
--
Eric Windisch
2000-01-09 08:19:30 +00:00
Eric Windisch
cfb408b863
Forgot to fix the bug i said i fixed of adamel's last commit that existed in menu.c
2000-01-09 07:57:16 +00:00
Eric Windisch
e29fc9165e
Reimplimented evil #define in menu.c cuz it wasn't working otherwise :)
...
Fixed a bug that im still not sure why Adamel implimented, he had it assuming
that every target has 15 entries, when they don't.
--
Eric Windisch
2000-01-09 07:52:39 +00:00
Marcus Sundberg
57bd541a05
Added the video menu back. This really needs a big cleanup, but it works for now.
2000-01-09 07:25:15 +00:00
Eric Windisch
212367ad9a
Changed some stuff in menu.c to remove someone's evil #define of
...
options_items, rather made options_items a static int and
changed 'static int local_options_items = 13' into
'#define local_options_items 13' (non-evil define ;)
-- eric windisch
2000-01-09 07:19:27 +00:00
Jeff Teunissen
5f62210608
Added @DGA_LIBS@ to OpenGL target builds
2000-01-09 07:15:41 +00:00
Marcus Sundberg
992788cca4
Cleaned up the ExtraOption code a bit.
2000-01-09 04:56:21 +00:00
Eric Windisch
a09bf9b081
Ok, removed all the #define's and everything should be working fine now.
...
notify me of any bugs :)
--
Eric Windisch
2000-01-09 03:03:42 +00:00
Marcus Sundberg
b6bb5c9190
Added in_svgalib.c to svga and 3dfx targets.
2000-01-09 02:45:58 +00:00
Marcus Sundberg
89263d5eca
Call VID_Init() before IN_Init().
2000-01-09 02:13:51 +00:00
Eric Windisch
8e4c3039d6
Bug fixes for the option menu code, it should compile now :)
...
You will not be able to select the new options until I fix that bug...
That bug should be fixed within a few minutes.
--
Eric Windisch
2000-01-09 01:53:54 +00:00
Marcus Sundberg
0d3e377a75
Fixed typo in previous commit.
2000-01-09 01:26:56 +00:00
Eric Windisch
c5b5abd9ee
This is a big change.. I added two new functions that must be in every
...
target's video file. These functions are VID_ExtraOptionDraw() and
VID_ExtraOptionCmd(int options_cursor).
These are to help modulize the option menu a bit, now all you have to do is
define #OPTIONS_ITEMS to one more then the number of items there are (this
is done in your target's vid*.c/gl_vid*.c file)
I also removed a bunch of #ifdefs, although a few #ifdef _WIN32's remain.
--
Eric Windisch
2000-01-09 01:11:44 +00:00
Marcus Sundberg
7df47c6fdb
Replaced sprintf with snprintf.
2000-01-08 23:37:13 +00:00
Joseph Carter
8f503d8209
Reverted Neal's GL fullbright patch till we can actually fix it properly
...
after the release
2000-01-08 22:28:07 +00:00
Marcus Sundberg
219acb9ce1
Fixed install target
2000-01-08 21:35:03 +00:00
Zephaniah E. Hull
67f8201590
Applied patch from Roger Sen Montero <rogersm@tau.uab.es> to switch to
...
using vsnprintf/snprintf..
2000-01-08 13:55:33 +00:00
Bill Currie
ef18af2a9b
common/sound.h:
...
added extern for soundtime. Don't really know wy it wasn't there in the
first place.
qw_client/Makefile.in uquake/Makefile.in:
make the alsa objects say the right thing: snd_dma.c and snd_alsa.c
common/snd_alsa.c:
New file. makes things go.
2000-01-08 12:14:07 +00:00
Eric Windisch
edbdeb3989
A small cleanup of the option menu, makes it more modular so adding new
...
options will not be as messy as before.
