Commit graph

1569 commits

Author SHA1 Message Date
Spoike
f76fd58f3f Strip WebVR support. Any new stuff should be using WebXR instead.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6087 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-10-22 22:27:28 +00:00
Spoike
5018d3e650 Fix crash from rtlights on inefficient deformVertexes shaders in wastes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6085 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-10-22 22:27:14 +00:00
Spoike
a5312d7838 Add s_al_hrtf for people that want in-game control over that (changes need snd_restart). Try to fix up browser audio not being spatialised properly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6082 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-10-12 04:42:07 +00:00
Spoike
947d41ea95 Make use of webgl2 where available.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6081 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-10-12 04:42:01 +00:00
Spoike
06a8133048 Add an extra workaround as part of dpcompat_makeshitup 2 (to handle shaders that are not terminated properly).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6079 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-10-12 04:41:41 +00:00
Spoike
8267939edb Misc tweaks, including a corrupt-bsp crash fix.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6070 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-10-05 05:05:43 +00:00
Spoike
0eecce227e Try to fix alpha blend issues with the webgl port.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6065 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-10-05 05:05:06 +00:00
Spoike
13d8d0fbdf Fix non-gl builds.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6051 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-28 15:23:25 +00:00
Spoike
e244436641 Fix a couple of silly bugs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6050 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-28 07:10:03 +00:00
Spoike
4e172f3507 Optimise rtlights slightly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6049 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-28 07:09:54 +00:00
Spoike
c73b9774da Mute an annoying warning.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6047 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-27 04:29:49 +00:00
Spoike
da46f65679 Fix misc rerelease issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6042 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-24 06:06:05 +00:00
TimeServ
904fa4ce64 pass integer key reference instead of pointer reference to particle systems, remove switch fallthrough on q64 bsp switch
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6041 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-23 22:14:34 +00:00
Spoike
ca03eba000 Try to parse the rerelease's various _shadowlight keys, needs 'r_editlights_reload bsp' still.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6039 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-23 06:37:30 +00:00
Spoike
c2d3d3a41b Fix up translations stuff with the rereleased version of quake.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6038 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-23 06:37:21 +00:00
Spoike
d0d2c31f38 Fix other stuff after quake64 bsp support.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6033 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-23 06:36:32 +00:00
TimeServ
ee1a93d01b preliminary quake 64 remastered bsp support (mipmaps currently busted), reduce missing anims in bsp to warning (needed for q64)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6031 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-21 18:16:13 +00:00
Spoike
cbec2d0660 Two minor fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6024 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-19 06:02:10 +00:00
Spoike
e83cfe3bb0 Misc q2 fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6022 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-19 06:01:52 +00:00
Spoike
6f86bf0118 Strip .crh support. Noone ever used it, and -wrbrushes is superior anyway and actually has toolchain support.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6018 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-14 04:04:01 +00:00
Spoike
b76d139a58 Show relight times, cos why not. Fix hdr pre-relight levels.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6014 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-09 23:06:23 +00:00
Spoike
fb239abaf7 Try to fix windows builds.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6009 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-05 16:49:25 +00:00
Spoike
52ab543bd7 Misc small bugfixes and tweaks.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6005 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-04 21:18:04 +00:00
Spoike
221d4032af FTE_TARGET=msvc now invokes some old version of msvc via wine, old FTE_TARGET=vc removed. Related code tweaks to make it a bit happier.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6001 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-04 21:17:31 +00:00
Spoike
9c9a540635 Fix xrandr-related crash.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5999 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-04 21:17:04 +00:00
Spoike
87245a290a Fix up SDL build to enable our multithread stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5996 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-25 22:55:17 +00:00
Eukara
1f75d2bc9e Added new builtins: gp_rumble(), gp_rumbletriggers(), gp_setledcolor(),
gp_settriggerfx(). More improvements to touchpad sensor code, analog
stick tweaks... mostly beneficial to the SDL2 backend


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5994 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-25 16:12:24 +00:00
Spoike
e2b88fafc8 Fix stupid bug.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5991 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-23 19:11:38 +00:00
Spoike
90aae69db3 Try to make things a little more stable.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5983 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-19 22:47:29 +00:00
Spoike
5154c86611 Fix softwarebanding forgetting textures on map changes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5980 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-18 12:13:01 +00:00
Spoike
52b7a441e3 Some small fixups.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5979 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-18 01:28:34 +00:00
Spoike
0e6a0b789e Misc minor fixups.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5973 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-17 15:11:15 +00:00
Spoike
55dbce5a3b Arg completion for the 'sky' command, as requested by Bal... though he did ask it for QSS instead...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5969 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-17 15:10:30 +00:00
Spoike
89a1be8e8c Fix some warning messages.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5962 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-17 15:09:39 +00:00
Eukara
a6b33d25f2 Fix a crash/oversight with CSQCs getlight() and fix GLQ3_LightGrid from
using a global that may not even be set. 


