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remove some redundant logic
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1 changed files with 2 additions and 2 deletions
4
tfort.qc
4
tfort.qc
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@ -158,12 +158,12 @@ void() TeamFortress_ChangeClass =
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local string scratch;
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//WK - Handle Custom Class Restarting
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if (self.playerclass == PC_CUSTOM && self.done_custom & CUSTOM_BUILDING) {
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if (self.playerclass == PC_CUSTOM && (self.done_custom & CUSTOM_BUILDING)) {
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DropToCustomClassGen(); //Comatose state
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return;
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}
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if (self.playerclass != PC_UNDEFINED && !(self.playerclass == PC_CUSTOM && (self.done_custom & CUSTOM_BUILDING)))
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if (self.playerclass != PC_UNDEFINED)
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{
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// In Deathmatch 3, you can change class after you die
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if (deathmatch != 3)
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