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https://git.code.sf.net/p/quake/prozac-qfcc
synced 2024-11-23 20:52:29 +00:00
- reenable all those aura sounds, since we have them now
- change mass cure range to 1000 (from 600), since I like it better that way :)
This commit is contained in:
parent
8a48b88387
commit
8429a59e80
4 changed files with 12 additions and 12 deletions
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@ -378,7 +378,7 @@ void(entity targ, entity inflictor, entity attacker, float damage, float T_flags
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{
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if (self.invincible_sound < time)
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{
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// sound (targ, CHAN_ITEM, "auras/aura1.wav", 1, ATTN_NORM);
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sound (targ, CHAN_ITEM, "auras/aura1.wav", 1, ATTN_NORM);
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self.invincible_sound = time + 1.5;
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}
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return;
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10
crusader.qc
10
crusader.qc
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@ -83,7 +83,7 @@ void(float aur) AddAura =
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if (!(targ.job & JOB_CRUSADER))
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{
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// sound (targ, CHAN_ITEM, "auras/aura3.wav", 1, ATTN_NORM);
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sound (targ, CHAN_ITEM, "auras/aura3.wav", 1, ATTN_NORM);
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local string strung;
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local float oldaur;
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@ -145,7 +145,7 @@ void() CrusaderAddInvisibility =
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if (!(targ.job & JOB_CRUSADER))
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{
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// sound (targ, CHAN_ITEM, "auras/aura3.wav", 1, ATTN_NORM);
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sound (targ, CHAN_ITEM, "auras/aura3.wav", 1, ATTN_NORM);
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sprint(self, PRINT_HIGH, "You provide ", targ.netname, " with powers of invisibility! They will be invisible for the next 10 seconds!\n");
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sprint(targ, PRINT_HIGH, self.netname, " grants you an Aura of Invisibility! You will be fully invisibile for the next 10 seconds!\n");
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@ -187,7 +187,7 @@ void() CrusaderMassHeal =
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if (Teammate(te.team_no, self.team_no))
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if (te.health < te.max_health)
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{
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// sound (te, CHAN_ITEM, "auras/aura3.wav", 1, ATTN_NORM);
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sound (te, CHAN_ITEM, "auras/aura3.wav", 1, ATTN_NORM);
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te.health = te.max_health;
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if (self != te)
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@ -226,7 +226,7 @@ void() CrusaderMassCure =
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return;
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}
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te = findradius(self.origin, 600);
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te = findradius(self.origin, 1000);
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while (te)
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{
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if (te.classname == "player")
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@ -289,7 +289,7 @@ void() CrusaderDispel =
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self = te;
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self = oself;
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// sound (te, CHAN_ITEM, "auras/aura3.wav", 1, ATTN_NORM);
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sound (te, CHAN_ITEM, "auras/aura3.wav", 1, ATTN_NORM);
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deathmsg = DMSG_DISPEL;
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TF_T_Damage(te, self, self, 25, 0, TF_TD_OTHER);
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@ -4944,7 +4944,7 @@ void() SuperDamageSound =
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if (self.super_sound < time)
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{
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self.super_sound = time + 1;
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// sound (self, CHAN_BODY, "auras/aura2.wav", 1, ATTN_NORM);
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sound (self, CHAN_BODY, "auras/aura2.wav", 1, ATTN_NORM);
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}
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}
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else if (self.aura == AURA_HASTE)
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@ -4952,7 +4952,7 @@ void() SuperDamageSound =
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if (self.super_sound < time)
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{
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self.super_sound = time + 1;
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// sound (self, CHAN_BODY, "auras/aura4.wav", 1, ATTN_NORM);
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sound (self, CHAN_BODY, "auras/aura4.wav", 1, ATTN_NORM);
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}
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}
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return;
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8
world.qc
8
world.qc
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@ -483,10 +483,10 @@ void() worldspawn =
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precache_sound2("effects/bodyhit2.wav");
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//- OfN - Aura sounds
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// precache_sound2("auras/aura1.wav");
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// precache_sound2("auras/aura2.wav");
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// precache_sound2("auras/aura3.wav");
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// precache_sound2("auras/aura4.wav");
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precache_sound2("auras/aura1.wav");
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precache_sound2("auras/aura2.wav");
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precache_sound2("auras/aura3.wav");
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precache_sound2("auras/aura4.wav");
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//precache_sound2("weapons/pinpull.wav");
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//precache_sound2("weapons/throw.wav");
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