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gl_alias.c
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If texture names can have map-specific prefixes, shaders must also.
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2021-06-22 14:40:53 +00:00 |
gl_backend.c
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Try to resolve some of the things RennyC complained about.
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2021-07-01 21:05:45 +00:00 |
gl_bloom.c
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Fix issue with r_keepimages 0.
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2021-07-04 03:58:19 +00:00 |
gl_draw.c
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openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
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2021-04-14 05:21:04 +00:00 |
gl_draw.h
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rework loading screen for legacy mods that don't have their own.
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2017-11-05 13:15:08 +00:00 |
gl_font.c
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Add support for maps/foo.bsp.xz too, for better compression.
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2021-06-02 15:29:44 +00:00 |
gl_heightmap.c
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If texture names can have map-specific prefixes, shaders must also.
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2021-06-22 14:40:53 +00:00 |
gl_hlmdl.c
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If texture names can have map-specific prefixes, shaders must also.
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2021-06-22 14:40:53 +00:00 |
gl_model.c
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Make scenecache less... flickery.
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2021-07-06 00:12:20 +00:00 |
gl_model.h
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Prod r_temporalscenecache a bit to make it more tolerant of those inefficient shaders.
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2021-06-25 18:50:53 +00:00 |
gl_ngraph.c
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Try to fix some stuff that was wrong in the last commit.
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2020-09-29 09:34:38 +00:00 |
gl_rlight.c
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Try to reduce memory usage.
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2021-06-21 13:46:06 +00:00 |
gl_rmain.c
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Prod r_temporalscenecache a bit to make it more tolerant of those inefficient shaders.
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2021-06-25 18:50:53 +00:00 |
gl_rmisc.c
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Add explicit skyroom fog.
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2019-10-18 08:37:38 +00:00 |
gl_rsurf.c
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disabled some quake-only teamplay stuff in non-quake builds.
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2020-04-19 01:23:32 +00:00 |
gl_screen.c
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disabled some quake-only teamplay stuff in non-quake builds.
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2020-04-19 01:23:32 +00:00 |
gl_shader.c
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Try to make the vulkan renderer more robust on nvidia.
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2021-07-01 01:16:11 +00:00 |
gl_shadow.c
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Make scenecache less... flickery.
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2021-07-06 00:12:20 +00:00 |
gl_terrain.h
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openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
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2021-04-14 05:21:04 +00:00 |
gl_vidcocoa.m
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add support for symlinks in zips.
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2014-01-13 02:42:25 +00:00 |
gl_vidcommon.c
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Make FTE slightly more likely to work on gles<3 when configured for 32bit indexes.
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2021-05-19 04:49:33 +00:00 |
gl_viddroid.c
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Fix web+android targets. Fix some relatively recent quake2 bugs.
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2020-05-16 13:12:58 +00:00 |
gl_videgl.c
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openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
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2021-04-14 05:21:04 +00:00 |
gl_videgl.h
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'+set vid_renderer egl_headless' will now give a headless client that's able to take screenshots and video captures without creating any kind of window. Because we can.
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2020-09-15 08:54:10 +00:00 |
gl_vidlinuxglx.c
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Try to make the vulkan renderer more robust on nvidia.
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2021-07-01 01:16:11 +00:00 |
gl_vidmacos.c
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reworked clipboard handling to avoid stalls when pasting in linux.
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2018-10-11 10:31:23 +00:00 |
gl_vidmorphos.c
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Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
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2014-03-30 00:39:37 +00:00 |
gl_vidnt.c
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try to fix common-symbol conflicts in windows builds.
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2020-08-13 08:39:48 +00:00 |
gl_vidnull.c
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Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
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2014-03-30 00:39:37 +00:00 |
gl_vidrpi.c
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Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11.
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2016-07-28 15:57:22 +00:00 |
gl_vidsdl.c
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try to fix vulkan validation warnings (and maybe some crashes on amd gpus)
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2020-11-04 10:19:30 +00:00 |
gl_vidtinyglstubs.c
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gl_vidwayland.c
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openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
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2021-04-14 05:21:04 +00:00 |
gl_warp.c
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Support for equirectangular sky images. Because skybox orientations are generally too hard to get right. Urgh.
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2021-07-06 00:12:35 +00:00 |
gl_warp_sin.h
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glmod_doom.c
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centerprints with links now show cursors.
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2017-07-28 01:49:25 +00:00 |
glquake.h
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Add a preview for 2d array textures. Bind gl textures according to texture type rather than hardcoded assumptions, making it more consistent with the other rendering APIs.
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2021-05-09 13:01:15 +00:00 |
glsupp.h
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Support connecting subnodes to servers over tcp (instead of depending on fork).
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2020-04-29 10:43:22 +00:00 |
ltface.c
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prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet.
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2020-03-25 21:29:30 +00:00 |
model_hl.h
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try to fix common-symbol conflicts in windows builds.
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2020-08-13 08:39:48 +00:00 |
r_bishaders.h
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openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
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2021-04-14 05:21:04 +00:00 |
shader.h
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If texture names can have map-specific prefixes, shaders must also.
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2021-06-22 14:40:53 +00:00 |