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Updated frame counting
yay
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parent
85d723c5e4
commit
3f7338c29a
1 changed files with 35 additions and 35 deletions
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@ -1926,37 +1926,37 @@ float(float wep, float frametype, optional float z) GetFrame =
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case FIRE_START:
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return 1;
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case FIRE_END:
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return 5;
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return 2;
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case RELOAD_EMPTY_START:
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return 5;
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return 4;
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case RELOAD_EMPTY_END:
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return 17;
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return 10;
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case RELOAD_PART_START:
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return 40;
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return 21;
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case RELOAD_PART_END:
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return 54;
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return 30;
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case RELOAD_START:
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return 18;
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return 10;
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case RELOAD_END:
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return 36;
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return 20;
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case SPRINT_IN_START:
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return 58;
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return 32;
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case SPRINT_IN_END:
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return 62;
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return 33;
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case SPRINT_OUT_START:
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return 63;
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return 34;
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case SPRINT_OUT_END:
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return 67;
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return 35;
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case TAKE_OUT_START:
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return 78;
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return 40;
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case TAKE_OUT_END:
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return 84;
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return 43;
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case PUT_OUT_START:
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return 68;
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return 36;
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case PUT_OUT_END:
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return 73;
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return 39;
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case RELOAD_CANCEL:
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return 26;
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return 14;
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}
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break;
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case W_M1A1:
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@ -2026,29 +2026,29 @@ float(float wep, float frametype, optional float z) GetFrame =
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case FIRE_START:
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return 1;
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case FIRE_END:
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return 4;
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return 2;
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case RELOAD_START:
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return 30;
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return 4;
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case RELOAD_END:
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return 60;
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return 31;
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case SPRINT_IN_START:
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return 72;
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return 39;
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case SPRINT_IN_END:
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return 76;
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return 41;
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case SPRINT_OUT_START:
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return 77;
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return 42;
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case SPRINT_OUT_END:
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return 83;
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return 46;
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case TAKE_OUT_START:
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return 65;
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return 35;
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case TAKE_OUT_END:
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return 71;
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return 37;
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case PUT_OUT_START:
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return 61;
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return 32;
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case PUT_OUT_END:
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return 65;
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return 34;
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case RELOAD_CANCEL:
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return 45;
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return 18;
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}
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break;
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case W_MP5K:
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@ -3053,13 +3053,13 @@ void (float wep, float anim_style, float dualwep, float curweaponframe) PlayWeap
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break;
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case W_M1:
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case W_M1000:
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if (curweaponframe == 6 || curweaponframe == 46) {
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if (curweaponframe == 5 || curweaponframe == 25) {
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sound (self ,5, "sounds/weapons/garand/clipout.wav", 1, ATTN_NORM);
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} else if (curweaponframe == 23) {
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} else if (curweaponframe == 13) {
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sound (self ,5, "sounds/weapons/garand/clipin.wav", 1, ATTN_NORM);
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} else if (curweaponframe == 27) {
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} else if (curweaponframe == 15) {
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sound (self ,5, "sounds/weapons/garand/boltrelease.wav", 1, ATTN_NORM);
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} else if (curweaponframe == 44) {
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} else if (curweaponframe == 24) {
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sound (self ,5, "sounds/weapons/garand/clippush.wav", 1, ATTN_NORM);
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}
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break;
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@ -3077,11 +3077,11 @@ void (float wep, float anim_style, float dualwep, float curweaponframe) PlayWeap
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break;
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case W_MP40:
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case W_AFTERBURNER:
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if (curweaponframe == 33) {
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if (curweaponframe == 7) {
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sound (self ,5, "sounds/weapons/mp40/magout.wav", 1, ATTN_NORM);
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} else if (curweaponframe == 43) {
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} else if (curweaponframe == 17) {
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sound (self ,5, "sounds/weapons/mp40/magin.wav", 1, ATTN_NORM);
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} else if (curweaponframe == 52) {
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} else if (curweaponframe == 25) {
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sound (self ,5, "sounds/weapons/mp40/boltback.wav", 1, ATTN_NORM);
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}
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break;
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