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Merge pull request #17 from nzp-team/STG-44-Update
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commit
d359a694d9
1 changed files with 24 additions and 18 deletions
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@ -1283,7 +1283,7 @@ float(float wep, float delaytype) getWeaponDelay =
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return 0.283;
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case W_STG:
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if (delaytype == RELOAD)
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return 2.15;
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return 2.5;
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else if (delaytype == FIRE)
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return 0.110;
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case W_SPATZ:
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@ -1421,7 +1421,7 @@ vector GetWeaponADSPos(float wep) {
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return [-9.79, 6.6, 2.44];
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case W_STG:
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case W_SPATZ:
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return [-9.79, 7.3, 4.94];
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return [-9.79, 4.9, 1.54];
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case W_TRENCH:
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case W_GUT:
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return [0, 2.85, 1.4];
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@ -1501,7 +1501,7 @@ vector GetWeaponADSOfs_PSP(float wep) =
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return [-400, -200, 0];
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case W_STG:
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case W_SPATZ:
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return [-14534, 8920, 0];
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return [-9834, 2920, 0];
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case W_M1:
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case W_M1000:
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return [-7700, 2200, 0];
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@ -2256,29 +2256,29 @@ float(float wep, float frametype, optional float z) GetFrame =
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case FIRE_START:
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return 1;
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case FIRE_END:
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return 2;
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case RELOAD_START:
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return 3;
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case RELOAD_START:
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return 6;
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case RELOAD_END:
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return 24;
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return 49;
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case SPRINT_IN_START:
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return 40;
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return 63;
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case SPRINT_IN_END:
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return 42;
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return 67;
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case SPRINT_OUT_START:
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return 43;
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return 68;
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case SPRINT_OUT_END:
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return 45;
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return 73;
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case TAKE_OUT_START:
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return 42;
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return 54;
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case TAKE_OUT_END:
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return 46;
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return 61;
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case PUT_OUT_START:
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return 39;
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return 50;
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case PUT_OUT_END:
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return 42;
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return 53;
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case RELOAD_CANCEL:
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return 16;
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return 30;
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}
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break;
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case W_TRENCH:
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@ -3153,10 +3153,14 @@ void (float wep, float anim_style, float dualwep, float curweaponframe) PlayWeap
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break;
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case W_STG:
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case W_SPATZ:
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if (curweaponframe == 11) {
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if (curweaponframe == 15) {
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sound (self ,5, "sounds/weapons/stg/magout.wav", 1, ATTN_NORM);
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} else if (curweaponframe == 21) {
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} else if (curweaponframe == 28) {
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sound (self ,5, "sounds/weapons/stg/magin.wav", 1, ATTN_NORM);
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} else if (curweaponframe == 37) {
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sound (self ,5, "sounds/weapons/stg/boltback.wav", 1, ATTN_NORM);
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} else if (curweaponframe == 41) {
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sound (self ,5, "sounds/weapons/stg/boltrelease.wav", 1, ATTN_NORM);
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}
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break;
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case W_TRENCH:
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@ -3374,6 +3378,8 @@ void(float weptype) precache_extra =
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precache_sound ("sounds/weapons/stg/magout.wav");
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precache_sound ("sounds/weapons/stg/magin.wav");
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precache_sound ("sounds/weapons/stg/shoot.wav");
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precache_sound ("sounds/weapons/stg/boltback.wav");
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precache_sound ("sounds/weapons/stg/boltrelease.wav");
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break;
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case W_TRENCH:
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case W_GUT:
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@ -4079,7 +4085,7 @@ vector (float wep) GetWeaponFlash_Offset =
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return [19300, -15300, 85000];
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case W_STG:
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case W_SPATZ:
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return [14300, -16230, 100000];
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return [10300, -10230, 100000];
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case W_M1:
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case W_M1000:
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return [3506, -1500, 33000];
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