default the interpolation cvars to 0 for now. The interpolation code is

not finished yet and what's done doesn't work right.  The reason for this
seems to be entity data that's getting trashed somehow.  taniwha and I
will investigate this later.
This commit is contained in:
Joseph Carter 2000-05-05 12:06:58 +00:00
parent 37ba019874
commit 948999098b

View file

@ -212,11 +212,11 @@ void R_Init (void)
r_shadows = Cvar_Get ("r_shadows", "0", CVAR_NONE,
"None");
// FIXME: Document these .. --KB
r_interpanimation = Cvar_Get ("r_interpanimation", "1", CVAR_ARCHIVE,
"");
r_interptransform = Cvar_Get ("r_interptransform", "1", CVAR_ARCHIVE,
"");
// FIXME: Change these back to 1 .. --KB
r_interpanimation = Cvar_Get ("r_interpanimation", "0", CVAR_ARCHIVE,
"toggles interpolation of model animation");
r_interptransform = Cvar_Get ("r_interptransform", "0", CVAR_ARCHIVE,
"toggles interpolation of model transformation");
r_wateralpha = Cvar_Get ("r_wateralpha", "1", CVAR_NONE,
"Alpha value for water textures, valid range is "