It adds a windowed mouse for GLX, and with the -DXMESA compiler option
(not currently supported by the configure/makefile process) there is an
additional option for users of Mesa3d running the quake-gl client which
will switch between windowed and fullscreen modes on the fly.
The windowed mouse option is now fixed for windows users and would also
work for software-x11 clients, but #ifdef X11 isn't working?
--
Eric Windisch
2000-01-08 06:29:40 +00:00
Nelson Rush
dfbfbb6711
readded a copyright notice that somehow got removed
...
added "Portions" statement to the copyright statement
Please note, if you want to put a copyright notice on a source file stating that a portion of it is copyright yourself or another author please put "Portions Copyright...", if adding a seperate .c file that contains otherwise author(s) this doesn't apply.
2000-01-08 04:50:26 +00:00
Nelson Rush
2151636145
added copyrights for buffer overrun fixes
2000-01-07 05:47:53 +00:00
Joseph Carter
ef8e59610a
filter patch to remove \r and \n from people's names in the server
2000-01-07 05:02:38 +00:00
Marcus Sundberg
ab7585ffa2
Added DOS VGA stuff.
...
Added DOS and Windows network support.
2000-01-07 01:20:15 +00:00
Marcus Sundberg
18e36fb5d1
Don't name local variables errno.
2000-01-07 01:17:53 +00:00
Marcus Sundberg
a5a502ff97
Don't name local variable errno.
2000-01-07 01:17:05 +00:00
Nelson Rush
36a1b4d7ae
added dan olson's patch
...
This patch keeps all the "PackFile" and "FindFile" messages from flooding
stdout unless the developer cvar is set to 1.
2000-01-06 22:02:55 +00:00
Marcus Sundberg
1c432eec0e
Moved Sys_mkdir() to common/sys_common.c
...
!!! FIXME !!! Move Sys_DoubleTime() there too.
2000-01-06 18:38:40 +00:00
Marcus Sundberg
983243b577
Moved Sys_mkdir() and Sys_DoubleTime() into common/sys_common.c
2000-01-06 18:36:14 +00:00
Marcus Sundberg
3dc80e29b7
Moved Sys_FileTime() into common/sys_common.c
2000-01-06 17:46:47 +00:00
Marcus Sundberg
6e9074153f
Moved Sys_Printf into common/sys_common.c
2000-01-06 16:56:38 +00:00
Marcus Sundberg
f816a6dbc1
This was identical to common/sys_dosa.s
2000-01-06 16:33:09 +00:00
Marcus Sundberg
58a561b806
Made MGL target compile again.
2000-01-06 03:13:04 +00:00
Marcus Sundberg
b28fa0a244
Add #ifndef so file is only included once.
2000-01-06 02:29:09 +00:00
Marcus Sundberg
a6460e7bdd
Removed the bogus -DELF statements.
2000-01-06 01:06:17 +00:00
Marcus Sundberg
b86ca17101
Fixed bunch of unused variables.
2000-01-06 00:29:41 +00:00
Marcus Sundberg
9e5e83cc73
Added $(LIBS) to linker command lines.
2000-01-05 22:12:51 +00:00
Marcus Sundberg
04c438c55e
Check return code from mmap() properly.
2000-01-05 21:22:48 +00:00
Joseph Carter
4ebf133971
Merged the makefile targets as much as is safe to do without a serious
...
code alteration. Cut my build time from 20 minutes down to about 5 from
an autoconf-clean tree.
2000-01-05 19:10:52 +00:00
Zephaniah E. Hull
b68f84619e
Fixes for portability issues..
2000-01-05 16:55:01 +00:00
Zephaniah E. Hull
dbbeff44fc
We now have fullbright textures for GL!
...
This is going in as a bug fix after talking it over with Knghtbrd and Deek..
2000-01-05 15:23:12 +00:00
Joseph Carter
c90b93d0b7
Cleaned the clean targets a bit
2000-01-05 12:09:29 +00:00
Marcus Sundberg
b2bd0774e0
Moved resource.h and conproc.h from uquake/do_not_include to uquake.