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5957 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-06 16:32:59 +00:00
Spoike
07365c6428 update built-in shaders.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5956 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-06 11:14:31 +00:00
Spoike
af661232e3 Support for equirectangular sky images. Because skybox orientations are generally too hard to get right. Urgh.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5955 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-06 00:12:35 +00:00
Spoike
139b916e46 Make scenecache less... flickery.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5953 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-06 00:12:20 +00:00
Spoike
fbdee5f149 Fix issue with r_keepimages 0.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5947 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-04 03:58:19 +00:00
Spoike
3409df483e Try to resolve some of the things RennyC complained about.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5938 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-01 21:05:45 +00:00
Spoike
93253a026a My realignment logic wasn't actually realigning the bsp data...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5936 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-01 15:43:18 +00:00
Spoike
853d1ef330 Try to fix recent errors about incomplete attachments.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5930 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-01 01:16:40 +00:00
Spoike
2338e5b505 Add a cvar to restore buggy dlight range behaviours, requested by Orl.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5928 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-01 01:16:29 +00:00
Spoike
8c0646159f Try to make the vulkan renderer more robust on nvidia.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5925 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-01 01:16:11 +00:00
Spoike
c71a4f8587 Enable scenecache by default, lets see who complains.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5923 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-01 01:15:59 +00:00
Spoike
5c585b0e6e Prod r_temporalscenecache a bit to make it more tolerant of those inefficient shaders.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5918 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-06-25 18:50:53 +00:00
Spoike
2363b05216 If texture names can have map-specific prefixes, shaders must also.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5912 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-06-22 14:40:53 +00:00
Spoike
27831f7265 Fix some misc issues that noone else is likely to notice.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5911 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-06-21 19:13:33 +00:00
Spoike
b34618507a Try to reduce memory usage.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5902 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-06-21 13:46:06 +00:00
Spoike
ca482a4f49 Some keys were not getting mapped to quake keycodes in X11.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5899 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-06-21 13:45:26 +00:00
Spoike
aa4cfe91b9 Fix oriented sprites - quake draws them backwards.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5893 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-06-21 13:44:14 +00:00
Spoike
1057453158 Fix softwarebanding. Fix problem with map textures with a leading #.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5890 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-06-21 13:43:45 +00:00
Eukara
9194f5cddf Fix rendering of turb surfaces on HLBSP
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5886 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-06-18 20:37:57 +00:00
Spoike
868f13cb29 Fix for FTE_CONFIG=wastes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5885 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-06-02 15:29:56 +00:00
Spoike
c035801161 Add support for maps/foo.bsp.xz too, for better compression.
Seeking within files inside zips is now slightly more efficient.
Fix issue with servers decompressing .gz before download...

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5883 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-06-02 15:29:44 +00:00
Spoike
d85cdd4c50 my map package tweak was defective. whoops. try again.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5880 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-06-01 10:56:08 +00:00
Spoike
1979150076 Preliminary attempt at loading zips concatenated onto the end of bsp files, instead of having servers load 5000+ different pk3s up front.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5876 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-05-28 07:07:48 +00:00
Spoike
fb54cc140b Lit sprites should not be additive. Make gl_blendsprites 2 replicate that tenebrae behaviour instead. Allow colormod to oversaturate sprites.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5868 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-05-27 11:33:48 +00:00
Spoike
100850ee93 Apparently I got those ranges backwards.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5866 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-05-20 15:35:32 +00:00
Spoike
fcbbfc223d Add colourmap support for hlmdls.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5863 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-05-20 12:29:25 +00:00
Spoike
2b2e7c76c4 Make FTE slightly more likely to work on gles<3 when configured for 32bit indexes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5859 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-05-19 04:49:33 +00:00
Spoike
d5beed038f Skinobjects now attempt to cache qwskins. This can be used as a precache for fortressone.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5858 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-05-19 04:49:24 +00:00
Spoike
8023ceadc8 Add r_glsl_precache cvar to force all glsl permutations to compile at startup. This can be slow on some drivers due to all the permutations involved, but probably handy for debugging, or for people worried about stutters.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5857 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-05-19 04:49:15 +00:00
Spoike
cdbf3614a3 Small tweak to temporalscene cache to adhere to r_novis. Change sort order of water shaders when refract_fbo isn't active, to ensure the refraction scene is actually drawn before its read.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5853 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-05-13 10:17:27 +00:00
Spoike
f35928f4fd OpenXR stuff should be a little more usable now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5850 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-05-09 13:02:49 +00:00
Spoike
2538e37e28 Add a preview for 2d array textures. Bind gl textures according to texture type rather than hardcoded assumptions, making it more consistent with the other rendering APIs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5839 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-05-09 13:01:15 +00:00
Spoike
320cf1cee5 Try to fix some compile issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5814 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 06:10:37 +00:00
Spoike
b9cd6ec91b openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
_pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final.
updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue.
updates menu: added a v3 sources format, which should be more maintainable. not final.
updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again).
presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview.
prompts menus: now does word wrapping.
ftemaster: support importing server lists from other master servers (requested by Eukara).
server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so).
qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy.
qcvm: memfill8 builtin now works on createbuffer() pointers.
qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64
qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations.
qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments.
qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that.
qcc: fix up -Fhashonly a little
setrenderer: support for vulkan gpu enumeration.
rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets)
bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code.
(static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance.
pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests.
wayland: fix a crash on startup. mousegrabs now works better.
imagetool: uses sdl for previews.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
Spoike
193d14a931 Try to fix webgl port.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5804 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-02-01 20:22:47 +00:00
Spoike
2fdb7ab6b3 Fix Tulkas' crashes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5802 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-01-24 14:33:45 +00:00
Eukara
f152acaa12 Fix a logic error with my rendering check. Sleep required.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5795 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-12-25 03:20:48 +00:00
Eukara
a322a175de Add support for the FIRSTPERSON renderflag from Q3
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5794 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-12-25 03:07:07 +00:00
Spoike
583922f586 Try to fix r_stereo_method anaglyph rendering.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5790 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-12-05 04:08:40 +00:00
Spoike
29cb22af8e try to fix vulkan validation warnings (and maybe some crashes on amd gpus)
fix sdl1 not compiling.
fix temporalscenecache with q3bsp
add the net_wm_ping protocol to fte's native x11 stuff, allowing our process to be killed if we lock up (usually due to vulkan drivers...).
qccguiqt: actually save the config.
try to fix hl fonts


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5785 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-11-04 10:19:30 +00:00
Eukara
5d5067ed82 git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5784 fc73d0e0-1445-4013-8a0c-d673dee63da5 2020-11-03 15:52:26 +00:00
Spoike
4d25c073ec big commit. :(
fix crash from qwplayers with invalid modelindexes
rework allow_skybox a little. now applies immediately.
try to fix the appears-outside-of-map bug, again.
dir *.wav now shows a little extra info on mouse-over.
try loading music file extensions that we expect to be able to play via ffmpeg, not just the ones that are directly supported.
rework the hidden fps_presets, show them with tab completion.
fix a possible crash with r_temporalscenecache
fix lightmap updates on submodels not happening properly with the scenecache.
fix the serious memory leak with scenecache.
add r_glsl_pbr cvar to force use of pbr pathways in our glsl.
fix bug in alsa output not supporting float output properly.
preliminary work to have the mixer use floating point mixing. disabled for now.
try to update sys_register_file_associations on linux, still needs work though.
try to work around nquake's config quirks, so config files don't get overwritten.
repackage quake's conchars in order to add padding. this should avoid extra junk on the outside of glyphs.
give fteqcc(commandline version) some extra package extration/creation support. our paks should be more end-user-friendly, and our spanned pk3s are awesome.
write rune state to legacy saved games, so we don't ever have the missing-runes bug ever again...



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5780 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-10-26 06:30:35 +00:00
Spoike
697edaac76 Optimise lightmap updates with threaded world rendering.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5778 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-10-15 00:17:37 +00:00
Spoike
899c54223e Some build fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5776 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-10-06 04:30:48 +00:00
Spoike
432bc96456 Add r_meshroll, like r_meshpitch (hexen2 requires it set to -1 - they made the bug worse).
HTTP client code now tracks the reason for failure better (so we can distinguish between dns, no response, disconnects, and tls cert issues).
Downloads menu shows reasons for failure for its various sources.
make hexen2's +infoplaque button work even when tab isn't held! Yes! usability! who'd a thought it?
Try to clean up some client-only build issues.
Added 'librequake' as a recognised game name (mostly so that we can reuse the quake-specific engine compat settings.
