Adam Olsen
3afaf1f98e
- merge duplicate motd printing code, and make it more flexible while I'm at it
...
- the "motd" infokey is now appended to the motd if it exists (including a seperator)
- added a "disable stuffcmd" item to TODO
2001-07-31 19:11:32 +00:00
Bill Currie
7498c71ee5
fix the field stuck test and rename CONTENT_* to CONTENTS_* to match the
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server source.
2001-07-31 17:08:59 +00:00
Bill Currie
d540e3fd94
ignore any ChangeLog files
2001-07-31 00:05:58 +00:00
Adam Olsen
8429a59e80
- reenable all those aura sounds, since we have them now
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- change mass cure range to 1000 (from 600), since I like it better that way :)
2001-07-30 20:44:34 +00:00
Adam Olsen
8a48b88387
- move '#undef ALIGNED_FIELDGENS' into the right file (options.qh, not .qc)
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- make the old "stuck in field" tests work when ALIGNED_FIELDGENS is defined.
2001-07-30 20:21:44 +00:00
Adam Olsen
8b38676806
Add a #define ALIGNED_FIELDGENS. default is #undef'd, because that's
...
what we want for testing.
2001-07-30 16:01:31 +00:00
Bill Currie
83d6cd17e7
magic number reduction
2001-07-28 17:48:57 +00:00
Adam Olsen
bf8e4e1b33
- finally make hacked fieldgens work right
...
- some of my "stuck in field" experiments, because they're in the same
file and I didn't feel like reverting them.
- add an item to TODO
2001-07-28 16:46:29 +00:00
Bill Currie
b3a03080e0
fix and assign to world on client exit
2001-07-28 02:47:17 +00:00
Bill Currie
e8f26cda79
declare testentitypos and hullpointcontents
2001-07-27 23:07:55 +00:00
Adam Olsen
5410fbad7e
- set martyr_enemy to the hacker when he does bad hacks to a field gen
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- use martyr_enemy as the badguy when a fieldgen frys teammates
- make sure martyr_enemy is set to world when the guy disconnects
- move ClientObituary into it's own obituary.qc file
- tweak field lighting times and stuff
- add code to turn off a field the instant it's turned on, instead of later when it thinks, but that's disabled for now
- probably other stuff I've forgotten
I havn't actually set the deathmsg for friendly forcefield kills yet. I'm commiting now to reduce conflicting changes.
2001-07-27 20:48:54 +00:00
Bill Currie
9b1f1adede
finally got the abs bounding box sorted out. must call setsize with the
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/rotated/ bounding box.
2001-07-27 20:27:58 +00:00
Adam Olsen
cd8feab6aa
Ok, so indent works better than it used to, but you'd have to
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manually do it to every file, fixing up problems as the occur.
Removed from the TODO list.
2001-07-27 16:54:44 +00:00
Adam Olsen
48ec5b88f3
Add using indent to TODO, and a tiny little comment change
2001-07-27 15:32:03 +00:00
Bill Currie
0b26250285
use getboxbounds to calculate absmin and absmax of tfield
2001-07-27 06:39:42 +00:00
Adam Olsen
0241c299b9
- some more tweaks for rotated fieldgens
...
- some changes for how people get damaged from fieldgens, needs testing
- protein :)
2001-07-27 05:11:51 +00:00
Adam Olsen
0176f78b9e
Fix for infinite loop statusbar functions. This is a big-un. :)
2001-07-27 03:55:24 +00:00
Adam Olsen
e6c4475eb5
add .vector forcefield_offset, use it instead of .angles
2001-07-26 19:09:24 +00:00
Adam Olsen
da3759dd37
mmm, protein
2001-07-26 19:00:32 +00:00
Adam Olsen
9557a5e641
Apparantly often disabled closing fields. Now you can again, and it
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blocks the owner too.
2001-07-26 18:43:38 +00:00
Adam Olsen
ba00cfd56c
Allow unaligned forcefields. They mostly work, but there seems to
...
still be some issues with rotated bboxes in the engine.
2001-07-26 18:22:56 +00:00
Bill Currie
2f0c2eec2f
rewrite crossproduct so it actually gives a cross product and fix the one
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call of it so the end result is the same
2001-07-26 16:44:48 +00:00
Zephaniah E. Hull
b743ed605b
Uses PF_checkmove!
2001-07-25 22:15:15 +00:00
Zephaniah E. Hull
b54ea79f70
The death of #ifdef QUAKE_WORLD!!
