Bill Currie
014930183e
fix an fp fault with 1x1 textures when gl_picmap > 0
2000-05-09 08:21:44 +00:00
Brian Koropoff
e128c229dc
Adds r_dynamic cvar for software rendering.
2000-05-09 02:05:26 +00:00
Bill Currie
e3d3f3d73c
apply patch that fixes prediction of visual effects for Tonik (cvs troubles).
2000-05-08 21:30:27 +00:00
Bill Currie
7932608a22
apply a player skin patch from Jukka.
2000-05-08 09:14:41 +00:00
Bill Currie
f9b2b9e6ad
change values.h->limits.h and MAXINT->INTMAX for freebsd. I hope this doesn't break win32.
2000-05-08 03:40:28 +00:00
Joseph Carter
2d78c66bbf
We now XWarpPointer () the mouse OUT of the window when working with DGA
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input. This is a Good Thing for Voodoo3 users.
2000-05-07 13:47:00 +00:00
Joseph Carter
5f3e15ceb3
Until whatever is up with entities is figured out, interpolation just is
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not going to work. #ifdef EXPERIMENTAL'd it for the time being.
2000-05-07 12:33:47 +00:00
Loring Holden
4ad32989a5
R_SetupFrame() - cast parameters to Con_Printf() to int to avoid warnings
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under AIX
2000-05-07 04:58:50 +00:00
Dan Olson
86a35efba3
A bunch of stuff:
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Cvar_Alias_Get now returns void
cl_pred.c is Tonik's client jumping prediction fix
the rest are adding new aliases: s_volume->volume and sv_edgefriction->edgefriction
2000-05-06 23:03:45 +00:00
Dan Olson
d5e5b07ac9
Cvar aliasing code, so we don't tick off Tonik (and other users) every time
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we rename a standard cvar. Example of use in in_x11.c. Make the alias directly
after the Cvar_Get to avoid segfaults.
2000-05-06 22:46:48 +00:00
Anton E. Gavrilov
17270f94ba
Added cl_bonusflash (0 = turn off item pickup flashes). Sorry, just couldn't help it :)
2000-05-06 16:12:21 +00:00
Anton E. Gavrilov
b67bbe5b53
+showteamscores now shows the scoreboard (time and level name), just like +showscores.
2000-05-06 15:52:27 +00:00
Bill Currie
976e1dcdda
apply slist related patches from snax
2000-05-06 11:01:16 +00:00
Bill Currie
0599bb29a7
enable gcc format checking to our printf style functions and clean up the repercussions (suprisingly few).
2000-05-06 06:28:17 +00:00
Loring Holden
03391673eb
Server_List_Load() - make c an int instead of a char so it can be compared
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against EOF without warnings on certain platforms
2000-05-06 00:51:13 +00:00
Anton E. Gavrilov
3b1140ac06
Changed R_FireColor() to R_FireColor_f(void) --- the latter form is required to compile with MSVC
2000-05-05 15:53:32 +00:00
Anton E. Gavrilov
1656f76b88
Added cl_rocketlight, cl_muzzleflash cvars.
2000-05-05 14:47:03 +00:00
Joseph Carter
948999098b
default the interpolation cvars to 0 for now. The interpolation code is
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not finished yet and what's done doesn't work right. The reason for this
seems to be entity data that's getting trashed somehow. taniwha and I
will investigate this later.
2000-05-05 12:06:58 +00:00
Bill Currie
37ba019874
add r_firecolor command. sets the color of the rocket trail fire and dlight.
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Also, change dlights and fires so the color can be set with a pointer assignment (optional).
2000-05-05 11:26:13 +00:00
Joseph Carter
26b21b6b08
beginnings of interpolation - not yet working properly. Will remove if I
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don't fix it tonight.
2000-05-05 08:56:55 +00:00
Joseph Carter
9c567e579e
Changes that don't really affect anything
2000-05-05 08:55:49 +00:00
Joseph Carter
bbbd94d707
oops
2000-05-05 01:59:37 +00:00
Joseph Carter
93c098eb87
Put standard GPL thingy on these things
2000-05-05 01:55:55 +00:00
Bill Currie
011ec8bd95
speed up pak seaching when .gz endings are supported. this still needs to be re-coded as doing a linear search is just borked. I'm not sure if I should sort the file entries in memory and use bsearch (probly easier) or implement a hash table for each pak file, but something needs to be done. At least HAS_ZLIB no longer doubles search time :)
2000-05-05 01:24:05 +00:00
Dan Olson
dd31ad3131
Just some cleanup
2000-05-04 23:22:02 +00:00
Nelson Rush
6ba89503e5
fixed a crash in the server listing code thanks to help from dabb and jam
2000-05-04 16:59:44 +00:00
Bill Currie
bed83b87e2
fixed a really nasty, ancient (it's chitin was turning grey), subtle bug that caused rogue to crash when firing the multi rocket near the lightning pentagram in the Cave of Death. "Though shalt not re-use a loop variable inside a loop".