.map support now supports patches enough to query+create(+network)+select them. Collisions are basically defective though.
qcc: Remove char as default keyword.
qcc: Fix some recent regressions.
sv: Add 'sv_protocol csqc' setting to force csqc protocols on clients that disabled handshakes, for mods that NEED csqc support. other options include 'fte1' and 'fte2', if you want to force extra stuff. Engines that don't support the selected protocols will crash out so only set these if your mod/map always requires it.
sv: default to qw physics whenever a mod defines the SV_RunClientCommand, even if its an nq mod.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5775 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-10-06 03:17:28 +00:00
Spoike
069433abc1 Rework how fte clients handle serverinfo watervis a little. Server's setting (if set) overrides client's ruleset_allow_watervis.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5772 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-09-30 14:54:52 +00:00
Spoike
4de49e06d1 Try to fix some stuff that was wrong in the last commit.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5769 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-09-29 09:34:38 +00:00
Spoike
e3fdbfcdbd qcc: Add unsigned int, long/__int64, unsigned long/__uint64, and double datatypes to qcc+qcvm.
qcc: Add '#pragma opcode enable|disable NAME' to override whether an individual opcode may be generated for the current target.
nq: Fix smartjump on nq servers.
nq: Fix enemyskin/teamskin stuff on nq servers.
Rework show_fps cvar to give a greater focus on the timings graph.
Update updates menu to allow enabling/disabling specific sources.
Add separate settings for ef_red+ef_green+ef_blue.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5768 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-09-29 07:09:01 +00:00
Spoike
6094fc6ab3 '+set vid_renderer egl_headless' will now give a headless client that's able to take screenshots and video captures without creating any kind of window. Because we can.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5763 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-09-15 08:54:10 +00:00
Spoike
7d970f78f8 Change r_shadow_realtime_world_importlightentitiesfrommap to default to 0. This will prevent the engine from using rtlights on maps that don't have any rtlights defined. Can still be forced on a per-map basis with 'r_editlights_reload bsp', or by just changing this cvar back to 1, if you're the kind of person who MUST have rtlights. makestatic+pflags stuff can still be used if a mod wants to define its own light conversions. This should make FTE a little more palettable to the mapping community.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5758 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-09-08 10:38:26 +00:00
Spoike
b380421e42 Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice.
Clarify the 'too many alternate clients' messages.
Gamepad movement should respond to +speed.
favour fte's nq protocols over dp ones when both are supported by the client, to boost compat with qss.
try to generate proper utf-8 filenames from player/team names when recording mvds, instead of bad char encodings.
Fix loading saved games with splitscreen enabled.
pr_dumpplatform can now optionally filter symbols via some specific external files, adding deprecated tags for any symbol not also supported by DP and QSS.
Rework CSQC globals to use macros, to ensure completeness and consistency.
rework sv_csqcdebug to use special svcs. This should make it more robust.
Fix some scary warnings when vid_reloading the vulkan renderer.
Fix a possible segfault from opengl+rtlights.
Mousewheel will now interact better with engine menus.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5757 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-09-08 05:11:09 +00:00
Eukara
42d810b320 Support for HL SPR's INDEXALPHA blend type.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5754 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-09-05 18:58:12 +00:00
Spoike
79d851d6ea Fix some crashes with rtworld enabled.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5752 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-08-26 09:25:48 +00:00
Spoike
8651ff62d8 fix 24bit skins to work again
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5751 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-08-24 07:52:55 +00:00
Spoike
744b9a25db try to fix common-symbol conflicts in windows builds.
attempt to provide some better gettext support for engine strings (especially cvar/command descriptions). still no translations available though.
try to optimise hldml rendering a little.
fix issue with menuqc models rendering as black when fog is active.
use threads to try to reduce stalls from player-skin switches.
add sys_clocktype cvar to linux builds too, with CLOCK_MONOTONIC by default.
enable dtls certificate pinning log stuff.
fix r_viewmodel_fov being used instead of fov cvar.
fix possible segfault when egl driver fails.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5742 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-08-13 08:39:48 +00:00
Spoike
b005d9fdcd Try to fix missing impulses bug.
Fix skybox fog glsl compile error.
Implement DP_QC_FS_SEARCH_PACKFILE, search_getpackagename, and search_fopen.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5737 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-07-21 07:58:54 +00:00
Spoike
bd29617dce Fix NOT_I instruction emulation.
Fix 'struct{.float a,b;}' type confusion.
Display a more helpful message when too many globals are used.
Fix warnings about qcc commandline (eg when -max_regs is used).


