mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-24 21:01:17 +00:00
beginnings of interpolation - not yet working properly. Will remove if I
don't fix it tonight.
This commit is contained in:
parent
9c567e579e
commit
26b21b6b08
4 changed files with 313 additions and 87 deletions
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@ -97,6 +97,8 @@ cvar_t *r_speeds;
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cvar_t *r_fullbright;
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cvar_t *r_lightmap;
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cvar_t *r_shadows;
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cvar_t *r_interpanimation;
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cvar_t *r_interptransform;
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cvar_t *r_wateralpha;
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cvar_t *r_dynamic;
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cvar_t *r_novis;
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@ -150,13 +152,80 @@ R_CullBox (vec3_t mins, vec3_t maxs) {
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}
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void
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R_RotateForEntity (entity_t *e) {
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glTranslatef (e->origin[0], e->origin[1], e->origin[2]);
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R_BlendedRotateForEntity (entity_t *e)
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{
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float blend;
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vec3_t d;
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int i;
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glRotatef (e->angles[1], 0, 0, 1);
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glRotatef (-e->angles[0], 0, 1, 0);
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if (e->translate_start_time == 0)
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{
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e->translate_start_time = realtime;
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VectorCopy (e->origin, e->origin1);
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VectorCopy (e->origin, e->origin2);
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}
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if (!VectorCompare (e->origin, e->origin2))
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{
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e->translate_start_time = realtime;
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VectorCopy (e->origin2, e->origin1);
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VectorCopy (e->origin, e->origin2);
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blend = 0;
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} else {
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blend = (realtime - e->translate_start_time) / 0.1;
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if (cl.paused || blend > 1)
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blend = 1;
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}
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VectorSubtract (e->origin2, e->origin1, d);
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glTranslatef (e->origin1[0] + (blend * d[0]),
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e->origin1[1] + (blend * d[1]),
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e->origin1[2] + (blend * d[2]));
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if (e->rotate_start_time == 0)
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{
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e->rotate_start_time = realtime;
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VectorCopy (e->angles, e->angles1);
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VectorCopy (e->angles, e->angles2);
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}
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if (!VectorCompare (e->angles, e->angles2))
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{
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e->rotate_start_time = realtime;
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VectorCopy (e->angles2, e->angles1);
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VectorCopy (e->angles, e->angles2);
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blend = 0;
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} else {
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blend = (realtime - e->rotate_start_time) / 0.1;
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if (cl.paused || blend > 1)
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blend = 1;
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}
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VectorSubtract (e->angles2, e->angles1, d);
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for (i = 0; i < 3; i++)
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if (d[i] > 180)
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d[i] -= 360;
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else if (d[i] < -180)
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d[i] += 360;
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glRotatef ( e->angles1[1] + ( blend * d[1]), 0, 0, 1);
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glRotatef (-e->angles1[0] + (-blend * d[0]), 0, 1, 0);
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glRotatef ( e->angles1[2] + ( blend * d[2]), 1, 0, 0);
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}
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void
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R_RotateForEntity (entity_t *e)
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{
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glTranslatef (e->origin[0], e->origin[1], e->origin[2]);
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glRotatef (e->angles[1], 0, 0, 1);
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glRotatef (-e->angles[0], 0, 1, 0);
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//ZOID: fixed z angle
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glRotatef (e->angles[2], 1, 0, 0);
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glRotatef (e->angles[2], 1, 0, 0);
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}
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/*
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@ -167,7 +236,8 @@ R_RotateForEntity (entity_t *e) {
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R_GetSpriteFrame
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*/
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mspriteframe_t
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*R_GetSpriteFrame (entity_t *currententity) {
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*R_GetSpriteFrame (entity_t *currententity)
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{
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msprite_t *psprite;
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mspritegroup_t *pspritegroup;
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@ -211,7 +281,8 @@ mspriteframe_t
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R_DrawSpriteModel
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*/
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void