2000-01-05 01:41:36 +00:00
Marcus Sundberg
65094e2a35
_windowed_mouse needs to be declared.
2000-01-05 01:26:09 +00:00
Marcus Sundberg
048b8393f3
Reportedly the #undef sa_family is really needed on SGIs.
2000-01-05 01:14:30 +00:00
Nelson Rush
705c1d0e3b
fixed some problems
2000-01-05 00:11:02 +00:00
Nelson Rush
a77bb35db6
Fixed buffer overflow problems, changed sprintf to snprintf don't use this yet, i have a few things that need to be fixed.
2000-01-05 00:05:48 +00:00
Marcus Sundberg
c5de0f10c5
Added MGL target (relax Palisade - it's only compiled on win32 ;)
...
Moved d_copy.s from SWREND_SRC_PLAT to SVGA_VID_SRC as the functions in
there are only used in vid_svgalib.c and vid_vga.c
2000-01-04 23:38:36 +00:00
Marcus Sundberg
26c0d830b2
Fix includes.
...
filelength() is unused and breaks compile on mingw32.
Copied Sys_FileOpenRead() and Sys_DoubleTime() from qw_client/sys_win.c
2000-01-04 23:36:31 +00:00
Marcus Sundberg
54f4335a8a
Autoconf network headers.
2000-01-04 23:06:13 +00:00
Marcus Sundberg
0a99e0d5fe
Include ctype.h for is*() functions.
...
Removed unused variables from InitConProc().
2000-01-04 23:02:02 +00:00
Marcus Sundberg
b8d1dd372a
Added @NET_LIBS@ to LDFLAGS.
2000-01-04 22:59:57 +00:00
Marcus Sundberg
d576b7c9d1
Made building outside the sourcedir work again.
...
Made top of Makefile look like qw_client/Makefile.in
2000-01-04 21:29:10 +00:00
Joseph Carter
6c74e92dd2
No longer do the makefiles stat the obj dir for every compile! While I
...
experienced almost no visible benefit in terms of compile time, others
with older machines will and the makefiles are generally cleaner now.
2000-01-04 12:02:27 +00:00
Nelson Rush
5f20ff0bd7
added loring's multi-platform, non-mesa OpenGL patch.
2000-01-04 05:33:00 +00:00
Joseph Carter
740177b2c0
Another merge from BigM
2000-01-04 03:34:56 +00:00
Zephaniah E. Hull
6006adda7c
Backported and merged the qw_client/keys.c to uquake.
...
Added support for the KP_* keysyms..
2000-01-04 01:53:31 +00:00
Joseph Carter
3e71009f2a
uquake/crc.c is common
2000-01-04 01:05:52 +00:00
Joseph Carter
0b8df448c2
Major configure.in update, applied BigM's gl_rsurf.c merge patch
2000-01-04 01:03:18 +00:00
Jeff Teunissen
fbc21a8c5e
* Merged d_polyse.c from qw_client, _unchanged_ -- current data suggest it
...
works properly with UQ.
* Repaired my FIXME in r_alias.c (caused UQ's software targets to segfault)
2000-01-03 23:27:17 +00:00
Joseph Carter
55a4e4e01c
Fixed register_check(), renamed a couple of non-headers to the "standard"
...
naming of .-c, also the very beginnings of the eventual source reformat.
2000-01-03 21:54:18 +00:00
Jeff Teunissen
6337f34ba1
* Fixed an X11 software renderer crash in vid_x.c, thanks Justin A. McCright
...
* Renamed chase_* to cl_chasecam_* in UQ to match their parent cvar.
* Changed cl_chasecam* in UQ to be saved in config.cfg
* Moved dosasm.s to common, though it doesn't seem to be referenced at _all_
2000-01-03 21:20:01 +00:00
Jeff Teunissen
978ccb3cc8
Merged nonintel.c into common/
2000-01-03 13:45:02 +00:00
Jeff Teunissen
71b8dc4cad
Merged r_bsp.c into common/
2000-01-03 13:35:09 +00:00
Jeff Teunissen
a671482dd5
sys_linux.c merged and moved into common/
2000-01-03 12:12:13 +00:00
Jeff Teunissen
202f794fbe
The merge continues...sys_null.c (Portability aid) is common.
