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fixed a crash in the server listing code thanks to help from dabb and jam
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2 changed files with 5 additions and 2 deletions
5
AUTHORS
5
AUTHORS
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@ -135,8 +135,9 @@ E: nyet@nbase.com
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D: game dir fixes
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N: Justin A. McCright
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E: jam@qIj.damogran.org
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E: jam@damogran.org
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D: Svgalib fixes/optimizations
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D: Cvar fs_basepath fix
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N: Roger Sen Montero
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E: rogersm@tau.uab.es
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@ -196,6 +197,7 @@ D: QW/Q1 tree merging
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D: Math fixes/optimizations
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D: Buffer overflow fixes
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D: Documentation
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D: Cvar fs_basepath fix
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N: Tarjei Skorgenes
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E: tarjei.skorgenes@online.no
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@ -207,6 +209,7 @@ D: Bug squasher (see below).
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D: QW network protocol fixes.
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D: Found out why our VERSION was messing things up..
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D: win32/Borland support
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D: Cvar fs_basepath fix
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N: Marcus Sundberg
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E: mackan@stacken.kth.se
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@ -143,7 +143,7 @@ static qboolean allowremotecmd = true;
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#endif
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// Need this defined here for server list loading
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#ifdef QUAKEWORLD
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cvar_t *fs_basepath;
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extern cvar_t *fs_basepath;
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#endif
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//
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