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default the interpolation cvars to 0 for now. The interpolation code is
not finished yet and what's done doesn't work right. The reason for this seems to be entity data that's getting trashed somehow. taniwha and I will investigate this later.
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1 changed files with 5 additions and 5 deletions
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@ -212,11 +212,11 @@ void R_Init (void)
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r_shadows = Cvar_Get ("r_shadows", "0", CVAR_NONE,
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"None");
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// FIXME: Document these .. --KB
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r_interpanimation = Cvar_Get ("r_interpanimation", "1", CVAR_ARCHIVE,
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"");
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r_interptransform = Cvar_Get ("r_interptransform", "1", CVAR_ARCHIVE,
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"");
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// FIXME: Change these back to 1 .. --KB
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r_interpanimation = Cvar_Get ("r_interpanimation", "0", CVAR_ARCHIVE,
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"toggles interpolation of model animation");
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r_interptransform = Cvar_Get ("r_interptransform", "0", CVAR_ARCHIVE,
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"toggles interpolation of model transformation");
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r_wateralpha = Cvar_Get ("r_wateralpha", "1", CVAR_NONE,
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"Alpha value for water textures, valid range is "
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