fteqw/engine/gl
2020-02-12 03:06:48 +00:00
..
gl_alias.c Always sample lightgrid a bit higher up, because anything close to the 2020-02-11 23:12:33 +00:00
gl_backend.c Fix problems with last commit. 2020-01-10 12:23:25 +00:00
gl_bloom.c Fix ignore command. 2019-09-17 19:49:39 +00:00
gl_draw.c Remove void* pointer arithmatic to make msvc happy. 2019-12-10 14:50:47 +00:00
gl_draw.h rework loading screen for legacy mods that don't have their own. 2017-11-05 13:15:08 +00:00
gl_font.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
gl_heightmap.c fixed eztv md4 incompatibility. 2020-02-11 18:06:10 +00:00
gl_hlmdl.c HLMDL: Fix models with loads-of-bones from drawing incorrectly by doing 2019-09-16 17:34:57 +00:00
gl_model.c Fix wrong Quake 2 BSP rendering properties and serverinfo allow_skybox 2020-02-12 02:09:26 +00:00
gl_model.h Remove void* pointer arithmatic to make msvc happy. 2019-12-10 14:50:47 +00:00
gl_ngraph.c Restore choke lines into the netgraph, and support discontinuities so it doesn't look so weird. Also tweak realip warnings. Don't honour dupes if it would exceed rate limits (new data is better than dupe data), which can also double-up as a CBR type thing to try to reserve the bandwidth (avoiding packetloss bursts at the worst times). 2019-08-24 16:09:08 +00:00
gl_rlight.c Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00
gl_rmain.c Added VF_PROJECTIONOFFSET to offset the projection (for GoaLitiuM). 2020-01-13 07:03:28 +00:00
gl_rmisc.c Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00
gl_rsurf.c Don't try and generate vbos for surfaces with no verts nor elements. 2019-10-26 09:37:52 +00:00
gl_screen.c Added VF_PROJECTIONOFFSET to offset the projection (for GoaLitiuM). 2020-01-13 07:03:28 +00:00
gl_shader.c We now handle Quake 2 BSP flow textures. 2020-02-12 03:06:48 +00:00
gl_shadow.c fixed eztv md4 incompatibility. 2020-02-11 18:06:10 +00:00
gl_terrain.h stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface. 2019-09-04 07:59:40 +00:00
gl_vidcocoa.m add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
gl_vidcommon.c Attempt to fix some nondeterministic build variations. 2020-01-09 15:35:40 +00:00
gl_viddroid.c Rework android code to avoid google's nativeactivity limitations. 2019-06-17 04:21:41 +00:00
gl_videgl.c vulkan: fixed anisotropy 2019-07-16 02:59:12 +00:00
gl_videgl.h vulkan: fixed anisotropy 2019-07-16 02:59:12 +00:00
gl_vidlinuxglx.c Block autorepeat from sending release events (consistent with win32). 2020-02-11 03:59:01 +00:00
gl_vidmacos.c reworked clipboard handling to avoid stalls when pasting in linux. 2018-10-11 10:31:23 +00:00
gl_vidmorphos.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidnt.c Try to fix Sock's window-not-sized-properly issue. 2019-10-30 14:33:32 +00:00
gl_vidnull.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidrpi.c Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11. 2016-07-28 15:57:22 +00:00
gl_vidsdl.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_vidwayland.c Fix some warnings. 2019-07-29 05:49:27 +00:00
gl_warp.c Fix wrong Quake 2 BSP rendering properties and serverinfo allow_skybox 2020-02-12 02:09:26 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c centerprints with links now show cursors. 2017-07-28 01:49:25 +00:00
glquake.h Added LMSTYLES16 support, increasing max lightstyles to 65k. 2019-09-10 15:40:04 +00:00
glsupp.h Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00
ltface.c fixed eztv md4 incompatibility. 2020-02-11 18:06:10 +00:00
model_hl.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
r_bishaders.h Remove void* pointer arithmatic to make msvc happy. 2019-12-10 14:50:47 +00:00
shader.h Too many changes, sorry. 2019-11-20 03:09:50 +00:00