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Also, bump up MAX_BEAMS and MAX_EXPLOSIONS
2000-05-04 11:50:23 +00:00
Dan Olson
4cae141a9c
Umm... someone else that was committing this patch forgot to add these... :)
2000-05-04 01:01:57 +00:00
Dan Olson
84e95dd1e6
snax's server list patches. Credit given in AUTHORS
2000-05-04 00:58:26 +00:00
Dan Olson
b0c37054dc
Fixes a segfault when TragicDeath is called
2000-05-03 21:32:23 +00:00
Anton E. Gavrilov
2e596668ba
Some changes to scoreboard (single player support). No more Sbar_SoloScoreboard()
2000-05-03 19:01:19 +00:00
Bill Currie
a32eb9e1b8
common/cl_input.c:
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fix what looks like a bug. if (ms>250) ms=100; ???
common/cl_main.c common/cvars.h qw_client/cl_parse.c:
put running autoexec.cfg back in, BUT now controlled by a cvar (cl_autoexec).
2000-05-03 11:34:57 +00:00
Bill Currie
a05d712277
apply the "final" borland c patches from our Jukka Sorjonen
2000-05-03 05:12:18 +00:00
Bill Currie
618e8a90d4
add another alias for the num lock key
2000-05-02 13:05:48 +00:00
Bill Currie
f0ece14dce
put that && vid_fullscreen->value where it belongs :)
2000-05-02 12:03:44 +00:00
Bill Currie
5f12390209
remove an unwanted && vid_fullscreen->value
2000-05-02 12:01:55 +00:00
Bill Currie
4dcba0d9e0
qw_server/sv_main.c:
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added quakeforge.conf handling
common/gl_draw.c:
just a comment
2000-05-02 07:12:04 +00:00
Dan Olson
17aa6a3a0d
removal of useless "grab" and "ungrab" commands
2000-05-01 23:49:51 +00:00
Bill Currie
cf00f21f99
I'm suprised I didn't lose control of my computer. turns out I forgot to copy the keyboard grabbing code from glx to x11.
2000-05-01 23:49:17 +00:00
Bill Currie
b50e9a1d11
prevent vidmodes ever being null if hasvidmode is 1
2000-05-01 23:40:24 +00:00
Dan Olson
2fa525f544
let's see....
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cmd.c - added "grab" and "ungrab" commands for -nodga mouse grabbing and
ungrabbing (go figure)
cvar.c - Made descriptions carry over if the cvar was set on the command line
in_sun.c - removed a stupid comment
vid_* - added "vid_fullscreen", off by default. You have to set at the command
line or in quake.conf (or whatever it is) for it to take effect.
2000-05-01 22:53:16 +00:00
Loring Holden
aeb8811ad5
Include unistd.h if available so getuid() is defined
2000-05-01 15:29:31 +00:00
Bill Currie
98aeb39780
renamed _windowed_mouse to in_grab
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Also, FULL SCREEN QUAKE IS HERE!!! unfortunatly, so is full screen quake :/. ie if you have the vidmode extentions, you don't have a choice at the moment. Still, that's just a matter of cvars :), but not tonight.
2000-05-01 13:08:01 +00:00
Bill Currie
a7e5fd3a16
oops, accidently left a test disablement of DGA in. also forgot some of the DGA/VIDMODE split.
2000-05-01 11:08:00 +00:00
Bill Currie
7da23db202
separate out checks for VIDMODE and DGA in preparation for the Great Vidmode Hack :)
2000-05-01 10:36:00 +00:00
Bill Currie
ecba3b9f42
put #include <limits.h> in for other OSes that don't automaticly include it in one of the other headers.
2000-05-01 08:57:11 +00:00
Bill Currie
94c850b14a
VID_SetPalette is required for my g200 (this might have to be cvar'ed if it affects anybody else adversly), and doesn't cause any problems, so I've removed it's experimental status. Also removed some commented out experimental code (well, non that disabled dga).
2000-05-01 08:28:27 +00:00
Bill Currie
90cab60e05
rename vid_nt_gl.c to vid_wgl.c and touch up the windows build stuff to reflect the change.
2000-04-30 22:44:06 +00:00
Bill Currie
4d551f0f51
rename common/gl_vidnt.c -> common/vid_nt_gl.c, common/gl_vidglx.c -> common/vid_glx.c and common/gl_vidlinux_3dfx.c -> common/vid_3dfxsvga.c and touch up the relevant files to reflect the name change.
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I got sick of the inconsistency in the vid files.
2000-04-30 22:27:58 +00:00
Dan Olson
6b385b7af8
Cvar cleanup and description additions
2000-04-30 21:23:37 +00:00