Commit graph

429 commits

Author SHA1 Message Date
Steam Deck User
4105d57c13 PC/SERVER: Increase time it takes for weapon models to draw again after zooming out of scope 2023-01-17 11:37:51 -05:00
Steam Deck User
9ac309ecfc SERVER: Fix model path for grenades and betties in
model_should_hide_weapon2

Fixes the scoped kar or dual wielded weapons displaying their secondary
model when cooking a nade or bouncing betty.
2023-01-17 11:17:48 -05:00
Ian
cb72c6e920
Merge pull request #21 from nzp-team/BAR-Kar98k-re-export 2023-01-16 23:11:51 -05:00
DerpedCrusader
bd39f817a1 bar-n-kar 2023-01-16 21:10:38 -07:00
Steam Deck User
87fb0f4dc9 SERVER: Rename Zombie Body to use % instead of # 2023-01-16 20:11:16 -05:00
blubs
ff355b6439 SERVER Add fix for crosshairs to detect limbs 2023-01-16 00:37:30 -08:00
Steam Deck User
a7ff74e411 Merge branch 'main' of https://github.com/nzp-team/quakec 2023-01-16 01:51:03 -05:00
Steam Deck User
9cf7cffbbc Remove debug print 2023-01-16 01:50:37 -05:00
Ian
9cd8da02d2
Merge pull request #20 from nzp-team/ads-fix-m1a1
m1a1-adsfix
2023-01-16 01:17:49 -05:00
DerpedCrusader
d4295401ae Update weapon_defines.qc 2023-01-15 22:48:52 -07:00
Steam Deck User
b9246fff17 SERVER: Revamp Ray Gun logic and FX.
PC/FTE now usesa custom flash and low-level light to help it look a bit
better. Damage values are more accurate, with detection for direct
impact vs splash damage. Also moved into its own file to improve source
readability.
2023-01-15 23:49:00 -05:00
Steam Deck User
5bee39d063 SERVER/PC: Add New Light_Custom() function for dynamic lights. 2023-01-15 23:13:06 -05:00
Steam Deck User
934e4bacce SERVER: Buff self-inflicted explosion damage.
Now more accurately reflects World at War damage results (Ray Gun,
Nades, etc).
2023-01-15 22:44:54 -05:00
Ian
7d50e2bc15
Merge pull request #19 from nzp-team/ADS-Fixes-part1 2023-01-15 19:41:06 -05:00
DerpedCrusader
69a404a9cc Tomp+M1a1 2023-01-15 17:27:04 -07:00
blubs
09c2802675 SERVER Add fix for raygun runaway loop 2023-01-15 14:39:42 -08:00
blubs
5d8af19ecc Add fix for player-limb collisions 2023-01-15 10:10:25 -08:00
Steam Deck User
76213de449 NX/VITA: Merge QuakeC sources 2023-01-13 19:55:40 -05:00
Steam Deck User
d4efbef54a CLIENT: Remember to reset revive timer 2023-01-13 17:54:51 -05:00
Steam Deck User
545eb52673 SERVER/CLIENT: Move away from sprite-based revive icon. 2023-01-13 17:53:54 -05:00
Steam Deck User
3a56ad265c CLIENT: Use CSQC for Player names 2023-01-13 16:40:00 -05:00
Steam Deck User
f3b8071ffe SERVER: Reference correct morphine path 2023-01-13 15:42:59 -05:00
Steam Deck User
97e89385bc Merge branch 'main' of https://github.com/nzp-team/quakec 2023-01-13 15:41:37 -05:00
Steam Deck User
c042f4d479 SERVER/CLIENT: Print name of downed/revived players via broadcasts 2023-01-13 15:41:27 -05:00
Ian
9986684f0a
Merge pull request #18 from nzp-team/File-size-saving-part1 2023-01-13 14:15:25 -05:00
DerpedCrusader
3f7338c29a Updated frame counting
yay
2023-01-13 12:05:12 -07:00
Steam Deck User
e1a11cbcb7 SERVER: Restore dual wield frame updates 2023-01-13 12:44:11 -05:00
Steam Deck User
33de260a56 SERVER: Hellhound pathfinding 2023-01-13 12:29:08 -05:00
Steam Deck User
a088c5aa9d SERVER: Move W2_Frame_Update to EoF to fix out of sync frames 2023-01-13 11:55:25 -05:00
Steam Deck User
220253d1b9 SERVER: Give spectators some health to avoid game over screen rendering 2023-01-13 11:46:14 -05:00
Steam Deck User
29f3ca4849 SERVER: Fix usage of Co-Op spawnpoints 2023-01-13 11:42:27 -05:00
Steam Deck User
db767b5af8 SERVER: Add zombie limb support to the Zapper 2023-01-13 10:58:57 -05:00
Steam Deck User
3e258fea2f SERVER: Increase bounding box for zapper nodes 2023-01-13 10:54:51 -05:00
Steam Deck User
b03114c9fa Add new weapon 99 for buy_weapon that refills any ammo 2023-01-12 21:13:20 -05:00
Steam Deck User
64db82d124 SERVER: Add wall chalk support for the DG-2 and MP5K 2023-01-12 21:01:13 -05:00
Steam Deck User
ba1c3aaa41 Merge branch 'main' of https://github.com/nzp-team/quakec 2023-01-12 19:44:41 -05:00
Steam Deck User
5b902d7d6e Fix crash with Abstinence Program achievement 2023-01-12 19:44:00 -05:00
Ian
8c2866a89c
SERVER: Remove wasteful what.wav precache
ez 130kB
2023-01-12 16:27:07 -05:00
Ian
d359a694d9
Merge pull request #17 from nzp-team/STG-44-Update 2023-01-12 09:57:01 -05:00
DerpedCrusader
4e90db4b62 STG-44-Update
new model weapon animations the whole 9 yards
2023-01-11 11:34:17 -07:00
Steam Deck User
85d723c5e4 SERVER: Don't play splash.wav if we aren't host 2023-01-11 10:24:04 -05:00
Steam Deck User
6d8202b8e5 SERVER: Properly hide disconnected players 2023-01-11 10:21:16 -05:00
Steam Deck User
b58b25de5e SERVER: Fix for explosives thrown at other players harming attacker 2023-01-11 10:10:59 -05:00
Ian
7b7c86f31d
Merge pull request #16 from ScatterBox/main
Update vitanx.qc to include tracemove
2023-01-02 12:16:35 -05:00
Tyler Young
56b87faeff Update vitanx.qc to include tracemove 2023-01-02 12:11:00 -05:00
Steam Deck User
6290ba3a76 Prompt new build; update copyright on main.qc 2023-01-02 11:20:57 -05:00
Ian
501ff14776
Merge pull request #14 from nzp-team/MP5K-Adding
Adding the MP5K
2023-01-02 11:17:20 -05:00
Ian
7609e40e42
Merge pull request #15 from ScatterBox/main
Fix precaching certain sounds on devices other than PC
2023-01-02 11:17:14 -05:00
Tyler Young
8791452a4f Merge remote-tracking branch 'upstream/main' 2023-01-01 21:22:57 -05:00
Tyler Young
169b0d1233 Merge branch 'main' of https://github.com/ScatterBox/quakec 2023-01-01 21:22:12 -05:00