fteqw/engine/gl
Spoike 11e6214daf Add explicit skyroom fog.
Changed how cubemaps are held in memory, making all images basically just 3d textures.
Don't start up at all if no game data is found.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5570 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-10-18 08:37:38 +00:00
..
gl_alias.c Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00
gl_backend.c Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00
gl_bloom.c Fix ignore command. 2019-09-17 19:49:39 +00:00
gl_draw.c Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00
gl_draw.h
gl_font.c Update prediction code to propagate some values properly with certain protocol combinations that I'd overlooked. 2019-09-25 20:23:24 +00:00
gl_heightmap.c Added LMSTYLES16 support, increasing max lightstyles to 65k. 2019-09-10 15:40:04 +00:00
gl_hlmdl.c HLMDL: Fix models with loads-of-bones from drawing incorrectly by doing 2019-09-16 17:34:57 +00:00
gl_model.c Optimise env_cubemap. Fix some compile warnings. 2019-10-07 04:51:17 +00:00
gl_model.h Added LMSTYLES16 support, increasing max lightstyles to 65k. 2019-09-10 15:40:04 +00:00
gl_ngraph.c Restore choke lines into the netgraph, and support discontinuities so it doesn't look so weird. Also tweak realip warnings. Don't honour dupes if it would exceed rate limits (new data is better than dupe data), which can also double-up as a CBR type thing to try to reserve the bandwidth (avoiding packetloss bursts at the worst times). 2019-08-24 16:09:08 +00:00
gl_rlight.c Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00
gl_rmain.c Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00
gl_rmisc.c Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00
gl_rsurf.c
gl_screen.c Compile fixes (mostly focused on windows) 2019-09-04 23:39:39 +00:00
gl_shader.c Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00
gl_shadow.c Added LMSTYLES16 support, increasing max lightstyles to 65k. 2019-09-10 15:40:04 +00:00
gl_terrain.h stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface. 2019-09-04 07:59:40 +00:00
gl_vidcocoa.m
gl_vidcommon.c Fix emscripten. 2019-09-05 16:01:13 +00:00
gl_viddroid.c Rework android code to avoid google's nativeactivity limitations. 2019-06-17 04:21:41 +00:00
gl_videgl.c vulkan: fixed anisotropy 2019-07-16 02:59:12 +00:00
gl_videgl.h vulkan: fixed anisotropy 2019-07-16 02:59:12 +00:00
gl_vidlinuxglx.c Update prediction code to propagate some values properly with certain protocol combinations that I'd overlooked. 2019-09-25 20:23:24 +00:00
gl_vidmacos.c
gl_vidmorphos.c
gl_vidnt.c Made Sys_GetFreeDiskSpace, because it'll probably need to get reused eventually anyway. 2019-04-17 19:57:26 +00:00
gl_vidnull.c
gl_vidrpi.c
gl_vidsdl.c Fix up SDL port. 2019-07-29 16:33:59 +00:00
gl_vidtinyglstubs.c
gl_vidwayland.c Fix some warnings. 2019-07-29 05:49:27 +00:00
gl_warp.c Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00
gl_warp_sin.h
glmod_doom.c
glquake.h Added LMSTYLES16 support, increasing max lightstyles to 65k. 2019-09-10 15:40:04 +00:00
glsupp.h Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00
ltface.c Added LMSTYLES16 support, increasing max lightstyles to 65k. 2019-09-10 15:40:04 +00:00
model_hl.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
r_bishaders.h Update prediction code to propagate some values properly with certain protocol combinations that I'd overlooked. 2019-09-25 20:23:24 +00:00
shader.h Optimise env_cubemap. Fix some compile warnings. 2019-10-07 04:51:17 +00:00