Commit graph

70 commits

Author SHA1 Message Date
Steam Deck User
e1b495fd9f Fix redefinitions of coordinates 2023-01-03 20:46:33 -05:00
Steam Deck User
b4e0906fdb New HUD_Perks 2023-01-03 20:43:24 -05:00
Steam Deck User
d8d6bce891 Use CANVAS_DEFAULT for Blood effect 2023-01-03 19:58:18 -05:00
Steam Deck User
17fde7ed88 NOW I get it -- Y Value starts at 360 on NX 2023-01-03 19:32:49 -05:00
Steam Deck User
7f31214f7b Finally grasp the USEPRINT viewport 2023-01-03 19:20:49 -05:00
Steam Deck User
169c88acca Revert 2023-01-03 18:54:48 -05:00
Steam Deck User
5d48af83f5 gl_hud: Completely abandon CANVAS_USEPRINT 2023-01-03 18:39:55 -05:00
Steam Deck User
628ef7e7af Remember to set their color. 2023-01-03 18:28:08 -05:00
Steam Deck User
4e259defcd 'WAYPOINT MODE' text re-scale 2023-01-03 18:21:06 -05:00
Steam Deck User
e737361991 VITA: Remove exlucisve CANVAS calls in gl_hud.c
Preparing for HUD overhaul.
2023-01-03 17:40:06 -05:00
Steam Deck User
1aa3799745 Forgot a symbol 2023-01-03 17:32:45 -05:00
Steam Deck User
e1df113fda oopsie! 2023-01-03 17:27:33 -05:00
Steam Deck User
4c4598091c Add Draw_AlphaStretchPic to gl_draw to fix blood and sniper stretching 2023-01-03 17:22:03 -05:00
Ian
3cc61d792b
Merge pull request #6 from ScatterBox/main 2023-01-02 23:50:09 -05:00
Tyler Young
20f576b0db Revert back to Draw_StretchPic and fix locations of everything to look pretty 2023-01-02 23:47:14 -05:00
Tyler Young
7bfc528640 Squashed all FOV bugs as of now 2023-01-02 23:46:40 -05:00
Tyler Young
634b9a7dd4 Fixed custom maps crash on Vita and NX 2023-01-02 16:38:10 -05:00
Tyler Young
b1d3e94186 Fixed some zombie collision errors -- still incomplete but functional 2023-01-02 16:37:48 -05:00
Ian
bdf60b7dc9
Merge pull request #5 from ScatterBox/main
Fixed zombies getting stuck inside eachother on Vita and NX.
2023-01-02 12:05:08 -05:00
Tyler Young
bcbd9ac17f Fixed zombies getting stuck inside eachother on Vita and NX.
Also fixes some misc pathfinding bugs apparently :P
2023-01-02 12:02:57 -05:00
Ian
7bc7955006
Merge pull request #4 from ScatterBox/main
Add Loading Screens to NX and Vita.
2023-01-02 11:16:49 -05:00
Tyler Young
770fb49e68 Merge remote-tracking branch 'upstream/main' 2023-01-01 20:31:02 -05:00
Tyler Young
a7b1595985 Fully fixed viewmodel FOV bug. (hopefully) 2023-01-01 18:38:27 -05:00
Tyler Young
b912fc17d6 Add Loading Screens to NX and Vita.
+ misc changes. Please report bugs.
2022-12-31 19:22:56 -05:00
Steam Deck User
8da7317c1f Oops! Enable the #define 2022-12-30 12:47:13 -05:00
Steam Deck User
a1610a77f2 Use STBImage for TGA instead of internal. 2022-12-30 12:37:03 -05:00
Ian
055a2a68e4
Merge pull request #3 from ScatterBox/main
something real
2022-12-28 00:21:10 -05:00
Tyler Young
51a902e82d something real
something real
2022-12-28 00:20:17 -05:00
Ian
4e887942ff
Add eboot.bin to gitignore 2022-12-22 17:30:53 -05:00
Ian
515b08c2a8
Delete eboot.bin 2022-12-22 17:30:25 -05:00
Ian
7154f5cbbe
Merge pull request #2 from ScatterBox/main
Fixed render issues with VitaGL
2022-12-22 17:29:25 -05:00
Tyler Young
22c7dcc913 Update eboot.bin
fixing
2022-12-22 17:28:27 -05:00
Tyler Young
116071b06a Update build and release.yml
goofy
2022-12-22 17:25:07 -05:00
Tyler Young
990c6be72c Merge remote-tracking branch 'upstream/main' 2022-12-22 17:22:53 -05:00
Tyler Young
579f9bde42 Fixed render issues with VitaGL
thanks rinn!
2022-12-22 17:17:16 -05:00
Ian
55cdf81061
VITA: Switch to working version of vitaGL
temporary fix for world rendering bug, thanks scatterbox :^)
2022-12-21 22:14:39 -05:00
Ian
4b8743aaa8 Kinda give up, just use one skin. 2022-12-21 17:54:45 -05:00
Ian
d7f41c126b Try this instead: Use normal TexMgr for zombies: 2022-12-21 17:01:00 -05:00
Ian
c9c87443bd got good. 2022-12-21 15:26:46 -05:00
Ian
36939696e2 missed one 2022-12-21 15:15:47 -05:00
Ian
f93c775ee3 Fix errors from glquake->qs 2022-12-21 15:11:44 -05:00
Ian
45257e7d73 Force use of external Zombie skins and override MDL loading 2022-12-21 15:05:34 -05:00
Ian
c00c821ecb
Merge pull request #1 from ScatterBox/main
sB's request
2022-12-20 16:49:59 -05:00
Ian
e5109a6a43 Use -j for multi-core compilation 2022-11-28 09:12:31 -05:00
Tyler Young
18a5ae1fb9 Fixed Gyro aiming activating while sprinting (while set to ADS only)
just as it says
2022-11-27 19:02:53 -05:00
Tyler Young
9a24596e46 Fixed a goof with viewmodel
it just works!
2022-11-27 14:28:57 -05:00
Tyler Young
11d5544577 Ported viewmodel FOV seperation from 3ds
it is what it is
2022-11-27 13:03:46 -05:00
Tyler Young
7364508152 Add dynamic FOV toggle to settings
as above so below
2022-11-27 12:15:07 -05:00
Ian
9218e2ac94
Remove broken SDL version check
we love not having access to stdout :^)
2022-11-26 17:17:49 -05:00
moto
362a9c918e VITA: Use a bad hack for getcwd instead 2022-09-11 08:38:52 -04:00