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5731 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-07-15 23:50:30 +00:00
Spoike
6bea300f30 Allow menuqc to access the clipboard. Fix some c++ish warnings. Fix SDL build linker issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5728 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-07-14 00:48:56 +00:00
Spoike
571d16b14f Attempt to fix VK_NOT_READY issue on amd vulkan drivers, as well as xlib errors also on amd.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5710 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-06-27 19:31:55 +00:00
Eukara
4851956acb GLX: Map the key 'MENU' aka K_APP to XK_Menu.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5706 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-06-13 20:02:55 +00:00
Spoike
5aa11ddbb1 makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake).
emenu: clean up hexen2's maplist options slightly.
emenu: modelviewer should now be slightly more friendly (click+wasd to move around).
particles: fix up randomised s coords.
csqc: try to fix issue with applycustomskin not refcounting properly.
client: [s_]precache and (new) mod_precache cvars can be set to 2 to precache the resources after load, for faster loading at the expense of some early stutter, without risking later mid-game stuttering.
gltf: add support for morphweights in a cpu-fallback path. don't expect good performance on surfaces with morphtargets for now.
gtlf: add some support for gltf1 files. far from perfect.
shaders: gltf1 semantics handling
shaders: const correctness
iqmtool: fix up mdl skin export.
iqmtool: integrate the engine's gltf2 loader. works with animated models, but unanimated ones suffer from basepose-different-from-bindpose issues.
q3bsp: hopefully fixed bih traces. still disabled for now.
qc: change default value of pr_gc_threaded to 1.
qcext: add the '__deprecated' keyword to various symbols in fteextensions.qc, now that fteqcc supports it.
ssqc: spit out a more readable error for WriteByte(MSG_CSQC,...) outside of SendEntity.
ssqc: add registercommand builtin, for consistency with menuqc and csqc (though only one can register any single command).
sv: report userinfo/serverinfo sizes (some clients still have arbitrary limits, plus its nice to see how abusive things are)
sv: try to optimise sv_cullentities_trace a little.
movechain: relink moved ents.
csqc: add spriteframe builtin, for freecs to use instead of more ugly less reliable hacks.
menuqc: fopen("tls://host:port", FILE_STREAM) should now open a tls stream. tcp:// should also work.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5703 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-06-12 23:29:58 +00:00
Spoike
f688882d3e Fix r_dynamic.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5699 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-06-01 01:30:31 +00:00
Spoike
80474cc3be Fix web+android targets. Fix some relatively recent quake2 bugs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5695 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-05-16 13:12:58 +00:00
Spoike
c949500da8 Implement preliminary openxr plugin. inputs are still useless (can HOPEFULLY result in some prints, but nothing else), and there's no considerations for 2d things.
Fix prediction issues with the ftenq protocol.
Fix some console image previews.
Added mod_precache cvar. set to 0 to significantly reduce memory usage in xonotic...
Prevent xonotic's random file writes from forcing full worker syncs, for faster loading.
QTV connections are now accepted only from localhost peers by default.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5694 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-05-14 15:50:26 +00:00
Spoike
4c2066601a Support connecting subnodes to servers over tcp (instead of depending on fork).
Fixed up the -netquake / -spasm / -fitz args slightly, should actually be usable now.
sv_mintic 0 is now treated as 0.013 when using nqplayerphysics, to try to make it smoother for nq clients.
Preparing for astc's volume formats. Mostly for completeness, I was bored. Disabled for now because nothing supports them anyway.
Fix broken mousewheel in SDL2 builds.
Fix configs not getting loaded following initial downloads in the web port/etc.
Make the near-cloud layer of q1 scrolling sky fully opaque by default (like vanilla).
Sky fog now ignores depth, treating it as an infinite distance.
Fix turbs not responding to fog.
r_fullbright no longer needs vid_reload to take effect (and more efficient now).
Tweaked the audio code to use an format enum instead of byte width, just with the same values still, primarily to clean up loaders that deal with S32 vs F32, or U8 vs S8.
Added a cvar to control whether to use threads for the qcgc. Still disabled by default but no longer requires engine recompiles to enable!



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5683 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-29 10:43:22 +00:00
Spoike
843f971e2c minor compile fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5672 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 05:11:19 +00:00
Spoike
81617eaebc minor compile fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5669 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 03:44:32 +00:00
Spoike
e8aa715763 disabled some quake-only teamplay stuff in non-quake builds.
GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak.
GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4.
PM: moved manifest-downloads to the package manager. still needs some proper testing.
PM: Fixed bug with downloading updates from every known mirror for that update.
PM: Fixed bug with duplicate mirrors...
PM: menuqc is now able to query available updates.
engine's Draw_TextBox centers the text box more appropriately and easily.
SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods.
Menu: menu_mods now shares data with getgamedirinfo builtin.
