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Better warnings with some dodgy xonotic shaders.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5591 fc73d0e0-1445-4013-8a0c-d673dee63da5
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c5909c6744
commit
eddf5dc6d1
1 changed files with 21 additions and 12 deletions
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@ -225,6 +225,7 @@ typedef struct shaderparsestate_s
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shader_t *s; //the shader we're parsing
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shaderpass_t *pass; //the pass we're currently parsing
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char *ptr; //the src file pointer we're at
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char *sourcename; //the name of the shader file being read (or '<code>')
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const char *forcedshader;
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unsigned int parseflags; //SPF_*
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@ -283,9 +284,9 @@ void *shader_active_hash_mem;
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//static char r_skyboxname[MAX_QPATH];
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//static float r_skyheight;
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char *Shader_Skip( char *ptr );
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static char *Shader_Skip(const char *file, const char *shadername, char *ptr);
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static qboolean Shader_Parsetok(parsestate_t *ps, shaderkey_t *keys, char *token);
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static void Shader_ParseFunc(shader_t *shader, char **args, shaderfunc_t *func);
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static void Shader_ParseFunc(parsestate_t *ps, const char *functype, char **args, shaderfunc_t *func);
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static void Shader_MakeCache(const char *path, unsigned int parseflags);
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static qboolean Shader_LocateSource(char *name, char **buf, size_t *bufsize, size_t *offset, shadercachefile_t **sourcefile);
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static void Shader_ReadShader(parsestate_t *ps, char *shadersource, shadercachefile_t *sourcefile);
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@ -664,8 +665,9 @@ qboolean Shader_ParseSkySides (char *shadername, char *texturename, texid_t *ima
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return allokay;
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}
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static void Shader_ParseFunc (shader_t *shader, char **ptr, shaderfunc_t *func)
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static void Shader_ParseFunc (parsestate_t *ps, const char *functype, char **ptr, shaderfunc_t *func)
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{
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shader_t *shader = ps->s;
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char *token;
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token = Shader_ParseString (ptr);
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@ -686,7 +688,7 @@ static void Shader_ParseFunc (shader_t *shader, char **ptr, shaderfunc_t *func)
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if (!Q_stricmp (token, "distanceramp")) //QFusion
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;
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else
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Con_Printf("Shader_ParseFunc: %s: unknown func %s\n", shader->name, token);
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Con_Printf("%s: %s: unknown %s \"%s\"\n", ps->sourcename, shader->name, functype, token);
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func->type = SHADER_FUNC_CONSTANT; //not supported...
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Shader_ParseFloat (shader, ptr, 0);
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Shader_ParseFloat (shader, ptr, 0);
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@ -943,7 +945,7 @@ static void Shader_DeformVertexes (parsestate_t *ps, char **ptr)
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deformv->args[0] = Shader_ParseFloat (shader, ptr, 0);
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if (deformv->args[0])
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deformv->args[0] = 1.0f / deformv->args[0];
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Shader_ParseFunc (shader, ptr, &deformv->func );
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Shader_ParseFunc (ps, "deformvertexes wave", ptr, &deformv->func );
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}
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else if ( !Q_stricmp (token, "normal") )
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{
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@ -960,7 +962,7 @@ static void Shader_DeformVertexes (parsestate_t *ps, char **ptr)
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{
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deformv->type = DEFORMV_MOVE;
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Shader_ParseVector (shader, ptr, deformv->args );
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Shader_ParseFunc (shader, ptr, &deformv->func );
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Shader_ParseFunc (ps, "deformvertexes move", ptr, &deformv->func );
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}
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else if ( !Q_stricmp (token, "autosprite") )
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{
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@ -3216,7 +3218,7 @@ static void Shaderpass_RGBGen (parsestate_t *ps, char **ptr)
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else if (!Q_stricmp (token, "wave"))
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{
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pass->rgbgen = RGB_GEN_WAVE;
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Shader_ParseFunc (shader, ptr, &pass->rgbgen_func);
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Shader_ParseFunc (ps, "rgbGen wave", ptr, &pass->rgbgen_func);
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}
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else if (!Q_stricmp(token, "entity"))
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pass->rgbgen = RGB_GEN_ENTITY;
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@ -3287,7 +3289,7 @@ static void Shaderpass_AlphaGen (parsestate_t *ps, char **ptr)
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{
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pass->alphagen = ALPHA_GEN_WAVE;
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Shader_ParseFunc (shader, ptr, &pass->alphagen_func);
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Shader_ParseFunc (ps, "alphaGen wave", ptr, &pass->alphagen_func);
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}
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else if ( !Q_stricmp (token, "lightingspecular"))
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{
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@ -3536,7 +3538,7 @@ static void Shaderpass_TcMod (parsestate_t *ps, char **ptr)
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{
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shaderfunc_t func;
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Shader_ParseFunc(shader, ptr, &func);
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Shader_ParseFunc(ps, "tcmod stretch", ptr, &func);
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tcmod->args[0] = func.type;
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for (i = 1; i < 5; ++i)
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@ -4151,7 +4153,7 @@ static void Shader_MakeCache(const char *path, unsigned int parseflags)
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if (Shader_LocateSource(token, NULL, NULL, NULL, NULL))
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{
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ptr = Shader_Skip ( ptr );
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ptr = Shader_Skip (path, token, ptr);
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continue;
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}
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@ -4165,7 +4167,7 @@ static void Shader_MakeCache(const char *path, unsigned int parseflags)
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shader_hash[key] = cache;
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ptr = Shader_Skip ( ptr );
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ptr = Shader_Skip (path, cache->name, ptr);
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} while ( ptr );
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}
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@ -4194,7 +4196,7 @@ static qboolean Shader_LocateSource(char *name, char **buf, size_t *bufsize, siz
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return false;
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}
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char *Shader_Skip ( char *ptr )
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static char *Shader_Skip(const char *file, const char *shadername, char *ptr)
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{
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char *tok;
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int brace_count;
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@ -4215,7 +4217,10 @@ char *Shader_Skip ( char *ptr )
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tok = COM_ParseExt (&ptr, true, true);
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if ( !tok[0] )
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{
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Con_Printf("%s: unexpected EOF parsing %s\n", file, shadername);
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return NULL;
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}
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if (tok[0] == '{')
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{
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@ -7062,9 +7067,13 @@ static void Shader_ReadShader(parsestate_t *ps, char *shadersource, shadercachef
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{
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ps->forcedshader = *sourcefile->forcedshadername?sourcefile->forcedshadername:NULL;
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ps->parseflags = sourcefile->parseflags;
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ps->sourcename = sourcefile->name;
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}
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else
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{
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ps->parseflags = 0;
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ps->sourcename = "<code>";
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}
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ps->specularexpscale = 1;
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ps->specularvalscale = 1;
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ps->ptr = shadersource;
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