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R_DrawSpriteModel (entity_t *e) {
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R_DrawSpriteModel (entity_t *e)
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{
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vec3_t point;
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mspriteframe_t *frame;
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@ -289,7 +360,7 @@ float r_avertexnormal_dots[SHADEDOT_QUANT][256] =
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float *shadedots = r_avertexnormal_dots[0];
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int lastposenum;
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int lastposenum, lastposenum0;
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/*
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GL_DrawAliasFrame
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@ -297,7 +368,6 @@ int lastposenum;
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void
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GL_DrawAliasFrame (aliashdr_t *paliashdr, int posenum)
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{
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float l;
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trivertx_t *verts;
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int *order;
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@ -324,7 +394,8 @@ GL_DrawAliasFrame (aliashdr_t *paliashdr, int posenum)
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}
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do
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{ // texture coordinates come from the draw list
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{
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// texture coordinates come from the draw list
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glTexCoord2f (((float *)order)[0],
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((float *)order)[1]);
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order += 2;
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@ -332,11 +403,8 @@ GL_DrawAliasFrame (aliashdr_t *paliashdr, int posenum)
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// normals and vertexes come from the frame list
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l = shadedots[verts->lightnormalindex] * shadelight[3];
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if (shadelight[0] || shadelight[1] || shadelight[2])
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//glColor3f (l*shadelight[0], l*shadelight[1], l*shadelight[2]);
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glColor3f (min(l+shadelight[0], 1), min(l+shadelight[1], 1),
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min(l+shadelight[2], 1));
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else
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glColor3f (l+shadelight[0], l+shadelight[1],
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l+shadelight[2]);
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glColor3f (l, l, l);
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glVertex3f (verts->v[0], verts->v[1], verts->v[2]);
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@ -347,14 +415,87 @@ GL_DrawAliasFrame (aliashdr_t *paliashdr, int posenum)
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}
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/*
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GL_DrawAliasBlendedFrame
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*/
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void
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GL_DrawAliasBlendedFrame (aliashdr_t *paliashdr, int pose1, int pose2,
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float blend)
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{
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float l;
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trivertx_t *verts1;
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trivertx_t *verts2;
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int *order;
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int count;
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vec3_t d;
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lastposenum0 = pose1;
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lastposenum = pose2;
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verts1 = (trivertx_t *)((byte *)paliashdr +
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paliashdr->posedata);
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verts2 = verts1;
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verts1 += pose1 * paliashdr->poseverts;
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verts2 += pose2 * paliashdr->poseverts;
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order = (int *)((byte *)paliashdr + paliashdr->commands);
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while (1)
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{
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// get the vertex count and primitive type
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count = *order++;
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if (!count)
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break; // done
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if (count < 0)
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{
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count = -count;
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glBegin (GL_TRIANGLE_FAN);
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} else {
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glBegin (GL_TRIANGLE_STRIP);
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}
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do
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{
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// texture coordinates come from the draw list
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glTexCoord2f (((float *)order)[0],
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((float *)order)[1]);
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order += 2;
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// normals and vertexes come from the frame list
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d[0] = shadedots[verts2->lightnormalindex] -
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shadedots[verts1->lightnormalindex];
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l = (shadedots[verts1->lightnormalindex] +
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(blend * d[0])) * shadelight[3];
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glColor3f (l+shadelight[0], l+shadelight[1],
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l+shadelight[2]);
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VectorSubtract(verts2->v, verts1->v, d);
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glVertex3f (verts1->v[0] + (blend * d[0]),
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verts1->v[1] + (blend * d[1]),
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verts1->v[2] + (blend * d[2]));
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verts1++;
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verts2++;
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} while (--count);