MenuQC: Added some extra properties to the getgamedirinfo builtin.
MenuQC: Added Menu_RendererRestarted entrypoint.
MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers.
CQSC: Added getlocationname builtin.
ALSA: device names are now more consistent with other audio drivers.
SV: added unsavegame console command, to delete unwanted saved games.
SV: hashtable entries are now saved into saved games.
SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected.
SV: resend all csqc entity state when a client signals that it started recording a demo.
SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 01:23:32 +00:00
Eukara
b8a81d1868 Permission to kill the glass-shader hack.
It would have been cvar'd, but we figured it'd be a waste of LOC.
Handle this in the game-logic instead.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5663 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-03-29 18:37:10 +00:00
Spoike
11e41f1e7d Fix some Q2 issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5659 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-03-28 01:46:25 +00:00
Spoike
b63dc8b880 prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet.
allow for binary updates on linux as on windows (-allowupdate for modified/nonsvn builds).
dlightmask is now size_t, because we might as well allow that on 64bit cpus, this allows for 64 lightmaphack lights instead of 32.
fix potential openal issue with source=0.
added q3bsp_ignorestyles cvar to ignore rbsp styles (and reduce needed batch counts), should only be used on maps with subtle lighting changes (ones that are properly lit without toggling any lightswitches).
add support for directly loading foo.bsp.gz
Added prints to clarify why servers might be listed under the 'UNKNOWN' category in the master server. Attempt to show hostnames anyway, to make it a little more obvious who's responsible for those badly configured servers.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5656 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-03-25 21:29:30 +00:00
Eukara
e11a3da66e Ignore vmap_ material prefixes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5652 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-03-16 03:47:01 +00:00
Spoike
4beaf0e0c8 Fix miptex crash.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5647 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-03-08 18:10:50 +00:00
Spoike
062cdf6b21 Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds.
Q3TA: Fixed script parsing, so the menus are not so broken.
Q3TA: added the UI_CIN_* and CG_CIN_* builtins for 2d cinematic playbacks.
Q3TA: backspace should work for gamecode text entry now.
Q3TA: map_restart now directly restarts without needing loading screens.
Fixed multiple envmap generation bugs.
Fixed envmaps getting flushed with r_keepimages 0.
Console image previews can now display cubemaps (although their orientation is probably a little off).
Made a 'remapshader' csqc builtin. Depending on the r_remapshader console command was stupid.
Fixed packet command to create a udp socket, if needed.
sv_public can now be set to a non-numeric name for custom names (instead of needing to poke sv_port too).
Support extended data on the end of miptex entries in bsps. Requires a qbsp (like vanilla) that doesn't rewrite the miptex entries.
Updated imgtool to generate/read our new extended miptex data.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5644 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-03-07 09:00:40 +00:00
Eukara
2b01dbea52 Mark fonts as IF_NOPURGE.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5643 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-03-02 04:00:54 +00:00
Eukara
99e9817dd8 Don't purge shadows on reinit (r_purgeimages fix)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5641 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-29 19:29:01 +00:00
Spoike
fe28099e68 Switch to using epoll on linux, because we can.
Rework q3bsp_mergedlightmaps as q3bsp_mergelightmaps. Now a boolean filling to the gpu's limit. Now also fills horizontally too.
ftemaster now provides needpass info for sv_public 2 servers.
fix (most?) ftemaster crashes.
ftemaster now supports protocol name aliases (allowing for more friendly game names in its html).
ftemaster now pings the servers from a different port. This should highlight/exclude servers that are unreachable for nat/firewall reasons.
Fix memory leak from mvd recording.
Servers should now cope better with ctrl-z and related fg/bg unix shell commands.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5638 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-26 00:37:52 +00:00
Eukara
62f2a380e1 Performance boost by correctly batching lightmaps.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5637 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-25 00:30:34 +00:00
Spoike
5626c20876 Fix some wayland bugs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5633 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-20 02:41:02 +00:00
Spoike
dbc76288a5 Fix discoloured screenshots bug.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5632 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-20 02:33:15 +00:00
Spoike
bfa5cef4d3 Fix misc obscure builds.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5620 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-12 12:15:56 +00:00
Eukara
b0a9b18b55 We now handle Quake 2 BSP flow textures.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5619 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-12 03:06:48 +00:00
Eukara
e655d13d0e Fix wrong Quake 2 BSP rendering properties and serverinfo allow_skybox
1.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5618 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-12 02:09:26 +00:00
Eukara
9099d2796b Always sample lightgrid a bit higher up, because anything close to the
ground usually turns pitch-black that's got a smaller bounding box.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5616 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 23:12:33 +00:00
Spoike
9033f7b237 fixed eztv md4 incompatibility.
reimplemented qtvreverse command.
fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF).
rework smartjump to try to be more predictable...
rework relighting to try to be more robust (and more self-contained).
allow the csqc to actually use VF_PROJECTIONOFFSET.
jump now moves upwards instead of trying to lock on to a nearby player when spectating.
assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions).
tweaked scoreboard for fainter backgrounds.
rearranged autoid, to be smaller etc.
hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning).
fixed missing fullbrights on h2holey models.
avoided warning about mod_h2holey_bugged on dedicated servers.
added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE.
sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc.
TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling
fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again).
don't colourmap when there appears to be a highres diffusemap on q1 models.
imgtool now understands exporting from qpics in wads, as well as just mips.
implemented speed-o-meter in ezhud.
added removeinstant builtin to avoid the half-second rule.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
Spoike
75593b6578 Block autorepeat from sending release events (consistent with win32).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5613 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 03:59:01 +00:00
Spoike
67b5041ec8 Added VF_PROJECTIONOFFSET to offset the projection (for GoaLitiuM).
Added mod_h2holey_bugged cvar for better compat with quakespasm's bugs (for xaGe et al).
Some minor compiler warning/error fixes.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5600 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-01-13 07:03:28 +00:00
Spoike
73f92fb799 Fix problems with last commit.
Fix rbsp not responding to lightstyle0 consistently.
Fix q2 not responding to any lightstyles.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5599 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-01-10 12:23:25 +00:00
Spoike
bfea433dff Attempt to fix some nondeterministic build variations.
fix GPD_LIMIT_PITCH not properly limiting +lookdown.
fix plugins not auto-loading properly (when previously enabled, obviously).
engine updates now try to replace the 'launcher' binary, instead of chaining from it. this should make firewalls (and other shady special-case gldriver hacks) more consistent at the cost of not being able to revert to your initial revision.
imgtool can now extract from wads.
imgtool now compiles+works on windows (GoaLitiuM's code).
update ffmpeg plugin to handle more recent ffmpeg versions properly.
fix somewhat recent audio streaming bug with openal output.
fix sleep+abort qc builtins.
gltf2 plugin will now work better with blenders no-material files.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5598 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-01-09 15:35:40 +00:00
Spoike
eddf5dc6d1 Better warnings with some dodgy xonotic shaders.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5591 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-12-16 17:25:59 +00:00
Spoike
0cf6128ffe Remove void* pointer arithmatic to make msvc happy.
Change openal usage to try to be more conformant to spec (should only be an issue for less mature openal implementations though).
Added a developer warning if fog is oversaturated.
Fix crash when loading a game with an animated texture in view... yes, weird.
Support big-endian ktx files.
Added some wrath builtins.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5588 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-12-10 14:50:47 +00:00
Spoike
2c07bbac7d Fix some problems in my last commit.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5582 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 04:53:22 +00:00
Spoike
811bce25f1 Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide 💩 etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
Spoike
e95ead86e9 Fix deluxemaps issue with q3 lightmap merging, and a couple of other minor issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5579 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-04 17:24:11 +00:00
Spoike
10718b339c Try to fix Sock's window-not-sized-properly issue.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5577 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-10-30 14:33:32 +00:00
Spoike
c0e297c93d Don't try and generate vbos for surfaces with no verts nor elements.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5574 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-10-26 09:37:52 +00:00
Spoike
81ade0c5d3 Fix grey textures coming out as too dark.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5573 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-10-26 09:32:38 +00:00
Spoike
11e6214daf Add explicit skyroom fog.
Changed how cubemaps are held in memory, making all images basically just 3d textures.
Don't start up at all if no game data is found.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5570 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-10-18 08:37:38 +00:00
Spoike
bf1bd72be4 Use reflectcubes more often.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5567 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-10-15 18:10:14 +00:00
Spoike
1d56c1443e Optimise env_cubemap. Fix some compile warnings.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5564 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-10-07 04:51:17 +00:00
Spoike
0a88ecfb33 windows doesn't define GL_RGB32F.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5562 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-10-06 05:36:22 +00:00
Spoike
1c1f04370f preliminary .xcf support.
imgtool tweaks.
some build system fixups.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5560 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-10-06 01:59:13 +00:00
Spoike
cfd20f4f06 Update prediction code to propagate some values properly with certain protocol combinations that I'd overlooked.
Try to fix problems caused by (auto)save's screenshots
Added code to allow falling back on stbi for when libpng/libjpeg are not compiled it, at eukara's request.
