clients can be disabled (the default)
- fix teleporter space checking to only check the space a player would
take up
- add a check so that teslas can't get negative health when hacking.
(shouldn't happen?!)
- clean up building placement, so that anywhere from 20 below to 30
above your feet is fair game. it then checks for solid a second
time if the top was solid
- add defines for checkmove (SV_Move wrapper)'s type field
(MOVE_NORMAL, MOVE_NOMONSTER, MOVE_MISSILE)
- add a printtrace function, since I do it so often in debugging.
- BUGS, TODO
- clean up GetNextMapNum, as well as handling an unset maxmapnum
- remove an extra obituary print (leftover from my cleanups)
- cleanup UserInfoCallback a bit
- little tweak to Multi_Finish
- make it so friends{1,2,3,4}_mask infokeys override the map values if
set, so you can force friendly teams on broken maps
- made FFs so you can build them near eachother (or overlapping!)
- fix that annoying bug where people's colors kept going white
- I need to make the color defines (eg DARKBLUE) be the exact number,
not number + 1. (in the TODO now)
- remove the ALIGNED_FIELDGENS define, since it's kinda pointless
- Add some waypoint files, which use obscure datastructures in the
host entity, rather than a new entitiy for each waypoint like
current soldier waypoints do. Not use yet.
- reworked map cycler so that it saves the map number to
cf/nextmapnum, and restores it in case of a crash
- add a cyclenow infokey, which causes the timelimit to be hit
instantly. needed because the map cycling doesn't kick in until the
timelimit is reached
- add cf/mapcycle which contains the names of maps to be cycled
(seperated by nuls). it overwrites the normal "exec
qwmcycle/map1.cfg" behavior.
- change the MOTD time to 15 seconds (from 24.2)
- make mapcfg.cfg exec'd if mapcfg is enabled (so you can reset the
config vars
- add a thing to enable sv_gc if it's disabled. (I'm using string
appending now)