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qw_server/sv_main.c:
added quakeforge.conf handling common/gl_draw.c: just a comment
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2 changed files with 22 additions and 1 deletions
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@ -441,6 +441,8 @@ void Draw_Init (void)
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// of size) order else things don't work right. No idea why this
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// is so.
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// - knghtbrd (2 Jan 2000)
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// texture alignment maybe??
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// - taniwha (2 May 2000)
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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@ -50,6 +50,8 @@ netadr_t master_adr[MAX_MASTERS]; // address of group servers
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client_t *host_client; // current client
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cvar_t *global_cfg_file;
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cvar_t *sv_maxrate;
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cvar_t *sv_mintic;
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cvar_t *sv_maxtic;
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@ -1728,11 +1730,25 @@ void SV_Init (quakeparms_t *parms)
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SV_Error ("Only %4.1f megs of memory reported, can't execute game", parms->memsize / (float)0x100000);
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Memory_Init (parms->membase, parms->memsize);
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SV_InitCvars ();
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Cbuf_Init ();
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Cmd_Init ();
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Cvar_Init ();
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// execute +set as early as possible
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Cmd_StuffCmds_f ();
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Cbuf_Execute_Sets ();
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// execute the global configuration file if it exists
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// would have been nice if Cmd_Exec_f could have been used, but it
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// only reads from within the quake file system, and changing that is
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// probably Not A Good Thing (tm).
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global_cfg_file = Cvar_Get("global_cfg_file", GLOBAL_CFG_FILE,
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CVAR_ROM, "global configuration file");
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Cmd_Exec_File (global_cfg_file->string);
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Cbuf_Execute_Sets ();
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SV_InitCvars ();
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COM_Init ();
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PR_Init ();
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@ -1744,6 +1760,9 @@ void SV_Init (quakeparms_t *parms)
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Sys_Init ();
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Pmove_Init ();
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Cmd_Exec_File (global_cfg_file->string);
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Cbuf_Execute ();
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Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
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host_hunklevel = Hunk_LowMark ();
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