Updated frame counting

yay
This commit is contained in:
DerpedCrusader 2023-01-13 12:05:12 -07:00
parent 85d723c5e4
commit 3f7338c29a

View file

@ -1926,37 +1926,37 @@ float(float wep, float frametype, optional float z) GetFrame =
case FIRE_START:
return 1;
case FIRE_END:
return 5;
return 2;
case RELOAD_EMPTY_START:
return 5;
return 4;
case RELOAD_EMPTY_END:
return 17;
return 10;
case RELOAD_PART_START:
return 40;
return 21;
case RELOAD_PART_END:
return 54;
return 30;
case RELOAD_START:
return 18;
return 10;
case RELOAD_END:
return 36;
return 20;
case SPRINT_IN_START:
return 58;
return 32;
case SPRINT_IN_END:
return 62;
return 33;
case SPRINT_OUT_START:
return 63;
return 34;
case SPRINT_OUT_END:
return 67;
return 35;
case TAKE_OUT_START:
return 78;
return 40;
case TAKE_OUT_END:
return 84;
return 43;
case PUT_OUT_START:
return 68;
return 36;
case PUT_OUT_END:
return 73;
return 39;
case RELOAD_CANCEL:
return 26;
return 14;
}
break;
case W_M1A1:
@ -2026,29 +2026,29 @@ float(float wep, float frametype, optional float z) GetFrame =
case FIRE_START:
return 1;
case FIRE_END:
return 4;
return 2;
case RELOAD_START:
return 30;
return 4;
case RELOAD_END:
return 60;
return 31;
case SPRINT_IN_START:
return 72;
return 39;
case SPRINT_IN_END:
return 76;
return 41;
case SPRINT_OUT_START:
return 77;
return 42;
case SPRINT_OUT_END:
return 83;
return 46;
case TAKE_OUT_START:
return 65;
return 35;
case TAKE_OUT_END:
return 71;
return 37;
case PUT_OUT_START:
return 61;
return 32;
case PUT_OUT_END:
return 65;
return 34;
case RELOAD_CANCEL:
return 45;
return 18;
}
break;
case W_MP5K:
@ -3053,13 +3053,13 @@ void (float wep, float anim_style, float dualwep, float curweaponframe) PlayWeap
break;
case W_M1:
case W_M1000:
if (curweaponframe == 6 || curweaponframe == 46) {
if (curweaponframe == 5 || curweaponframe == 25) {
sound (self ,5, "sounds/weapons/garand/clipout.wav", 1, ATTN_NORM);
} else if (curweaponframe == 23) {
} else if (curweaponframe == 13) {
sound (self ,5, "sounds/weapons/garand/clipin.wav", 1, ATTN_NORM);
} else if (curweaponframe == 27) {
} else if (curweaponframe == 15) {
sound (self ,5, "sounds/weapons/garand/boltrelease.wav", 1, ATTN_NORM);
} else if (curweaponframe == 44) {
} else if (curweaponframe == 24) {
sound (self ,5, "sounds/weapons/garand/clippush.wav", 1, ATTN_NORM);
}
break;
@ -3077,11 +3077,11 @@ void (float wep, float anim_style, float dualwep, float curweaponframe) PlayWeap
break;
case W_MP40:
case W_AFTERBURNER:
if (curweaponframe == 33) {
if (curweaponframe == 7) {
sound (self ,5, "sounds/weapons/mp40/magout.wav", 1, ATTN_NORM);
} else if (curweaponframe == 43) {
} else if (curweaponframe == 17) {
sound (self ,5, "sounds/weapons/mp40/magin.wav", 1, ATTN_NORM);
} else if (curweaponframe == 52) {
} else if (curweaponframe == 25) {
sound (self ,5, "sounds/weapons/mp40/boltback.wav", 1, ATTN_NORM);
}
break;