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glEnd ();
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}
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}
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/*
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GL_DrawAliasShadow
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*/
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extern vec3_t lightspot;
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void
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GL_DrawAliasShadow (aliashdr_t *paliashdr, int posenum) {
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GL_DrawAliasShadow (aliashdr_t *paliashdr, int posenum)
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{
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trivertx_t *verts;
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int *order;
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vec3_t point;
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@ -404,35 +545,88 @@ GL_DrawAliasShadow (aliashdr_t *paliashdr, int posenum) {
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}
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}
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/*
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R_SetupAliasFrame
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*/
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void R_SetupAliasFrame (int frame, aliashdr_t *paliashdr) {
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int pose, numposes;
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void
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R_SetupAliasFrame (int frame, aliashdr_t *paliashdr)
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{
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int pose, numposes;
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float interval;
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if ((frame >= paliashdr->numframes) || (frame < 0)) {
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Con_DPrintf ("R_AliasSetupFrame: no such frame %d\n", frame);
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if ((frame >= paliashdr->numframes) || (frame < 0))
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{
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Con_DPrintf ("R_SetupAliasFrame: no such frame %d\n", frame);
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frame = 0;
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}
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pose = paliashdr->frames[frame].firstpose;
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numposes = paliashdr->frames[frame].numposes;
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if (numposes > 1) {
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if (numposes > 1)
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{
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interval = paliashdr->frames[frame].interval;
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pose += (int)(cl.time / interval) % numposes;
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}
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GL_DrawAliasFrame (paliashdr, pose);
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}
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/*
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R_SetupAliasBlendedFrame
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*/
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void
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R_SetupAliasBlendedFrame (int frame, aliashdr_t *paliashdr, entity_t *e)
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{
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int pose, numposes;
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float blend;
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if ((frame >= paliashdr->numframes) || (frame < 0))
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{
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Con_DPrintf ("R_SetupAliasFrame: no such frame %d\n", frame);
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frame = 0;
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}
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pose = paliashdr->frames[frame].firstpose;
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numposes = paliashdr->frames[frame].numposes;
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if (numposes > 1)
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{
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e->frame_interval = paliashdr->frames[frame].interval;
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pose += (int)(cl.time / e->frame_interval) % numposes;
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Con_DPrintf ("0x%x\n", e);
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Con_DPrintf ("1st: pose = %i pose2 = %i pose1 = %i\n",
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pose, e->pose2, e->pose1);
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} else
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e->frame_interval = 0.1;
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if (e->pose2 != pose)
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{
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if (numposes > 1)
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Con_DPrintf ("2nd: pose = %i pose2 = %i pose1 = %i\n",
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pose, e->pose2, e->pose1);
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e->frame_start_time = realtime;
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e->pose1 = e->pose2;
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e->pose2 = pose;
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if (numposes > 1)
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Con_DPrintf ("3rd: pose = %i pose2 = %i pose1 = %i\n",
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pose, e->pose2, e->pose1);
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blend = 0;
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} else
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blend = (realtime - e->frame_start_time) / e->frame_interval;
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if (cl.paused || blend > 1) blend = 1;
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GL_DrawAliasBlendedFrame (paliashdr, e->pose1, e->pose2, blend);
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}
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/*
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R_DrawAliasModel
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*/
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void
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R_DrawAliasModel (entity_t *e) {
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R_DrawAliasModel (entity_t *e)
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{
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int i;
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int *j;
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int lnum;
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@ -484,9 +678,12 @@ R_DrawAliasModel (entity_t *e) {
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// ZOID: models should be affected by
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// dlights as well