2000-01-03 11:14:42 +00:00
Jeff Teunissen
518401c90c
Simplified COM_Block*Checksum (don't worry, it's still compatible -- I
...
tested it), merged r_alias.c (note the FIXME at the end of r_alias.c)
2000-01-03 10:41:24 +00:00
Joseph Carter
5761d2f334
Moved -lm to global LDFLAGS, everything but the GL renderer needs it ajd
...
on at least some platforms the GL renderer needs it too.
2000-01-03 10:25:01 +00:00
Joseph Carter
95dc2c6ebf
Heavy Makefile.in updates. Real install target, clean now removes bins,
...
and make is now a little smarter about knowing when to rerun ./configure
and ./bootstrap
2000-01-03 08:03:01 +00:00
Joseph Carter
68785812de
More BSD fixes from Darius
2000-01-03 08:00:46 +00:00
Nelson Rush
a841b90d2d
SDLQuake merge with our tree made possible by Sam Lantinga and Maas van den Berg, currently the video and cdrom audio are supported.
2000-01-03 06:18:32 +00:00
Joseph Carter
d0674e837c
pandr's pr_* merge..
2000-01-03 04:45:54 +00:00
Joseph Carter
d5217418ec
QW's crosshair 2 and crosshaircolor now work in UQ. Also because I felt
...
like adding a gratuitious feature, GL target users can crosshair 3 for a
completely new crosshair and higher resolution crosshair (oooh!) Software
renderer doesn't have it because...well look at Draw_Crosshair() in
draw.c, it's truly a nightmare! You have to plot each pixel individually,
makes you feel like you're coding in Applesoft BASIC. If you want it,
figure out how to do it sanely.
2000-01-03 04:33:43 +00:00
Joseph Carter
cfa702ec38
pr_comp.h's identical, moved to common
2000-01-03 02:24:26 +00:00
Zephaniah E. Hull
47e85cdd29
Version cleanup, not completely happy with it yet..
...
Removed the registered game checking, but added a little back for
backword compatibility..
2000-01-03 01:40:54 +00:00
Joseph Carter
590b4c1c58
crosshair 2 now works in UQ, as does crosshaircolor
2000-01-03 00:08:03 +00:00
Joseph Carter
8ee8699d16
Sound cleanups from Marcus: snd_linux.c -> snd_oss.c, the OSS API is used
...
on a lot more than just Linux. Updated Autoconf to check for OSS rather
than check for Linux and just assume OSS is there.
2000-01-02 16:18:22 +00:00
Joseph Carter
6d9ae5f2ef
Merged gl_draw.c! Yes, the version string is unscaled.
2000-01-02 15:53:47 +00:00
Joseph Carter
d7d4a3dcd6
Removed all traces of the useless gl_reporttjunctions cvar
2000-01-02 12:00:43 +00:00
Joseph Carter
9ef97ca84c
Whoever put X11_CFLAGS = ... $(X_CFLAGS) in the Makefile.in's was smoking
...
something potent. Should be @X_CFLAGS@, fixed.
2000-01-02 11:23:41 +00:00
Joseph Carter
365a1c144f
draw.[ch] merge
2000-01-02 10:06:17 +00:00
Joseph Carter
247158c517
Marcus' GGI targets added, fear!
2000-01-02 08:50:13 +00:00
Joseph Carter
b75354555d
chase_active in uquake is now cl_chasecam like in qw-client
2000-01-02 05:46:52 +00:00
Joseph Carter
4a291f544e
fixed VERSION not getting defined/used properly hopefully once and for all
2000-01-02 05:34:27 +00:00
Joseph Carter
c7f95dda2d
Removed _all_ references to the define IDGODS. It was turned off anyway,
...
but still a glaring security hole waiting for someone to abuse.
