mirror of https://github.com/nzp-team/fteqw.git
e8aa715763
GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak. GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4. PM: moved manifest-downloads to the package manager. still needs some proper testing. PM: Fixed bug with downloading updates from every known mirror for that update. PM: Fixed bug with duplicate mirrors... PM: menuqc is now able to query available updates. engine's Draw_TextBox centers the text box more appropriately and easily. SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods. Menu: menu_mods now shares data with getgamedirinfo builtin. MenuQC: Added some extra properties to the getgamedirinfo builtin. MenuQC: Added Menu_RendererRestarted entrypoint. MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers. CQSC: Added getlocationname builtin. ALSA: device names are now more consistent with other audio drivers. SV: added unsavegame console command, to delete unwanted saved games. SV: hashtable entries are now saved into saved games. SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected. SV: resend all csqc entity state when a client signals that it started recording a demo. SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5 |
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.. | ||
gl_alias.c | ||
gl_backend.c | ||
gl_bloom.c | ||
gl_draw.c | ||
gl_draw.h | ||
gl_font.c | ||
gl_heightmap.c | ||
gl_hlmdl.c | ||
gl_model.c | ||
gl_model.h | ||
gl_ngraph.c | ||
gl_rlight.c | ||
gl_rmain.c | ||
gl_rmisc.c | ||
gl_rsurf.c | ||
gl_screen.c | ||
gl_shader.c | ||
gl_shadow.c | ||
gl_terrain.h | ||
gl_vidcocoa.m | ||
gl_vidcommon.c | ||
gl_viddroid.c | ||
gl_videgl.c | ||
gl_videgl.h | ||
gl_vidlinuxglx.c | ||
gl_vidmacos.c | ||
gl_vidmorphos.c | ||
gl_vidnt.c | ||
gl_vidnull.c | ||
gl_vidrpi.c | ||
gl_vidsdl.c | ||
gl_vidtinyglstubs.c | ||
gl_vidwayland.c | ||
gl_warp.c | ||
gl_warp_sin.h | ||
glmod_doom.c | ||
glquake.h | ||
glsupp.h | ||
ltface.c | ||
model_hl.h | ||
r_bishaders.h | ||
shader.h |