Fork of Quakespasm-NX by fgsfdsfgs, client/engine for Nintendo Switch and PS VITA.
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Ian 7bc7955006
Merge pull request #4 from ScatterBox/main
Add Loading Screens to NX and Vita.
2023-01-02 11:16:49 -05:00
.github/workflows Update build and release.yml 2022-12-22 17:25:07 -05:00
assets Fully fixed viewmodel FOV bug. (hopefully) 2023-01-01 18:38:27 -05:00
source Merge remote-tracking branch 'upstream/main' 2023-01-01 20:31:02 -05:00
.gitignore Add eboot.bin to gitignore 2022-12-22 17:30:53 -05:00
LICENSE Initial commit 2022-02-08 14:06:54 -05:00
Makefile.nx Initial commit 2022-02-08 14:06:54 -05:00
Makefile.vita VITA: Include SceAudioIn_stub 2022-07-15 18:59:07 -04:00
README.md Hotswap for official VitaSDK docker 2022-02-09 11:15:46 -05:00

Nazi Zombies: Portable Quakespasm

About

This repository contains NZ:P Team's fork of Quakespasm, with support for building to Nintendo Switch (thanks to fgsfdsfgs) and PS VITA (thanks to Rinnegatamante). It contains many enhancements to attempt parity with our fork of dQuakePlus.

Building for Nintendo Switch (Advanced)

Building requires a full install of libnx. Follow the instructions by either installing manually or by using the Docker container linked.

Now that libnx is installed, you can build the Switch binaries:

make -f Makefile.nx

The .NRO will be built at build/nx. We also provide binaries on the Releases page.

Building for PlayStation VITA (Advanced)

Similarly as building for NX, building a .VPK will require the Vita SDK. We recommend gnuton's Docker container, it can be found here.

You can build like so:

make -f Makefile.vita

The .VPK will be built at build/vita. We also provide binaries on the Releases page.