Commit graph

231 commits

Author SHA1 Message Date
Robert Beckebans
ed6b61a9f9 Hooked in the ability to do postfx after everything else is rendered 2023-12-28 14:39:59 +01:00
Robert Beckebans
9e88365c59 Added Commodore 64 post processing effect 2023-12-26 22:08:04 +01:00
Robert Beckebans
59940e7037 Got rid of NVRHI depth-stencil is read-only warnings. Closes #760 2023-12-26 15:33:02 +01:00
Stephen Saunders
e0fe1b8bed Properly init / shutdown device manager (all platforms) and SDL (non-windows) to avoid leaks 2023-12-26 13:15:32 +01:00
Stephen Saunders
a7ef79ecb1 Fix leaks on quit: Free verts / indexes for basic surface triangles and shutdown SDL via SDL_Quit() 2023-12-26 13:14:59 +01:00
Robert Beckebans
c6ae88310f Always draw the console after Imgui 2023-10-18 13:39:06 +02:00
Robert Beckebans
047dd46d9e Merge remote-tracking branch 'SRSaunders/clang-warnings-fixes' 2023-07-14 11:30:13 +02:00
Stephen Saunders
c0e6c7a5dd Fix MSVC warnings for RBDoom3BFG, suppress for some third party source libs (jpeg, png, oggvorbis) 2023-06-23 16:30:48 -04:00
Stephen Saunders
4110dc1f05 Remove unneeded references to com_smp cvar 2023-06-20 22:04:11 -04:00
Stephen Saunders
5ff88fdfd0 Fix Doom Classic crashes on exit and/or quit 2023-06-15 15:13:52 -04:00
Stephen Saunders
dafed51a79 Simplify VKimp_Init() and remove defunct cvars 2023-03-31 11:54:44 +02:00
Stephen Saunders
b427ec338c Support Borderless Fullscreen and Borderless Window modes for Win32 and SDL platforms 2023-03-31 11:54:44 +02:00
Robert Beckebans
a05d73ecef Removed unused cvar r_useHalfLambert 2023-03-29 21:20:19 +02:00
Robert Beckebans
9f305c2399 Removed stencil shadow volumes with additional fixes by icecoldduke 2023-03-16 20:49:30 +01:00
Robert Beckebans
e5519c5fc4 Removed many obsolete #if defined( USE_NVRHI ) 2023-03-10 19:25:56 +01:00
Robert Beckebans
a973403fd7 Removed OpenGL code from win_glimp.cpp 2023-03-10 19:02:59 +01:00
Robert Beckebans
95f9b4de4a Removed more obsolete Vulkan code 2023-03-10 18:49:32 +01:00
Robert Beckebans
f8faac469a Cleanup of RenderSystem.h 2023-03-10 18:39:53 +01:00
Robert Beckebans
cf9f430d1c Killed entire HLSL -> GLSL conversion code 2023-03-10 18:23:28 +01:00
Robert Beckebans
8975f59f62 Removed more obsolete Vulkan & OpenGL code 2023-03-10 18:03:20 +01:00
Stephen Saunders
378b66075c Revert screen shot fs_savepath change for Windows and linux 2023-03-05 08:51:34 -05:00
Stephen Saunders
967f38d64b Save screen shots to fs_savepath versus fs_basepath 2023-03-04 16:19:39 -05:00
Robert Beckebans
0ac23b5f94 Removed obsolete cvar r_useHDR 2023-03-03 20:48:53 +01:00
Robert Beckebans
c8e32876a0 Removed obsolete cvar r_useSeamlessCubeMap 2023-03-03 20:36:45 +01:00
Robert Beckebans
99d7338d12 Blend shadowmaps smoothly in for small distant lights #746 2023-02-24 15:21:19 +01:00
Robert Beckebans
ee3fbb46f0 Skip shadowmaps for small distant lights #746 2023-02-24 13:55:29 +01:00
Robert Beckebans