2000-01-02 05:00:54 +00:00
Eric Windisch
aaf2545ce2
Removed uquake/gl_rmisc.c and qw_client/gl_rmisc.c
2000-01-02 04:18:38 +00:00
Eric Windisch
797b93f871
Taniwha pointed out that qw didn't compile, i put cvar_t r_waterwarp in a non-common file. I moved it to r_glmain.c, everything _SHOULD_ work now (I hope!).
2000-01-02 04:04:17 +00:00
Eric Windisch
88058a06c6
I thank Mao for pointing out to me the bootscrap script (which runs autoheader and autoconf). I removed the #version from quakedef.h and changed the version to "0.1.0-pre" within acconfig.h
2000-01-02 03:56:55 +00:00
Eric Windisch
88bd46b4b6
Been commiting quite a lot tonight; I forgot to register r_fog and r_waterwarp
...
for qw_client. r_volfog was forgotten for uquake and qw, whoops.
2000-01-02 03:40:10 +00:00
Eric Windisch
e7b423b68c
Someone deleted #define VERSION, readded it.. uquake now compiles again.
...
Version reports as 0.1.0, the next planed unstable release.
2000-01-02 03:26:36 +00:00
Eric Windisch
2bfc08ccde
Preliminary Volumetric fog :)
...
fixed problem where r_fog, r_waterwarp were not defined for quakeworld.
2000-01-02 03:12:59 +00:00
Joseph Carter
233d0af85f
Added autoheader support. Also added ./bootstrap to go from a freshly
...
checked out tree to something ./configure'able.
2000-01-01 20:45:27 +00:00
Joseph Carter
a48be19a46
LDFLAGS cleanups for -svga and -3dfx
2000-01-01 16:12:25 +00:00
Jeff Teunissen
ee7164d21b
Repaired UQuake gl_rmail.c mess, commented out gl_reporttjunctions refs,
...
since they are apparently unused by either QW or UQuake.
2000-01-01 15:03:44 +00:00
Jeff Teunissen
0cc234c445
Removed two Windows header files that we are not allowed to distribute.
2000-01-01 11:22:20 +00:00
Joseph Carter
509647ba1d
Added .gitignore files. Added clean-autoconf target to Makefile.in and
...
made distclean remove *~ files
2000-01-01 08:10:02 +00:00
Zephaniah E. Hull
2d821cdda6
Applied patch from Bill Currie to merge gl_rmain.c
2000-01-01 06:26:03 +00:00
Zephaniah E. Hull
a1d7ee772b
More merging work..
2000-01-01 04:41:14 +00:00
Zephaniah E. Hull
555871f7e2
Some GL fixes in configure.in
...
Merged the uquake and qw_client gl_vidlinux.c into common/gl_vidlinux_3dfx.c
2000-01-01 04:21:44 +00:00
Joseph Carter
84f1730855
The Autoconf Merge from Hell, part II! Rewrote much of the configure.in
...
rules, check out the help for ./configure to see what's changed. Added
the beginnings of autoconf DGA support (it is detected properly though it
isn't yet complete---HAS_DGA isn't getting defined in config.h for some
reason..)
1999-12-31 23:03:00 +00:00
Joseph Carter
94dae8608e
Moved config.h.in to common/, updated Makefile.in's so configure works
...
from any dir, and removed a couple of autoconf errors when extensions that
aren't required happen to be unavailable.
1999-12-31 06:54:05 +00:00
Joseph Carter
8d017e3875
Removed a (resolved) conflict in this file that was commented out.
1999-12-31 06:51:43 +00:00
Nelson Rush
60be1a206d
pandr reworked marcus's MME Digital UNIX sound support to fit with out changes.