Handle .exr image files as suggested by eukara, when the appropriate library is available.
Fix mipmaps etc for half-float files.
Enable support for stbi's special gif loader, loading gifs as an 2darray texture.
Add code for threading the qcvm's tempstring recycling, disabled due to paranoia but does otherwise help xonotic perf (at the cost of extra ram).



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5548 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-25 20:23:24 +00:00
Spoike
131a6be4bc Fix ignore command.
Add cl_lerp_driftbias and cl_lerp_driftfrac cvars, to tweak drifting. changed defaults to try to reduce clamping.
Implement ladders with nq player physics.
Fix submodel contents with nq player physics.
Implemented drawrotpic_dp for compat (incompatible with fte's earlier implementation)
Added con_textfont cvar to set fonts without uglifying menuqc/csqc drawstrings that don't specify explicit fonts.
Enemycolor and teamcolor are now true cvars, which means they now work with seta.
Move the homedir from CSIDL_PERSONAL to CSIDL_LOCAL_APPDATA, because microsoft apparently scrape all CSIDL_PERSONAL data for upload to their servers, because they don't understand 'personal'. Will still use the old homedir if it exists.
Pack signon data without wasting so much, primarily to allow abusive mods to spew larger individual signon messages (hurrah for packet fragmentation).


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5546 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-17 19:49:39 +00:00
Eukara
40b7193cef Grayscale Half-Life fonts upon loading them
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5545 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-17 18:43:59 +00:00
Eukara
6e3c5f2d8d HLMDL: Fix models with loads-of-bones from drawing incorrectly by doing
them in software instead if r_max_gpu_bones is set too low.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5544 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-16 17:34:57 +00:00
Spoike
8f02c55729 Load .obj meshes (yuck). They should at least be useful for loading the odd q3 .map file.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5543 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-15 15:20:20 +00:00
Spoike
c6917a5f8c Added LMSTYLES16 support, increasing max lightstyles to 65k.
Updated networking for these extra lightstyles.
LMSTYLES[16] bspx lumps now also infer the number of styles per face, allowing for up to 16 styles per face.
Support a few more pixel formats in dds files.
Allow r_lightmap_format to be changed instantly.
Remove physics_bullet_enable cvar, as its inferred by whether the plugin is enabled or not.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5540 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-10 15:40:04 +00:00
Spoike
474f01d553 Fix emscripten.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5537 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-05 16:01:13 +00:00
Spoike
5fa6e12d56 Compile fixes (mostly focused on windows)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5533 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-04 23:39:39 +00:00
Spoike
41b0d993f2 smoother console scrolling (at least with the mouse)
support RLE+luminance+alpha tga files.
support half-float tga files.
recognise hdr astc images.
added appropriate fallbacks for astc support.
load mip-less .astc files (mostly just for debugging stuff).
allow packages to warn about required engine/gpu features.
catch when stdin flags get changed to blocking by external libraries, to avoid fatal stalls.
basic support for .mdx files (kingpin models)
sort packages loaded via wildcards, by datetime then name, to avoid random ordering from certain filesystems.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5531 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-04 08:32:22 +00:00
Spoike
d561772bb0 stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface.
merged engine menus, native menus, game menus, plugin menus into a single layered menu interface, simplifying all the special-case input.
engine confirmation prompts can now show regardless of underlaying menus, including above the console.
skeletal formats can now provide their own way to build bones, for variable per-bone keyframes/interpolation methods/etc (used by gltf2).
updated various plugins for the new api.
removed qvm makefiles/scripts.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5530 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-04 07:59:40 +00:00
Spoike
9202c3f015 Restore choke lines into the netgraph, and support discontinuities so it doesn't look so weird. Also tweak realip warnings. Don't honour dupes if it would exceed rate limits (new data is better than dupe data), which can also double-up as a CBR type thing to try to reserve the bandwidth (avoiding packetloss bursts at the worst times).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5525 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-08-24 16:09:08 +00:00
Spoike
06be934fa2 Try to fix xrandr monitor selection - should now properly default to the primary monitor, as well as actually use it...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5523 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-08-20 11:45:43 +00:00
Spoike
267d9a1753 Make astc pixel formats more likely to load (nvidia are the only ones that don't support ldr astc on new gpus, but their drivers can emulate it so things still work).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5522 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-08-20 10:46:02 +00:00
Spoike
eeba6c912e Remove the 'weapon' command and a few others in q2/q3. Never reset pending input angles to 0 (makes mods that use input_angles instead of view_angles work a bit better). Some c++ tweaks for the bullet plugin.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5521 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-08-19 16:15:31 +00:00