302eb3fa85 Don't allocate non shadow casting lights into the shadow atlasgit difftool #746 2023-02-24 13:05:38 +01:00
Robert Beckebans
91abc9dffd Added menu option to choose between DX12 and Vulkan 2023-02-23 20:22:03 +01:00
Stephen Saunders
395eabb2d2 Fix frame-over-frame timers for F12 screenshots 2023-02-23 01:39:28 -05:00
Stephen Saunders
ace8829cda Fix ImGui include path handling to be consistent with other external libs 2023-01-25 12:27:32 -05:00
Robert Beckebans
0a983d32ad Merge remote-tracking branch 'SRSaunders/cinematic-updates' 2023-01-18 10:04:00 +01:00
Stephen Saunders
f1b0f2ec00 R_TestVideo_f command fixes and Cinematics startup fix for NVRHI (BinkDec green frame)
(cherry picked from commit 846fcf14c723391c6e6b311eaaeb31926b1e65d1)
2022-12-26 12:20:25 -05:00
Stephen Saunders
600f4de937 Merge branch 'master' of https://github.com/RobertBeckebans/RBDOOM-3-BFG into cinematic-updates 2022-12-26 12:18:55 -05:00
Stephen Saunders
e7b681a06e Build-time perf improvement for PCH, c_str() fix in idCameraAnim::gltfLoadAnim() 2022-12-24 14:10:55 -05:00
Stephen Saunders
8d57d5399b Skip GL_BlockingSwapBuffers() sync during shutdown when in Doom 3 mode (com_smp = -1) 2022-11-14 23:38:55 -05:00
Stephen Saunders
9734df5f01 Fix NVRHI device shutdown for SDL and do additional resource cleanup on exit 2022-10-28 14:11:10 -04:00
Stephen Saunders
86bcffdd00 Build / Source changes for NVRHI on SDL, source cleanup for clang C++17 std, initial macOS NVRHI implementation 2022-10-21 23:46:42 -04:00
Robert Beckebans
283e94269f Removed obsolete HLSL shaders and changed Vulkan descriptor sets 2022-09-23 19:15:01 +02:00
Robert Beckebans
1d456a9026 Probably fixed Vulkan swapchain problem 2022-09-22 18:34:07 +02:00
Robert Beckebans
9307983475 Some code to debug the NVRHI swapchain problem 2022-09-17 20:01:06 +02:00
Robert Beckebans
44d65a6377 Switched nvrhi to github.com/RobertBeckebans/nvrhi.git 2022-09-17 13:37:34 +02:00
Robert Beckebans
4dbb4bd114 Renamed r_gapi to r_graphicsAPI 2022-09-17 08:01:22 +02:00
Robert Beckebans
7f95839129 [bakeLightGrids] Fixed too bright grid points caused by bad cubemap captures 2022-09-06 18:39:47 +02:00
Robert Beckebans
60330e2d8d Always clear the envprobe FBO for lightgrid capturing 2022-07-03 14:16:04 +02:00
Robert Beckebans
cdc39a0294 Merged some smaller cleanups from the SP branch 2022-07-03 11:26:54 +02:00
Robert Beckebans
c0dd85bb80 Fixed rendering of FFmpeg, Binkdec videos and Doomclassic modes #648 677 2022-06-04 13:37:00 +02:00
Robert Beckebans
a97c92b6a5 Separate bind set for material textures in the light passes to avoid allocation problems #676 2022-06-03 18:47:02 +02:00
Robert Beckebans
d3382b03e2 Outcommented broken SMAA and MSAA options 2022-05-29 15:51:07 +02:00
Robert Beckebans
ea296d884d Don't call ResizeFramebuffers() during bake commands! 2022-04-23 18:48:55 +02:00
Robert Beckebans
43b3375da7 bakeEnv* and bakeLightGrids partially work 2022-04-23 16:34:22 +02:00