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Changes that don't really affect anything
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2 changed files with 7 additions and 3 deletions
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@ -612,6 +612,7 @@ void PM_AirMove (void)
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{
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if (pmove.velocity[2] > 0 || !pm_slidefix->value)
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pmove.velocity[2] = 0;
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PM_Accelerate (wishdir, wishspeed, movevars.accelerate);
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pmove.velocity[2] -= movevars.entgravity * movevars.gravity * frametime;
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PM_GroundMove ();
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@ -631,14 +632,14 @@ void PM_AirMove (void)
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PM_CategorizePosition ();
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if (onground != -1) // but we're on ground now
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{
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// Con_Printf ("Jumping bug!\n");
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//Con_DPrintf ("Jumping bug!\n");
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VectorCopy (pmove.origin, original);
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// Calculate correct velocity
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PM_FlyMove();
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// Restore position
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VectorCopy (original, pmove.origin);
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}
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};
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}
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}
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//Con_Printf("airmove:vec: %4.2f %4.2f %4.2f\n",
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@ -833,7 +834,7 @@ void NudgePosition (void)
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// pmove.origin[2] += 0.124;
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// if (pmove.dead)
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// return; // might be a squished point, so don'y bother
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// return; // might be a squished point, so don't bother
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// if (PM_TestPlayerPosition (pmove.origin) )
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// return;
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@ -478,7 +478,10 @@ qboolean SV_Push (edict_t *pusher, vec3_t move)
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block = SV_TestEntityPosition (check);
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pusher->v.solid = SOLID_BSP;
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if (block)
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{
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// Con_Printf ("blocked.. %i\n", block);
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continue;
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}
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// if the entity is standing on the pusher, it will definately be moved
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if ( ! ( ((int)check->v.flags & FL_ONGROUND)
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