...
just have to add snd_mme.c next
1999-12-31 05:53:52 +00:00
Eric Windisch
67b65279a3
Fixed up some of the "ugly fog code" and removed an obsolete comment
1999-12-31 04:44:04 +00:00
Zephaniah E. Hull
f5c91c88af
Compile fix on some stuff..
...
Mass movement of completely common files between qw_client and uquake.
1999-12-31 04:39:06 +00:00
Eric Windisch
18446beeca
Ok. now it compiles svgalib and 3dfx.. at least on my system :)
1999-12-31 04:18:13 +00:00
Zephaniah E. Hull
1c68f5aa28
VERSION and HAVE_GL_COLOR_INDEX8_EXT fixes..
1999-12-31 03:11:54 +00:00
Joseph Carter
d9d937cd66
./configure is actually included this time. If DJGPP has autoconf we
...
should remove that file and just have people regenerate it. Also update
the Makefile.in's to put bins right in targets rather than subdirs under
targets. Removed stale uquake/Makefile.extra.
1999-12-31 02:40:35 +00:00
Nelson Rush
57def3e264
Added Marcus's patch to align surfcache_t structs for 64-bit platforms.
1999-12-31 02:31:14 +00:00
Joseph Carter
69168b6695
pandr's autoconf cleanup. Now uses common/cd_wrapper.c to replace some of
...
the things autoconf was doing before but really shouldn't have been.
1999-12-31 02:10:33 +00:00
Nelson Rush
68058bef7c
uquake/sys_sun.c has been moved to uquake/sys_unix.c which is the proper filename
1999-12-31 01:54:23 +00:00
Nelson Rush
20070cbe3a
added mackan@stacken.kth.se 's patch
1999-12-31 00:55:13 +00:00
Nelson Rush
9b080c5e91
sys_sun.c renamed to sys_unix.c, Makefile should recognize it now.
1999-12-31 00:37:47 +00:00
Nelson Rush
426ed2e36d
Added loring's 1999/12/30 menu.c patch for AIX - level_t -> quakelevel_t
1999-12-31 00:32:22 +00:00
Eric Windisch
b5c66ceb00
*** empty log message ***
1999-12-30 19:58:41 +00:00
Joseph Carter
37dab64154
Made the Makefile checks ifeq(VAR,yes) rather than ifneq(VAR,) to make
...
things more robust. Fixed HAS_TDFX in configure.in for real this time.
1999-12-30 16:08:34 +00:00
Joseph Carter
27c3b62efc
use AC_DEFINE() instead of the confdefs.h hack
1999-12-30 15:25:45 +00:00
Joseph Carter
ee9f745b14
Unrolled all the {client,post,pre,rules,srcfiles}.in files into the proper
...
places in the various Makefile.in's. Having them all in the module root
like that may make it easy to make a change that affects everything all
at once but it's real bitch to try and maintain those files. They're all
gone now and we'll just have to maintain the seperate makefiles.
1999-12-30 13:40:47 +00:00
Joseph Carter
4a75740f5f
autoconf support is just about complete now! the -3dfx targets build and
...
were tested successfully. There are a few hardwired LDFLAGS to clean up
(-lm, -ldl, -lvga, and -lGL) in various targets still. In order to build
with Mesa versions prior to 3.1 you'll need to change -lGL to -lMesaGL. I'll teach autoconf how to do this tonight. It's safe to come out from behind your pre_autoconf branch now guys. ;>
1999-12-30 11:58:44 +00:00
Joseph Carter
e3ac6357dc
Loring Holden's autoconf support. {qw-client,quake}-glide is currently not built since neither of us has the hardware available at the moment to test the 3dfx MiniGL target. Someone who does (Mercury?) will have to fix that. Bins all build in odd places for the moment. Thanks for staying up so late to help get this working Loring, you rock!
1999-12-29 13:58:47 +00:00
Zephaniah E. Hull
55891f5a7e
s/APIENTRY/GLAPIENTRY/
...
We now REQUIRE mesa 3.1 to compile the GL stuff....
1999-12-29 05:38:57 +00:00