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https://git.code.sf.net/p/quake/prozac-qfcc
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make avg an macro (AVG) in defs.qh for slightlyb better code, and implement
it in both the usual mathematical way and such that it will work for ints, floats and vects.
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2 changed files with 3 additions and 6 deletions
2
defs.qh
2
defs.qh
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@ -1300,3 +1300,5 @@
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#define AURA_INVIS 4
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#include "ofndefs.qh"
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#define AVG(a,b) (((a) + (b)) * 0.5)
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7
field.qc
7
field.qc
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@ -507,11 +507,6 @@ void() Field_touch =
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Field_touch_SUB();
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};
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float(float a, float b) avg =
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{
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return a + (b - a) / 2;
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};
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//===================================================================================
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// creates the force field between the 2 generators (only if none currently on)
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@ -574,7 +569,7 @@ void(entity gen1, entity gen2) Create_Field =
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tfield.maxs = tfield.size * 0.5; // FIXME: / 2 is broken
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tfield.mins = tfield.maxs * -1; // FIXME: -1 * only did first float
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tfield.origin = gen1.origin + (gen2.origin - gen1.origin) * 0.5;
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tfield.origin_z = avg (gen1.absmax_z, gen2.absmax_z) - tfield.maxs_z;
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tfield.origin_z = AVG (gen1.absmax_z, gen2.absmax_z) - tfield.maxs_z;
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tfield.absmax = tfield.origin + tfield.maxs;
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tfield.absmin = tfield.origin + tfield.mins;
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// tfield.angles = gen2.origin - gen1.origin; // for rotation?
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