Fork of Quakespasm-NX by fgsfdsfgs, client/engine for Nintendo Switch and PS VITA.
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Ian 55cdf81061
VITA: Switch to working version of vitaGL
temporary fix for world rendering bug, thanks scatterbox :^)
2022-12-21 22:14:39 -05:00
.github/workflows VITA: Switch to working version of vitaGL 2022-12-21 22:14:39 -05:00
assets Fixed Gyro aiming activating while sprinting (while set to ADS only) 2022-11-27 19:02:53 -05:00
source Kinda give up, just use one skin. 2022-12-21 17:54:45 -05:00
.gitignore Fix preloads 2022-04-05 13:14:04 -04:00
LICENSE Initial commit 2022-02-08 14:06:54 -05:00
Makefile.nx Initial commit 2022-02-08 14:06:54 -05:00
Makefile.vita VITA: Include SceAudioIn_stub 2022-07-15 18:59:07 -04:00
README.md Hotswap for official VitaSDK docker 2022-02-09 11:15:46 -05:00

Nazi Zombies: Portable Quakespasm

About

This repository contains NZ:P Team's fork of Quakespasm, with support for building to Nintendo Switch (thanks to fgsfdsfgs) and PS VITA (thanks to Rinnegatamante). It contains many enhancements to attempt parity with our fork of dQuakePlus.

Building for Nintendo Switch (Advanced)

Building requires a full install of libnx. Follow the instructions by either installing manually or by using the Docker container linked.

Now that libnx is installed, you can build the Switch binaries:

make -f Makefile.nx

The .NRO will be built at build/nx. We also provide binaries on the Releases page.

Building for PlayStation VITA (Advanced)

Similarly as building for NX, building a .VPK will require the Vita SDK. We recommend gnuton's Docker container, it can be found here.

You can build like so:

make -f Makefile.vita

The .VPK will be built at build/vita. We also provide binaries on the Releases page.