fteqw/engine/gl
Spoike b63dc8b880 prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet.
allow for binary updates on linux as on windows (-allowupdate for modified/nonsvn builds).
dlightmask is now size_t, because we might as well allow that on 64bit cpus, this allows for 64 lightmaphack lights instead of 32.
fix potential openal issue with source=0.
added q3bsp_ignorestyles cvar to ignore rbsp styles (and reduce needed batch counts), should only be used on maps with subtle lighting changes (ones that are properly lit without toggling any lightswitches).
add support for directly loading foo.bsp.gz
Added prints to clarify why servers might be listed under the 'UNKNOWN' category in the master server. Attempt to show hostnames anyway, to make it a little more obvious who's responsible for those badly configured servers.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5656 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-03-25 21:29:30 +00:00
..
gl_alias.c Always sample lightgrid a bit higher up, because anything close to the 2020-02-11 23:12:33 +00:00
gl_backend.c Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
gl_bloom.c Fix ignore command. 2019-09-17 19:49:39 +00:00
gl_draw.c Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
gl_draw.h rework loading screen for legacy mods that don't have their own. 2017-11-05 13:15:08 +00:00
gl_font.c prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet. 2020-03-25 21:29:30 +00:00
gl_heightmap.c prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet. 2020-03-25 21:29:30 +00:00
gl_hlmdl.c prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet. 2020-03-25 21:29:30 +00:00
gl_model.c prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet. 2020-03-25 21:29:30 +00:00
gl_model.h prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet. 2020-03-25 21:29:30 +00:00
gl_ngraph.c Restore choke lines into the netgraph, and support discontinuities so it doesn't look so weird. Also tweak realip warnings. Don't honour dupes if it would exceed rate limits (new data is better than dupe data), which can also double-up as a CBR type thing to try to reserve the bandwidth (avoiding packetloss bursts at the worst times). 2019-08-24 16:09:08 +00:00
gl_rlight.c prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet. 2020-03-25 21:29:30 +00:00
gl_rmain.c Added VF_PROJECTIONOFFSET to offset the projection (for GoaLitiuM). 2020-01-13 07:03:28 +00:00
gl_rmisc.c Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00
gl_rsurf.c Switch to using epoll on linux, because we can. 2020-02-26 00:37:52 +00:00
gl_screen.c Fix discoloured screenshots bug. 2020-02-20 02:33:15 +00:00
gl_shader.c prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet. 2020-03-25 21:29:30 +00:00
gl_shadow.c fixed eztv md4 incompatibility. 2020-02-11 18:06:10 +00:00
gl_terrain.h stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface. 2019-09-04 07:59:40 +00:00
gl_vidcocoa.m add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
gl_vidcommon.c Attempt to fix some nondeterministic build variations. 2020-01-09 15:35:40 +00:00
gl_viddroid.c Rework android code to avoid google's nativeactivity limitations. 2019-06-17 04:21:41 +00:00
gl_videgl.c vulkan: fixed anisotropy 2019-07-16 02:59:12 +00:00
gl_videgl.h vulkan: fixed anisotropy 2019-07-16 02:59:12 +00:00
gl_vidlinuxglx.c Block autorepeat from sending release events (consistent with win32). 2020-02-11 03:59:01 +00:00
gl_vidmacos.c reworked clipboard handling to avoid stalls when pasting in linux. 2018-10-11 10:31:23 +00:00
gl_vidmorphos.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidnt.c Try to fix Sock's window-not-sized-properly issue. 2019-10-30 14:33:32 +00:00
gl_vidnull.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidrpi.c Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11. 2016-07-28 15:57:22 +00:00
gl_vidsdl.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_vidwayland.c Fix some wayland bugs. 2020-02-20 02:41:02 +00:00
gl_warp.c Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c centerprints with links now show cursors. 2017-07-28 01:49:25 +00:00
glquake.h Added LMSTYLES16 support, increasing max lightstyles to 65k. 2019-09-10 15:40:04 +00:00
glsupp.h Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00
ltface.c prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet. 2020-03-25 21:29:30 +00:00
model_hl.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
r_bishaders.h Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
shader.h Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00