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Try to fix Sock's window-not-sized-properly issue.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5577 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 4 additions and 4 deletions
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@ -1032,8 +1032,8 @@ static qboolean VID_SetWindowedMode (rendererstate_t *info)
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if (mon != INVALID_HANDLE_VALUE)
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GetDpiForMonitor(mon, 0, &vid.dpi_x, &vid.dpi_y);
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*/
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wwidth = (wwidth*vid.dpi_x)/96;
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wheight = (wheight*vid.dpi_y)/96;
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// wwidth = (wwidth*vid.dpi_x)/96;
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// wheight = (wheight*vid.dpi_y)/96;
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}
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WindowRect = centerrect(pleft, ptop, pwidth, pheight, wwidth, wheight);
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@ -1112,7 +1112,7 @@ static qboolean VID_SetWindowedMode (rendererstate_t *info)
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#endif
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}
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ShowWindow (dibwindow, SW_SHOWDEFAULT);
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ShowWindow (dibwindow, SW_SHOWNORMAL);
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SetFocus(dibwindow);
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// ShowWindow (dibwindow, SW_SHOWDEFAULT);
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@ -1515,7 +1515,7 @@ static int GLVID_SetMode (rendererstate_t *info, unsigned char *palette)
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if (modestate == MS_FULLWINDOW)
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ShowWindow (dibwindow, SW_SHOWMAXIMIZED);
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else
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ShowWindow (dibwindow, SW_SHOWDEFAULT);
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ShowWindow (dibwindow, SW_SHOWNORMAL);
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if (!GL_Init(info, getglfunc))
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return false;
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