Commit graph

313 commits

Author SHA1 Message Date
cypress
8c65c22f82 SERVER/STANDARD: Fix weapon2model when swapping 2023-07-20 13:08:39 -04:00
cypress
d4995b5b0c STANDARD/SERVER: Remove calls to strunzone on Remove_Waypoint
Causes issues removing waypoints on Standard platforms -- strings
weren't assigned IDs for the zone blocks, not in heap?
2023-07-19 23:17:40 -04:00
cypress
b2bd148fdf SERVER: Undo PC traceline penetration 2023-07-18 14:44:53 -04:00
cypress
a207108dc2 SERVER/FTE: Add a proper fix for collision restoration 2023-07-18 14:31:12 -04:00
cypress
72c1a8e70d SERVER: Fix Zombie BBOX after death 2023-07-18 13:33:14 -04:00
cypress
b691428e3c FTE/CLIENT: Tweak HUD health display to account for Juggernog 2023-07-18 12:23:14 -04:00
cypress
b4f8a15cc3 FTE/SERVER: Fix traceweapons not penetrating multiple enemies 2023-07-18 12:05:49 -04:00
cypress
b416568c7c SERVER: Slight fall damage fixes 2023-07-17 16:52:58 -04:00
cypress
5e1bcb46da SERVER: Add proper support for fall damage 2023-07-17 16:40:49 -04:00
cypress
a8ae0a96fc SERVER: Add a sprint delay when taking damage 2023-07-17 15:13:05 -04:00
cypress
4232fc233d SERVER: Fix issue with subsequent power-ups not blinking for despawn 2023-07-17 14:51:25 -04:00
cypress
5576c98910 SERVER: Fix issue with trying to use a tempent before allocation 2023-07-17 14:23:41 -04:00
cypress
7694538f00 SERVER: Have a static allocated amount of entities for mystery box 2023-07-17 14:17:39 -04:00
cypress
0504f1d8d1 SERVER: Allow for more rotation options for zapper_nodes 2023-07-17 13:52:50 -04:00
cypress
27066a33c7 SERVER: Allow spawn_teddy to be damaged via explosives 2023-07-17 12:57:03 -04:00
cypress
941891499c SERVER: Fix crash when calling th_diewunder on item_radio 2023-07-17 12:48:29 -04:00
cypress
90a6c38bd5 SERVER: Fix calls to limbs for Hellhounds on removal 2023-07-16 13:41:53 -04:00
cypress
205fb832ff SERVER: Give betties some buffs and visual fluff owo 2023-07-16 13:26:26 -04:00
cypress
841843b5a7 SERVER: Fix worldspawn reference after Waffe 2023-07-16 12:31:07 -04:00
cypress
3d108c044b SERVER: Buff grenade radius, tweak damage to match wiki 2023-07-16 12:22:31 -04:00
cypress
7ec6758f5b SERVER: Adjust velocity and radius of Grenade Launcher weapons 2023-07-16 12:16:26 -04:00
cypress
c941d43cc1 SERVER: Move Grenade Launcher firetype away from weapon_core
hehe :^)
2023-07-16 12:06:57 -04:00
cypress
8f382ef722 SERVER: teddy_spawn should use its targets 2023-07-11 15:44:08 -04:00
notrickzdumbo
cff1ed0520 SERVER: Fixed doors only targeting first target 2023-05-06 21:31:05 -04:00
Steam Deck User
83caba0141 GLOBAL: Better precache management; enable -O3 for prog compilation, debloat progs 2023-03-29 10:49:58 -04:00
Steam Deck User
5487e14384 SERVER: Clear some unneccessary precaches 2023-03-29 00:11:51 -04:00
Steam Deck User
e45b74eaed SERVER: Change M2 Flamethrower trajectory, use new flamer.spr name 2023-03-28 22:44:37 -04:00
Steam Deck User
6df8c971e8 SERVER: Add trigger_stuffcmd 2023-03-28 22:24:56 -04:00
Steam Deck User
5c3f23dc47 SERVER: Call ReturnWeaponModel after W_SprintStop 2023-03-28 22:06:45 -04:00
Steam Deck User
e95d2255a4 SERVER: no longer references world as entity 2023-03-28 22:04:26 -04:00
Steam Deck User
8516fb22e9 SERVER/FTE: Tell Client to update weapon fields when using 2023-03-28 21:59:32 -04:00
Steam Deck User
28001a1209 SERVER/FTE: Fix Load_Waypoints_Legacy not applying targetnames 2023-03-28 21:52:42 -04:00
MikeyRay
e4b8b38c6a Merge branch 'main' of https://github.com/MikeyRay/nzp-quakec 2023-03-27 02:59:14 +02:00
MikeyRay
e5e4e1637e SERVER: Fix the previous weapon not being zoomed out when receiving a new weapon 2023-03-27 02:58:22 +02:00
Mikey
e61a0e7531
Merge branch 'nzp-team:main' into main 2023-03-27 02:30:58 +02:00
MikeyRay
cce17fc764 SERVER: Implement "not here" flag for box 2023-03-27 02:30:28 +02:00
Steam Deck User
8ac9ff87bf CLIENT/SERVER: Implement game_songplay entity for music streaming 2023-03-25 20:23:42 -04:00
Steam Deck User
6fd6d0dafd SERVER: Quick and dirty game_counter implementation, mostly adlib 2023-03-25 20:07:25 -04:00
Steam Deck User
2aad4a471d SERVER: Have explosive_barrel entity fire targets on explode 2023-03-25 20:04:33 -04:00
Steam Deck User
fe0237749f SERVER: Fix issue with first target never firing 2023-03-25 20:04:04 -04:00
MikeyRay
3ea073a171 SERVER: Fixed an issue where sprint anim wouldn't play while sprinting after swapping your weapon 2023-03-25 03:14:52 +01:00
MikeyRay
eeab4dd4c2 SERVER: Potentially alleviate an issue where zombies could melee during actions they shouldn't be able to 2023-03-24 20:06:17 +01:00
MikeyRay
723ccf852a SERVER: Fixed co-op spawning too many zombies 2023-03-24 19:40:30 +01:00
MikeyRay
0dd35ccef5 SERVER: Fixed most window sounds not using flags and being 2D 2023-03-24 19:09:11 +01:00
MikeyRay
c74ebbb00f SERVER: Attempt to alleviate the issue where powerup light does not despawn 2023-03-24 18:35:01 +01:00
Steam Deck User
db3ec15fe7 SERVER/FTE: Remove #ifdef for different fog values on Round change 2023-03-22 18:12:58 -04:00
Steam Deck User
02d585ab5a SERVER: Implement hold fire frame for Flamethrower 2023-03-22 12:22:30 -04:00
Steam Deck User
240d116728 SERVER: Move Flamethrower to its own weapon file, tweak trajectory 2023-03-22 11:56:50 -04:00
Steam Deck User
b2dbc03f06 SERVER: Wall Chalk should trigger 'first raise' 2023-03-22 11:37:52 -04:00
Steam Deck User
0e3a08206f SERVER: Add new utility for streamlined Viewmodel animations, start integrating; add support for 'first raise' 2023-03-22 11:31:11 -04:00