fixed a crash in the server listing code thanks to help from dabb and jam

This commit is contained in:
Nelson Rush 2000-05-04 16:59:44 +00:00
parent bed83b87e2
commit 6ba89503e5
2 changed files with 5 additions and 2 deletions

View file

@ -135,8 +135,9 @@ E: nyet@nbase.com
D: game dir fixes
N: Justin A. McCright
E: jam@qIj.damogran.org
E: jam@damogran.org
D: Svgalib fixes/optimizations
D: Cvar fs_basepath fix
N: Roger Sen Montero
E: rogersm@tau.uab.es
@ -196,6 +197,7 @@ D: QW/Q1 tree merging
D: Math fixes/optimizations
D: Buffer overflow fixes
D: Documentation
D: Cvar fs_basepath fix
N: Tarjei Skorgenes
E: tarjei.skorgenes@online.no
@ -207,6 +209,7 @@ D: Bug squasher (see below).
D: QW network protocol fixes.
D: Found out why our VERSION was messing things up..
D: win32/Borland support
D: Cvar fs_basepath fix
N: Marcus Sundberg
E: mackan@stacken.kth.se

View file

@ -143,7 +143,7 @@ static qboolean allowremotecmd = true;
#endif
// Need this defined here for server list loading
#ifdef QUAKEWORLD
cvar_t *fs_basepath;
extern cvar_t *fs_basepath;
#endif
//