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if (r_dynamic->value) {
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shadelight[0] += cl_dlights[lnum].color[0];
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shadelight[1] += cl_dlights[lnum].color[1];
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shadelight[2] += cl_dlights[lnum].color[2];
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shadelight[0] +=
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cl_dlights[lnum].color[0];
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shadelight[1] +=
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cl_dlights[lnum].color[1];
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shadelight[2] +=
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cl_dlights[lnum].color[2];
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shadelight[3] += add;
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}
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}
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@ -538,7 +735,11 @@ R_DrawAliasModel (entity_t *e) {
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*/
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GL_DisableMultitexture();
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glPushMatrix ();
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R_RotateForEntity (e);
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if (r_interptransform->value)
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R_BlendedRotateForEntity (e);
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else
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R_RotateForEntity (e);
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if (!strcmp (clmodel->name, "progs/eyes.mdl") &&
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gl_doubleeyes->value)
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@ -588,7 +789,12 @@ R_DrawAliasModel (entity_t *e) {
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if (gl_affinemodels->value)
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glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
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R_SetupAliasFrame (currententity->frame, paliashdr);
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if (r_interpanimation->value)
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R_SetupAliasBlendedFrame (currententity->frame, paliashdr,
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currententity);
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else
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R_SetupAliasFrame (currententity->frame, paliashdr);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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@ -598,7 +804,8 @@ R_DrawAliasModel (entity_t *e) {
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glPopMatrix ();
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if (r_shadows->value) {
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if (r_shadows->value)
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{
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glPushMatrix ();
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R_RotateForEntity (e);
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glDisable (GL_TEXTURE_2D);
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@ -617,8 +824,8 @@ R_DrawAliasModel (entity_t *e) {
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R_DrawEntitiesOnList
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*/
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void
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R_DrawEntitiesOnList ( void ) {
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R_DrawEntitiesOnList ( void )
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{
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int i;
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if (!r_drawentities->value)
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@ -661,7 +868,6 @@ R_DrawEntitiesOnList ( void ) {
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void
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R_DrawViewModel ( void )
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{
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float ambient[4], diffuse[4];
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int *j;
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int shadelight[4];
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@ -747,7 +953,8 @@ R_DrawViewModel ( void )
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R_PolyBlend
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*/
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void
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R_PolyBlend ( void ) {
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R_PolyBlend ( void )
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{
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if (!gl_polyblend->value)
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return;
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if (!v_blend[3])
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@ -782,7 +989,8 @@ R_PolyBlend ( void ) {
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int
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SignbitsForPlane ( mplane_t *out ) {
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SignbitsForPlane ( mplane_t *out )
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{
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int bits, j;
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// for fast box on planeside test
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@ -796,8 +1004,8 @@ SignbitsForPlane ( mplane_t *out ) {
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}
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void
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R_SetFrustum ( void ) {
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R_SetFrustum ( void )
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{
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int i;
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if (r_refdef.fov_x == 90) {
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@ -864,7 +1072,9 @@ R_SetupFrame ( void )
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}
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void
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MYgluPerspective( GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar ) {
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MYgluPerspective( GLdouble fovy, GLdouble aspect, GLdouble zNear,
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GLdouble zFar )
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{
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GLdouble xmin, xmax, ymin, ymax;
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@ -882,8 +1092,8 @@ MYgluPerspective( GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar
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R_SetupGL
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*/
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void
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R_SetupGL ( void ) {
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R_SetupGL ( void )
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{