2001-07-25 21:10:26 +00:00
Bill Currie
11a114965f
make avg an macro (AVG) in defs.qh for slightlyb better code, and implement
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it in both the usual mathematical way and such that it will work for ints,
floats and vects.
2001-07-25 19:23:26 +00:00
Adam Olsen
01c70cb67b
yet another bug
2001-07-25 17:48:51 +00:00
Adam Olsen
be736a6e22
mercury's building fix. you now *never* loose your buildings through walls when you build them. Yay!
2001-07-25 17:44:20 +00:00
Adam Olsen
20e9fe09ae
cleanup field generation in preperation for non-axis-aligned fields.
...
Only real difference so far should be that the bottom of the field
isn't on the ground, and that was an intentional tweak.
Oh, and now it's *many* less lines :)
2001-07-25 17:09:45 +00:00
Adam Olsen
25446fd860
make the "no_spam" infokey disable setting detpacks, not just buying them
2001-07-25 17:03:53 +00:00
Bill Currie
cbe175461b
remove some redundant logic
2001-07-25 00:16:56 +00:00
Adam Olsen
0f2b390348
add an edictcount-ticker. do "localinfo edictticker 30" before map
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load and it'll go every 30 seconds.
2001-07-24 23:30:49 +00:00
Adam Olsen
ed6dcc443d
Tweak the callback a bit, so setinfokey is called even for the default handler
2001-07-24 23:29:19 +00:00
Adam Olsen
b3078797aa
- Clean up color changing a ton, it should all work perfectly now :)
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- made soldier menus so it resets to first menu if you close from the second
- add a bug to BUGS :)
2001-07-24 20:54:19 +00:00
Bill Currie
8eafb211f7
force the PRINT_* marcros to be floats
2001-07-24 20:45:52 +00:00
Bill Currie
3c837e0bc3
%s/TeamFortress_TeamGetColor/TeamGetColor/g
2001-07-24 16:03:08 +00:00
Bill Currie
6fda29570c
fix some int / int problems caused by qfcc's integer support.
2001-07-24 04:37:00 +00:00
Bill Currie
8e1eaf1e89
deleted this by accident (not that it's needed)
2001-07-23 21:16:53 +00:00
Bill Currie
7dec5b6365
mark the cpp move as done
2001-07-23 20:54:38 +00:00
Bill Currie
1e2e633332
forgot this
2001-07-23 20:53:43 +00:00
Bill Currie
94baf9dbcb
dist qfpreqcc for cpp. much faster compilation. seems to work, too.
2001-07-23 20:52:47 +00:00
Bill Currie
e54c547c9d
call cfclose with desc rather than the file name
2001-07-23 18:54:41 +00:00
Adam Olsen
1100082217
- added some items to BUGS and TODO
...
- reworked map cycler so that it saves the map number to
cf/nextmapnum, and restores it in case of a crash
- add a cyclenow infokey, which causes the timelimit to be hit
instantly. needed because the map cycling doesn't kick in until the
timelimit is reached
- add cf/mapcycle which contains the names of maps to be cycled
(seperated by nuls). it overwrites the normal "exec
qwmcycle/map1.cfg" behavior.
- change the MOTD time to 15 seconds (from 24.2)
- make mapcfg.cfg exec'd if mapcfg is enabled (so you can reset the
config vars
- add a thing to enable sv_gc if it's disabled. (I'm using string
appending now)
2001-07-23 15:08:39 +00:00
Bill Currie
315d84dfa0
fix a return type mismatch
2001-07-23 05:46:14 +00:00
Bill Currie
847b1eb040
fix various return type errors flagged by qfcc's new return type checking
2001-07-23 05:33:21 +00:00
Bill Currie
001247b35f
disable the debug code in UserInfoCallback
2001-07-22 19:28:47 +00:00
Adam Olsen
eb94062dce
Added lack of failsafe on mapcycler to BUGS
2001-07-21 06:12:19 +00:00
Adam Olsen
6d7deb1152
Make airfist not send people with aspect of hwguy flying
2001-07-21 03:57:34 +00:00
Bill Currie
a1ee1acd9e
heh, --no-cpp is no longer needed. a stray \ was causing the problem
2001-07-20 20:40:46 +00:00
Bill Currie
fab3d777a1
convert to the usual qf format and add a couple of items
2001-07-20 17:42:03 +00:00
Bill Currie
5a1dfdbfa6
a little white space to test commit email
2001-07-20 16:36:18 +00:00