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Try to fix webgl port.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5804 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 2 additions and 3 deletions
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@ -1129,8 +1129,6 @@ static qboolean GL_CheckExtensions (void *(*getglfunction) (char *name))
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Con_Printf(CON_NOTICE "Mesa detected, disabling the use of glsl's invariant keyword."CON_DEFAULT" This will result in z-fighting. Use '+set gl_blacklist_mesa_invariant 0' on the commandline to reenable it (but you will probably get glsl compilation errors from your driver).\n");
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}
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if (gl_config.arb_shader_objects)
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qglGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &gl_config.maxattribs);
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#endif
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qglGetProgramBinary = NULL;
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@ -1148,6 +1146,7 @@ static qboolean GL_CheckExtensions (void *(*getglfunction) (char *name))
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qglGetProgramBinary = (void *)getglext("glGetProgramBinaryOES");
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qglProgramBinary = (void *)getglext("glProgramBinaryOES");
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}
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qglGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &gl_config.maxattribs);
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}
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if (gl_config.glversion >= 4.5) //the core version
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@ -2898,7 +2897,7 @@ static void GLSlang_ProgAutoFields(program_t *prog, struct programpermu_s *pp, c
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if (uniformloc != -1)
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{
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if (shader_attr_names[i].ptype != uniformloc)
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Con_Printf("Bad attribute: %s\n", shader_attr_names[i].name);
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Con_Printf("Bad attribute \"%s\" in glslprogram \"%s\" (%i should be %i)\n", shader_attr_names[i].name, prog?prog->name:"<NULL>", uniformloc, shader_attr_names[i].ptype);
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else
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pp->attrmask |= 1u<<uniformloc;
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}
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