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float screenaspect;
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//float yfov;
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extern int glwidth, glheight;
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@ -958,8 +1168,8 @@ R_SetupGL ( void ) {
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r_refdef must be set before the first call
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*/
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void
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R_RenderScene ( void ) {
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R_RenderScene ( void )
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{
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R_SetupFrame ();
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R_SetFrustum ();
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@ -987,7 +1197,8 @@ R_RenderScene ( void ) {
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R_Clear
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*/
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void
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R_Clear ( void ) {
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R_Clear ( void )
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{
|
||||
static int l;
|
||||
|
||||
if (gl_ztrick->value)
|
||||
|
@ -1043,8 +1254,8 @@ extern cvar_t *crosshaircolor;
|
|||
r_refdef must be set before the first call
|
||||
*/
|
||||
void
|
||||
R_RenderView ( void ) {
|
||||
|
||||
R_RenderView ( void )
|
||||
{
|
||||
double time1 = 0, time2 = 0;
|
||||
// Fixme: the last argument should be a cvar... r_fog_gamma
|
||||
GLfloat colors[4] = {(GLfloat) 1.0, (GLfloat) 1.0, (GLfloat) 1, (GLfloat) 0.1};
|
||||
|
@ -1115,3 +1326,4 @@ R_RenderView ( void ) {
|
|||
Con_Printf ("%3i ms %4i wpoly %4i epoly\n", (int)((time2-time1)*1000), c_brush_polys, c_alias_polys);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -207,6 +207,13 @@ void R_Init (void)
|
|||
"Toggles drawing of your weapon");
|
||||
r_shadows = Cvar_Get ("r_shadows", "0", CVAR_NONE,
|
||||
"None");
|
||||
|
||||
// FIXME: Document these .. --KB
|
||||
r_interpanimation = Cvar_Get ("r_interpanimation", "1", CVAR_ARCHIVE,
|
||||
"");
|
||||
r_interptransform = Cvar_Get ("r_interptransform", "1", CVAR_ARCHIVE,
|
||||
"");
|
||||
|
||||
r_wateralpha = Cvar_Get ("r_wateralpha", "1", CVAR_NONE,
|
||||
"Alpha value for water textures, valid range is "
|
||||
"between 0 and 1. Leave it at 1 unless you have "
|
||||
|
|
|
@ -185,6 +185,8 @@ extern cvar_t *r_waterwarp;
|
|||
extern cvar_t *r_fullbright;
|
||||
extern cvar_t *r_lightmap;
|
||||
extern cvar_t *r_shadows;
|
||||
extern cvar_t *r_interpanimation;
|
||||
extern cvar_t *r_interptransform;
|
||||
extern cvar_t *r_wateralpha;
|
||||
extern cvar_t *r_dynamic;
|
||||
extern cvar_t *r_novis;
|
||||
|
|
|
@ -68,65 +68,70 @@ typedef struct
|
|||
|
||||
typedef struct entity_s
|
||||
{
|
||||
//#ifndef QUAKEWORLD
|
||||
qboolean forcelink; // model changed
|
||||
qboolean forcelink; // model changed
|
||||
|
||||
int update_type;
|
||||
int update_type;
|
||||
|
||||
entity_state_t baseline; // to fill in defaults in updates
|
||||
entity_state_t baseline; // to fill defaults in updates
|
||||
|
||||
double msgtime; // time of last update
|
||||
vec3_t msg_origins[2]; // last two updates (0 is newest)
|
||||
vec3_t msg_angles[2]; // last two updates (0 is newest)
|
||||
int effects; // light, particals, etc
|
||||
//#endif
|
||||
vec3_t origin;
|
||||
vec3_t angles;
|
||||
struct model_s *model; // NULL = no model
|
||||
struct efrag_s *efrag; // linked list of efrags
|
||||
int frame;
|
||||
float syncbase; // for client-side animations
|
||||
byte *colormap;
|
||||
int skinnum; // for Alias models
|
||||
//#ifdef QUAKEWORLD
|
||||
int keynum;
|
||||
double msgtime; // time of last update
|
||||
vec3_t msg_origins[2]; // last 2 updates (0 is newest)
|
||||
vec3_t msg_angles[2]; // last 2 updates (0 is newest)
|
||||
int effects; // light, particles, etc
|
||||
float translate_start_time;
|
||||
vec3_t origin1;
|
||||
vec3_t origin2;
|
||||
vec3_t origin;
|
||||
float rotate_start_time;
|
||||
vec3_t angles1;
|
||||
vec3_t angles2;
|
||||
vec3_t angles;
|
||||
struct model_s *model; // NULL = no model
|
||||
struct efrag_s *efrag; // linked list of efrags
|
||||
int frame;
|
||||
float frame_start_time;
|
||||
float frame_interval;
|
||||
int pose1, pose2;
|
||||
float syncbase; // for client-side animations
|
||||
byte *colormap;
|
||||
int skinnum; // for Alias models
|
||||
int keynum;
|
||||
struct player_info_s *scoreboard; // identify player
|
||||
//#endif
|
||||
int visframe; // last frame this entity was
|
||||
// found in an active leaf
|
||||
int visframe; // last frame this entity was
|
||||
// found in an active leaf
|
||||
|
||||
int dlightframe; // dynamic lighting
|
||||
int dlightbits;
|
||||
int dlightframe; // dynamic lighting
|
||||
int dlightbits;
|
||||
|
||||
// FIXME: could turn these into a union
|
||||
int trivial_accept;
|
||||
struct mnode_s *topnode; // for bmodels, first world node
|
||||
// that splits bmodel, or NULL if
|
||||
// not split
|
||||
int trivial_accept;
|
||||
struct mnode_s *topnode; // for bmodels, first world node
|
||||
// that splits bmodel, or NULL
|
||||
// if not split
|
||||
} entity_t;
|
||||
|
||||
// !!! if this is changed, it must be changed in asm_draw.h too !!!
|
||||
typedef struct
|
||||
{
|
||||
vrect_t vrect; // subwindow in video for refresh
|
||||
// FIXME: not need vrect next field here?
|
||||
vrect_t aliasvrect; // scaled Alias version
|
||||
int vrectright, vrectbottom; // right & bottom screen coords
|
||||
int aliasvrectright, aliasvrectbottom; // scaled Alias versions
|
||||
float vrectrightedge; // rightmost right edge we care about,
|
||||
vrect_t vrect; // subwindow in video for refresh
|
||||
// FIXME: not need vrect next field here?
|
||||
vrect_t aliasvrect; // scaled Alias version
|
||||
int vrectright, vrectbottom; // right & bottom screen coords
|
||||
int aliasvrectright, aliasvrectbottom; // scaled Alias versions
|
||||
float vrectrightedge; // rightmost right edge we care about,
|
||||
// for use in edge list
|
||||
float fvrectx, fvrecty; // for floating-point compares
|
||||
float fvrectx, fvrecty; // for floating-point compares
|
||||
float fvrectx_adj, fvrecty_adj; // left and top edges, for clamping
|
||||
int vrect_x_adj_shift20; // (vrect.x + 0.5 - epsilon) << 20
|
||||
int vrectright_adj_shift20; // (vrectright + 0.5 - epsilon) << 20
|
||||
int vrect_x_adj_shift20; // (vrect.x + 0.5 - epsilon) << 20
|
||||
int vrectright_adj_shift20; // (vrectright + 0.5 - epsilon) << 20
|
||||
float fvrectright_adj, fvrectbottom_adj;
|
||||
// right and bottom edges, for clamping
|
||||
float fvrectright; // rightmost edge, for Alias clamping
|
||||
float fvrectbottom; // bottommost edge, for Alias clamping
|
||||
float fvrectright; // rightmost edge, for Alias clamping
|
||||
float fvrectbottom; // bottommost edge, for Alias clamping
|
||||
float horizontalFieldOfView; // at Z = 1.0, this many X is visible
|
||||
// 2.0 = 90 degrees
|
||||
float xOrigin; // should probably allways be 0.5
|
||||
float yOrigin; // between be around 0.3 to 0.5
|
||||
float xOrigin; // should probably allways be 0.5
|
||||
float yOrigin; // between be around 0.3 to 0.5
|
||||
|
||||
vec3_t vieworg;
|
||||
vec3_t viewangles;
|
||||
|
|
Loading…
Reference in a new issue