Commit graph

314 commits

Author SHA1 Message Date
q3rally
1a6228be0b Commit for upcoming v0.0.0.4 release. 2016-05-18 16:14:25 +00:00
q3rally
3213ebfc50 Commit for upcoming v0.0.0.4 release. 2016-05-18 16:06:33 +00:00
q3rally
70a31b68d4 Commit for upcoming v0.0.0.4 release. 2016-05-18 14:22:47 +00:00
q3rally
168339354f Added engine builds. You are now able to get the full prealpha from svn without compiling it yourself. 2016-05-18 13:54:49 +00:00
q3rally
b9dce9aed9 bots should use all weapons now 2016-05-18 08:29:28 +00:00
q3rally
3db14f4f65 bots should use all weapons now 2016-05-18 07:57:17 +00:00
q3rally
4d43253c7e bots should use all weapons now 2016-05-18 04:18:02 +00:00
q3rally
799400495d bots should use all weapons now 2016-05-17 21:00:39 +00:00
q3rally
0e4e4f9a7a fixed "bug" where you can select opposite buttons for the same function like left and right arrow for turn left. now you can define only one button for the selected funktion. 2016-05-17 20:07:09 +00:00
q3rally
5484d43f6c fixed "bug" where you can select opposite buttons for the same function like left and right arrow for turn left. now you can define only one button for the selected funktion. 2016-05-17 12:15:37 +00:00
q3rally
225ac61dfa fixed "bug" where you can select opposite buttons for the same function like left and right arrow for turn left. now you can define only one button for the selected funktion. 2016-05-17 11:56:43 +00:00
q3rally
942efa707b fixed "bug" where you can select opposite buttons for the same function like left and right arrow for turn left. now you can define only one button for the selected funktion. 2016-05-17 11:41:23 +00:00
q3rally
4a2cd6fbe4 Added engine builds. You are now able to get the full prealpha from svn without compiling it yourself. 2016-05-17 10:44:19 +00:00
q3rally
d7a7cbce6a fixed "bug" where you can select opposite buttons for the same function like left and right arrow for turn left. now you can define only one button for the selected funktion. 2016-05-17 09:43:24 +00:00
zturtleman
a88c9f1746 Resolve invalid shader keywords
The "light1" issue is from Q3, so just comment it out instead of using "light 1" that would cause q3map2 to emit flares.
Wave isn't a shader keyword, probably meant to use deformVertexes.
Stage containing only a filename is probably meant to be map.
2016-05-16 06:53:32 +00:00
zturtleman
feaf0d2757 Fix ctf.shader failing newer ioq3 syntax check 2016-05-16 06:20:31 +00:00
q3rally
8b42fbcdbe fix wrong buttons in remove bot menu ingame 2016-05-15 10:04:21 +00:00
q3rally
08e488d5f4 fix wrong buttons in remove bot menu ingame 2016-05-15 09:41:11 +00:00
q3rally
d6b2a87d78 fix wrong buttons in add bot menu ingame 2016-05-15 06:57:54 +00:00
q3rally
caed223c05 fix wrong buttons in add bot menu ingame 2016-05-15 06:57:10 +00:00
q3rally
02f649d08c fix wrong buttons in add bot menu ingame 2016-05-15 06:00:27 +00:00
q3rally
a7a6305b9b fix wrong buttons in add bot menu ingame 2016-05-14 09:02:02 +00:00
q3rally
cd6cc39694 fix wrong buttons in add bot menu ingame 2016-05-14 08:35:12 +00:00
q3rally
fdfde7b249 fix wrong buttons in add bot menu ingame 2016-05-14 06:49:54 +00:00
q3rally
a8e858d941 fix wrong buttons in add bot menu ingame 2016-05-13 21:29:28 +00:00
q3rally
7bf6f9256d fix misplaced items in settings menu 2016-05-13 20:15:10 +00:00
q3rally
bb550a75ef fix wrong buttons in add bot menu ingame 2016-05-13 20:07:43 +00:00
q3rally
92d6022737 Changed Version info from ioq3 v0.0.0.3 to Q3Rally v0.0.0.4 2016-05-11 21:25:44 +00:00
q3rally
dbff748b0c Added missing files. Replaced outdated files. Two new maps. Need some overhauling. 2016-05-05 11:17:03 +00:00
q3rally
0bd82cbdc2 Added missing content for the next release 2016-04-30 21:48:45 +00:00
q3rally
ff05e4ca01 Changed some version stuff... 2016-04-29 22:17:40 +00:00
q3rally
5b4f66a669 Added 2 new mapmodels. The sidepipe and a new one. A Camaro. And this one will come as the new car for Q3Rally v0.0.0.4 2016-04-26 23:08:52 +00:00
q3rally
bb4313cead Bring back the minimap feature. Will be more useful in the future. Still some work left on it. 2016-04-14 12:01:56 +00:00
q3rally
df7d45e5f6 product version displays now more detailed 2015-11-13 22:45:42 +00:00
q3rally
df9c3b2e5a Changed mail adress and years in comments 2015-11-13 22:41:34 +00:00
q3rally
e3dadb71c2 Missiles are now destroiable 2015-11-13 22:35:22 +00:00
q3rally
f6393c97a2 Commented out the minimap feature. not sure if it comes back. 2015-11-12 22:47:10 +00:00
q3rally
6135a77e57 Only a sign of life 2015-11-12 22:28:13 +00:00
q3rally
8bf74ab8a1 Still here...
Who have thought...
2014-11-25 20:39:24 +00:00
q3rally
e85667c704 2014-11-25 20:36:04 +00:00
zturtleman
6fba322a1b Restore car fov y in menu (broke it in last revision). 2012-12-06 07:22:16 +00:00
zturtleman
3b4f4cdfa9 ioquake3 resync to revision 2369 from 2317.
Some revision messages:

Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
zturtleman
346f8ef682 Don't use car pitch and roll for minimap angles, minimap no longer flys all over when spinning through the air. 2012-10-15 22:50:58 +00:00
zturtleman
91c98cb160 Fixed minimap fov_y, it was 70 but should be ~55.
Properly set rear view fov_y too, though it was only off by less than 1.
2012-10-15 22:46:54 +00:00
zturtleman
e3e3a064f4 Load the client's custom license plate instead of always using default.
Make rim and plate cvars be userinfo in UI, otherwise doesn't get setup right away when starting a server.
Improve warning for unsupported TGAs (when loading in cgame).
2012-09-15 08:59:59 +00:00
zturtleman
19a7bc3429 Add Q_acos and Q_asin trap calls for qvms (cgame had acos, renamed to Q_acos for consistancy with engine).
Change the range check on acos to be 0 to PI, not -PI to PI.
Fix memcmp for qvms?
2012-09-15 08:01:58 +00:00
zturtleman
c42db21b59 Made parts of game bot AI more like ioq3. 2012-09-15 07:35:02 +00:00
zturtleman
a26985d0a6 Remove q3_ui/ui_syscalls.* as ui/ui_syscalls.* are used. 2012-09-15 04:09:31 +00:00
zturtleman
94ddc62aef Update Mac SDL Lib to latest one from ioq3. 2012-09-15 04:06:54 +00:00
zturtleman
47c5b4c6a6 Fix gcc and lcc compiler warnings. 2012-09-15 03:56:52 +00:00