..
gl_alias.c
fix 24bit skins to work again
2020-08-24 07:52:55 +00:00
gl_backend.c
try to fix common-symbol conflicts in windows builds.
2020-08-13 08:39:48 +00:00
gl_bloom.c
Implement preliminary openxr plugin. inputs are still useless (can HOPEFULLY result in some prints, but nothing else), and there's no considerations for 2d things.
2020-05-14 15:50:26 +00:00
gl_draw.c
Support connecting subnodes to servers over tcp (instead of depending on fork).
2020-04-29 10:43:22 +00:00
gl_draw.h
rework loading screen for legacy mods that don't have their own.
2017-11-05 13:15:08 +00:00
gl_font.c
Support connecting subnodes to servers over tcp (instead of depending on fork).
2020-04-29 10:43:22 +00:00
gl_heightmap.c
Add r_meshroll, like r_meshpitch (hexen2 requires it set to -1 - they made the bug worse).
2020-10-06 03:17:28 +00:00
gl_hlmdl.c
try to fix common-symbol conflicts in windows builds.
2020-08-13 08:39:48 +00:00
gl_model.c
Add r_meshroll, like r_meshpitch (hexen2 requires it set to -1 - they made the bug worse).
2020-10-06 03:17:28 +00:00
gl_model.h
try to fix common-symbol conflicts in windows builds.
2020-08-13 08:39:48 +00:00
gl_ngraph.c
Try to fix some stuff that was wrong in the last commit.
2020-09-29 09:34:38 +00:00
gl_rlight.c
try to fix common-symbol conflicts in windows builds.
2020-08-13 08:39:48 +00:00
gl_rmain.c
try to fix common-symbol conflicts in windows builds.
2020-08-13 08:39:48 +00:00
gl_rmisc.c
Add explicit skyroom fog.
2019-10-18 08:37:38 +00:00
gl_rsurf.c
disabled some quake-only teamplay stuff in non-quake builds.
2020-04-19 01:23:32 +00:00
gl_screen.c
disabled some quake-only teamplay stuff in non-quake builds.
2020-04-19 01:23:32 +00:00
gl_shader.c
Rework how fte clients handle serverinfo watervis a little. Server's setting (if set) overrides client's ruleset_allow_watervis.
2020-09-30 14:54:52 +00:00
gl_shadow.c
Change r_shadow_realtime_world_importlightentitiesfrommap to default to 0. This will prevent the engine from using rtlights on maps that don't have any rtlights defined. Can still be forced on a per-map basis with 'r_editlights_reload bsp', or by just changing this cvar back to 1, if you're the kind of person who MUST have rtlights. makestatic+pflags stuff can still be used if a mod wants to define its own light conversions. This should make FTE a little more palettable to the mapping community.
2020-09-08 10:38:26 +00:00
gl_terrain.h
Add r_meshroll, like r_meshpitch (hexen2 requires it set to -1 - they made the bug worse).
2020-10-06 03:17:28 +00:00
gl_vidcocoa.m
add support for symlinks in zips.
2014-01-13 02:42:25 +00:00
gl_vidcommon.c
Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice.
2020-09-08 05:11:09 +00:00
gl_viddroid.c
Fix web+android targets. Fix some relatively recent quake2 bugs.
2020-05-16 13:12:58 +00:00
gl_videgl.c
'+set vid_renderer egl_headless' will now give a headless client that's able to take screenshots and video captures without creating any kind of window. Because we can.
2020-09-15 08:54:10 +00:00
gl_videgl.h
'+set vid_renderer egl_headless' will now give a headless client that's able to take screenshots and video captures without creating any kind of window. Because we can.
2020-09-15 08:54:10 +00:00
gl_vidlinuxglx.c
Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice.
2020-09-08 05:11:09 +00:00
gl_vidmacos.c
reworked clipboard handling to avoid stalls when pasting in linux.
2018-10-11 10:31:23 +00:00
gl_vidmorphos.c
Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
2014-03-30 00:39:37 +00:00
gl_vidnt.c
try to fix common-symbol conflicts in windows builds.
2020-08-13 08:39:48 +00:00
gl_vidnull.c
Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
2014-03-30 00:39:37 +00:00
gl_vidrpi.c
Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11.
2016-07-28 15:57:22 +00:00
gl_vidsdl.c
Too many changes, sorry.
2019-11-20 03:09:50 +00:00
gl_vidtinyglstubs.c
Added copyright header, extended the comment a bit.
2007-09-09 14:33:13 +00:00
gl_vidwayland.c
disabled some quake-only teamplay stuff in non-quake builds.
2020-04-19 01:23:32 +00:00
gl_warp.c
Support connecting subnodes to servers over tcp (instead of depending on fork).
2020-04-29 10:43:22 +00:00
gl_warp_sin.h
Initial checkin of OpenGL renderer
2004-08-22 22:29:09 +00:00
glmod_doom.c
centerprints with links now show cursors.
2017-07-28 01:49:25 +00:00
glquake.h
try to fix common-symbol conflicts in windows builds.
2020-08-13 08:39:48 +00:00
glsupp.h
Support connecting subnodes to servers over tcp (instead of depending on fork).
2020-04-29 10:43:22 +00:00
ltface.c
prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet.
2020-03-25 21:29:30 +00:00
model_hl.h
try to fix common-symbol conflicts in windows builds.
2020-08-13 08:39:48 +00:00
r_bishaders.h
Try to fix missing impulses bug.
2020-07-21 07:58:54 +00:00
shader.h
makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake).
2020-06-12 23:29:58 +00:00